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Mewgenics
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Abilities · page 7

Every active ability, with mana cost, damage and targeting, grouped by class.

1,676 entries
Gang UpToss a unit to an empty tile within 3 tiles of you, then your allies attack it if they can.Tank90Throw attack
Gang UpToss a unit to an empty tile within 6 tiles of you and inflict Bruise, then your allies attack it if they can.Tank90Throw attack
Gerd ShotLob a puke projectile that does splash damage to neighboring units. Damages you for 2 on use.Basic attacks—4+bonus_ranged_damageSpell
GibAttack a unit in melee range. If this kills it, it becomes 3 food pickups.Butcher53+bonus_melee_ability_damageMelee attack
GibAttack a unit in melee range for more damage. If this kills it, it becomes 3 food pickups.Butcher56+bonus_melee_ability_damageMelee attack
Giga DrainSpend all of your mana, then drain that much HP from an adjacent unit. Ignores shield.Necromancer—XMelee attack
Giga DrainSpend all of your mana, then drain that much HP from a unit in range 3. Ignores shield.Necromancer—XMelee attack
GlareInflict Madness on a unit in your line of sight.Psychic70Spell
GlareInflict Madness and Confusion on a unit in your line of sight.Psychic70Spell
Go LimpUntil your next turn, you won't get injured if you're downed.Necromancer4—Self buff
Go LimpUntil your next turn, you won't get injured if you're downed. When downed, inflict Confusion 10 on the unit that downed you.Necromancer4—Self buff
GoadForce an enemy to move towards you.Tank30Spell
GoadForce an enemy anywhere to move towards you. (This spell costs less.)Tank20Spell
GoreDash 3 tiles, damage, inflict Bruise and throw what you hit towards your original tile.Tank52+bonus_melee_ability_damageDash attack
GoreDash 10 tiles, damage, inflict Bruise and throw what you hit towards your original tile.Tank54+bonus_melee_ability_damageDash attack
Gorgon GlareInflict Petrify on all units in your line of sight.Tank100Spell
Gorgon GlareInflict Petrify on all units in your line of sight. (This spell costs less.)Tank80Spell
GrabPull a unit within 2 tiles towards you, knocking it into you.Tank30Melee attack
GrabPull a unit within 4 tiles towards you, knocking it into you and inflicting Grappled.Tank30Melee attack
GraceYou or an adjacent unit gains a random positive effect.Medic3—Targeted status
GraceYou or an adjacent unit heals a random amount of HP, gains +1 to a random stat, and gains a random positive effect.Medic3—Targeted status
Grant LifeGive a unit All Stats Up. You get All Stats Down.Druid20Targeted status
Grant LifeGive a unit All Stats Up, Charge 2, and heal them 2. You get All Stats Down.Druid20Targeted status
GrapnelLob a hook at an object and pull yourself to it. Trample over tiles in your path.Butcher50Lobbed attack
GrapnelLob a hook at an object and pull yourself to it. Trample over tiles in your path. (This spell costs less.)Butcher30Lobbed attack
GrappleImmobilize an adjacent unit for as long as you remain adjacent.Fighter40Tile targeted melee attack
GrappleImmobilize an adjacent unit for as long as you remain adjacent. (This spell costs less.)Fighter20Tile targeted melee attack
GrappleAttack an adjacent unit.Special enemy—1+bonus_melee_damageMelee attack
GravecrawlDig to any tile and unearth a body.Necromancer8—Teleport
GravecrawlDig to any tile and unearth 1-3 bodies. (This spell costs less.)Necromancer6—Teleport
GravecrawlDig to any tile and unearth a body.Special enemy8—Teleport
Gravity BlastDeal 10 Knockback to adjacent units. If you cast this from full mana, the units take 10 damage on collision.Psychic60Spell
Gravity BlastDeal 10 Knockback to adjacent units. If you cast this from full mana, the units take 10 damage on collision and get stunned.Psychic60Spell
Gravity PullPull units toward a tile within range 5.Psychic30Spell
Gravity PullPull units in a larger area toward a tile at infinite range.Psychic30Spell
Gravity SlamJump to a tile and pull enemies toward you when you land.Fighter60Jump attack
Gravity SlamJump to a tile and pull enemies toward you when you land. (This spell costs less.)Fighter40Jump attack
Gravity WaveDeal damage with Knockback 4 and Chain Knockback in a cone.Psychic62Spell
Gravity WaveDeal damage with Knockback 4, Chain Knockback and inflict Bruise 1 in a cone.Psychic62Spell
GreedstepTeleport to a tile with coins on it.Thief4—Teleport
GreedstepTeleport to a tile with coins on it, then spawn 1-2 coins on random tiles.Thief4—Teleport
GrillLight a fire under a food pickup on any tile.Butcher20Spell
GrillLight a fire under any tile.Butcher20Spell
GroomRemove all of the debuffs on yourself or an adjacent unit.Colorless5—Spell
GroomRemove all of the debuffs and heal a little HP to yourself or an adjacent unit.Colorless5—Spell
Grow HeadGain +1 Intelligence and -1 Charisma.Psychic3—Self buff
Guardian AngelMake a unit The Alpha. Bonus Passive: The Alpha has +50% dodge chance.Medic8—Targeted status
Guardian AngelMake a unit anywhere The Alpha. (This spell costs less.) Bonus Passive: The Alpha has +50% dodge chance.Medic6—Targeted status
