Abilities · page 7
Every active ability, with mana cost, damage and targeting, grouped by class.
| Gang UpToss a unit to an empty tile within 3 tiles of you, then your allies attack it if they can. | Tank | 9 | 0 | Throw attack |
| Gang UpToss a unit to an empty tile within 6 tiles of you and inflict Bruise, then your allies attack it if they can. | Tank | 9 | 0 | Throw attack |
| Gerd ShotLob a puke projectile that does splash damage to neighboring units. Damages you for 2 on use. | Basic attacks | — | 4+bonus_ranged_damage | Spell |
| GibAttack a unit in melee range. If this kills it, it becomes 3 food pickups. | Butcher | 5 | 3+bonus_melee_ability_damage | Melee attack |
| GibAttack a unit in melee range for more damage. If this kills it, it becomes 3 food pickups. | Butcher | 5 | 6+bonus_melee_ability_damage | Melee attack |
| Giga DrainSpend all of your mana, then drain that much HP from an adjacent unit. Ignores shield. | Necromancer | — | X | Melee attack |
| Giga DrainSpend all of your mana, then drain that much HP from a unit in range 3. Ignores shield. | Necromancer | — | X | Melee attack |
| GlareInflict Madness on a unit in your line of sight. | Psychic | 7 | 0 | Spell |
| GlareInflict Madness and Confusion on a unit in your line of sight. | Psychic | 7 | 0 | Spell |
| Go LimpUntil your next turn, you won't get injured if you're downed. | Necromancer | 4 | — | Self buff |
| Go LimpUntil your next turn, you won't get injured if you're downed. When downed, inflict Confusion 10 on the unit that downed you. | Necromancer | 4 | — | Self buff |
| GoadForce an enemy to move towards you. | Tank | 3 | 0 | Spell |
| GoadForce an enemy anywhere to move towards you. (This spell costs less.) | Tank | 2 | 0 | Spell |
| GoreDash 3 tiles, damage, inflict Bruise and throw what you hit towards your original tile. | Tank | 5 | 2+bonus_melee_ability_damage | Dash attack |
| GoreDash 10 tiles, damage, inflict Bruise and throw what you hit towards your original tile. | Tank | 5 | 4+bonus_melee_ability_damage | Dash attack |
| Gorgon GlareInflict Petrify on all units in your line of sight. | Tank | 10 | 0 | Spell |
| Gorgon GlareInflict Petrify on all units in your line of sight. (This spell costs less.) | Tank | 8 | 0 | Spell |
| GrabPull a unit within 2 tiles towards you, knocking it into you. | Tank | 3 | 0 | Melee attack |
| GrabPull a unit within 4 tiles towards you, knocking it into you and inflicting Grappled. | Tank | 3 | 0 | Melee attack |
| GraceYou or an adjacent unit gains a random positive effect. | Medic | 3 | — | Targeted status |
| GraceYou or an adjacent unit heals a random amount of HP, gains +1 to a random stat, and gains a random positive effect. | Medic | 3 | — | Targeted status |
| Grant LifeGive a unit All Stats Up. You get All Stats Down. | Druid | 2 | 0 | Targeted status |
| Grant LifeGive a unit All Stats Up, Charge 2, and heal them 2. You get All Stats Down. | Druid | 2 | 0 | Targeted status |
| GrapnelLob a hook at an object and pull yourself to it. Trample over tiles in your path. | Butcher | 5 | 0 | Lobbed attack |
| GrapnelLob a hook at an object and pull yourself to it. Trample over tiles in your path. (This spell costs less.) | Butcher | 3 | 0 | Lobbed attack |
| GrappleImmobilize an adjacent unit for as long as you remain adjacent. | Fighter | 4 | 0 | Tile targeted melee attack |
| GrappleImmobilize an adjacent unit for as long as you remain adjacent. (This spell costs less.) | Fighter | 2 | 0 | Tile targeted melee attack |
| GrappleAttack an adjacent unit. | Special enemy | — | 1+bonus_melee_damage | Melee attack |
| GravecrawlDig to any tile and unearth a body. | Necromancer | 8 | — | Teleport |
| GravecrawlDig to any tile and unearth 1-3 bodies. (This spell costs less.) | Necromancer | 6 | — | Teleport |
| GravecrawlDig to any tile and unearth a body. | Special enemy | 8 | — | Teleport |