GustKnock back each unit adjacent to a chosen tile 1 space.Mage30Spell
GustKnock back each unit adjacent to a chosen tile 3 spaces, at infinite range.Mage30Spell
Gym MembershipSpend 5 coins, gain All Stats Up. (Castable once per turn.)Colorless0—Self buff
Gym MembershipSpend 5 coins, gain All Stats Up and refresh your basic attack and movement actions. (Castable once per turn.)Colorless0—Self buff
HadoukenShoot an energy blast in a straight line.Monk910Straightshot attack
HadoukenShoot a high damage energy blast in a straight line.Monk915Straightshot attack
HadoukenShoot an energy blast in a straight line.Special enemy98Straightshot attack
Hail of NailsAn attack that hits all units in a perpendicular line.Hunter95+bonus_ranged_damageSpell
Hail of NailsAn attack that hits and Immobilizes all units in a perpendicular line.Hunter95+bonus_ranged_damageSpell
Hallowed GroundSpawn a blessing pickup on an empty tile in range.Medic5—Spawn
Hallowed GroundSpawn a blessing pickup on any empty tile.Medic4—Spawn
HallucinateSpawn a friendly illusion of a random unit that fades away after one turn.Psychic7—Spawn
HallucinateSpawn a friendly illusion of a random unit that fades away after one turn. The illusion gets +4 Speed and +2 Damage.Psychic7—Spawn
Harden ShellGain +1 Shield, +1 Thorns, and +1 temporary Brace.Druid6—Self buff
Harden ShellGain +1 Shield, +1 Thorns, and +1 temporary Brace. (This spell costs less.)Druid3—Self buff
HarpoonHook onto something in a straight line and drag yourself to it.Hunter51Straightshot attack
HarpoonHook onto something in a straight line and drag yourself to it. (This spell costs less.)Hunter31Straightshot attack
HasteGive a unit +10 Speed until the end of its next turn.Medic30Spell
HasteGive units in an area +10 Speed until the end of their next turns.Medic30Spell
HauntDamage any unit and inflict Fear. Castable while downed.Necromancer—5+bonus_basic_spell_damageSpell
Head BashDash forward one tile, then attack. This attack deals Knockback and has a chance to inflict Stun.Druid—5+bonus_melee_damageDash attack
HeadbuttA melee attack that inflicts Stun.Tank81Melee attack
HeadbuttA melee attack that inflicts Stun. (This spell costs less.)Tank65+bonus_melee_ability_damageMelee attack
Healing BoltA lightning bolt that heals and has a chance to Stun.Colorless7—Spell
Healing BoltA lightning bolt that heals allies and has a chance to Stun enemies.Colorless7—Spell
Healing FallJump to an open tile, then heal each adjacent unit.Medic8—Jump attack
Healing FallJump to an open tile, then heal each adjacent unit. (This spell costs less.)Medic5—Jump attack
Healing SalveYou or an adjacent unit gains +1 Health Regeneration.Medic4—Targeted status
Healing SalveYou or an adjacent unit gains +2 Health Regeneration.Medic4—Targeted status
Healing WordHeal a unit at range.Medic5—Spell
Healing WordHeal other units in an area at range.Medic5—Spell
Heavy ShotShoot a high damage shot with a 50% chance to miss.Hunter58+bonus_ranged_damageLobbed attack
Heavy ShotShoot a high damage shot with a 50% chance to miss and a 50% chance to crit. (This spell has increased range.)Hunter58+bonus_ranged_damageLobbed attack
Hedge InSpawn bear traps on each adjacent tile.Hunter40Lobbed attack
Hedge InSpawn bear traps on each tile exactly 2 tiles away.Hunter40Lobbed attack
Heretic MarkInflict Ostracized 2 on a unit.Medic100Spell
Heretic MarkInflict Ostracized 4 on a unit.Medic100Spell
Hip TossThrow a random adjacent unit two tiles away, dealing damage to it.Monk33+bonus_melee_ability_damageThrow attack
Hip TossThrow a random adjacent unit two tiles away, dealing damage to it. This deals double damage if it's thrown onto another unit.Monk33+bonus_melee_ability_damageThrow attack
Hire HitmanSpend 7 coins, summon a bounty hunter. (Castable once per turn.)Colorless0—Spawn
Hire HitmanSpend 7 coins, summon a bounty hunter with All Stats Up 2. (Castable once per turn.)Colorless0—Spawn
HissAdjacent units move away from you. You have a 25% chance to inflict Fear on them.Colorless60Spell
HissAdjacent units move away from you. Inflict fear on them.Colorless60Spell
Hog RushTrample over to a tile with meat on it.Butcher7—Move
Hog RushTrample over to a tile with meat on it and Cleave all units in your way.Butcher73Move
Holy DashDash forward, heal a unit and give it a random stat up.Medic8—Dash attack
Holy DashDash forward, heal a unit and give it 3 random stat ups.Medic5—Dash attack
Holy LightHeal allies and damage enemies in an area. This spell has half effect outside its center.Medic1210Spell
Holy LightHeal allies and damage enemies in an area. This spell has half effect outside its center. (This spell costs less.)Medic810Spell
Holy WeaponA dash attack with range, damage, and knockback equal to the amount of HP you healed other units this turn. (Castable once per turn.)Medic0—Dash attack
Holy WeaponA dash attack with range, damage, and knockback equal to twice the amount of HP you healed other units this turn. (Castable once per turn.)Medic0—Dash attack
Homing BlastsShoot 3 Magic Missiles at random enemies.Mage7—Self buff