| Gravity BlastDeal 10 Knockback to adjacent units. If you cast this from full mana, the units take 10 damage on collision. | Psychic | 6 | 0 | Spell |
| Gravity BlastDeal 10 Knockback to adjacent units. If you cast this from full mana, the units take 10 damage on collision and get stunned. | Psychic | 6 | 0 | Spell |
| Gravity PullPull units toward a tile within range 5. | Psychic | 3 | 0 | Spell |
| Gravity PullPull units in a larger area toward a tile at infinite range. | Psychic | 3 | 0 | Spell |
| Gravity SlamJump to a tile and pull enemies toward you when you land. | Fighter | 6 | 0 | Jump attack |
| Gravity SlamJump to a tile and pull enemies toward you when you land. (This spell costs less.) | Fighter | 4 | 0 | Jump attack |
| Gravity WaveDeal damage with Knockback 4 and Chain Knockback in a cone. | Psychic | 6 | 2 | Spell |
| Gravity WaveDeal damage with Knockback 4, Chain Knockback and inflict Bruise 1 in a cone. | Psychic | 6 | 2 | Spell |
| GreedstepTeleport to a tile with coins on it. | Thief | 4 | — | Teleport |
| GreedstepTeleport to a tile with coins on it, then spawn 1-2 coins on random tiles. | Thief | 4 | — | Teleport |
| GrillLight a fire under a food pickup on any tile. | Butcher | 2 | 0 | Spell |
| GrillLight a fire under any tile. | Butcher | 2 | 0 | Spell |
| GroomRemove all of the debuffs on yourself or an adjacent unit. | Colorless | 5 | — | Spell |
| GroomRemove all of the debuffs and heal a little HP to yourself or an adjacent unit. | Colorless | 5 | — | Spell |
| Grow HeadGain +1 Intelligence and -1 Charisma. | Psychic | 3 | — | Self buff |
| Guardian AngelMake a unit The Alpha. Bonus Passive: The Alpha has +50% dodge chance. | Medic | 8 | — | Targeted status |
| Guardian AngelMake a unit anywhere The Alpha. (This spell costs less.) Bonus Passive: The Alpha has +50% dodge chance. | Medic | 6 | — | Targeted status |
| GustKnock back each unit adjacent to a chosen tile 1 space. | Mage | 3 | 0 | Spell |
| GustKnock back each unit adjacent to a chosen tile 3 spaces, at infinite range. | Mage | 3 | 0 | Spell |
| Gym MembershipSpend 5 coins, gain All Stats Up. (Castable once per turn.) | Colorless | 0 | — | Self buff |
| Gym MembershipSpend 5 coins, gain All Stats Up and refresh your basic attack and movement actions. (Castable once per turn.) | Colorless | 0 | — | Self buff |
| HadoukenShoot an energy blast in a straight line. | Monk | 9 | 10 | Straightshot attack |
| HadoukenShoot a high damage energy blast in a straight line. | Monk | 9 | 15 | Straightshot attack |
| HadoukenShoot an energy blast in a straight line. | Special enemy | 9 | 8 | Straightshot attack |
| Hail of NailsAn attack that hits all units in a perpendicular line. | Hunter | 9 | 5+bonus_ranged_damage | Spell |
| Hail of NailsAn attack that hits and Immobilizes all units in a perpendicular line. | Hunter | 9 | 5+bonus_ranged_damage | Spell |
| Hallowed GroundSpawn a blessing pickup on an empty tile in range. | Medic | 5 | — | Spawn |
| Hallowed GroundSpawn a blessing pickup on any empty tile. | Medic | 4 | — | Spawn |
| HallucinateSpawn a friendly illusion of a random unit that fades away after one turn. | Psychic | 7 | — | Spawn |
| HallucinateSpawn a friendly illusion of a random unit that fades away after one turn. The illusion gets +4 Speed and +2 Damage. | Psychic | 7 | — | Spawn |
| Harden ShellGain +1 Shield, +1 Thorns, and +1 temporary Brace. | Druid | 6 | — | Self buff |
| Harden ShellGain +1 Shield, +1 Thorns, and +1 temporary Brace. (This spell costs less.) | Druid | 3 | — | Self buff |
| HarpoonHook onto something in a straight line and drag yourself to it. | Hunter | 5 | 1 | Straightshot attack |
| HarpoonHook onto something in a straight line and drag yourself to it. (This spell costs less.) | Hunter | 3 | 1 | Straightshot attack |
| HasteGive a unit +10 Speed until the end of its next turn. | Medic | 3 | 0 | Spell |
| HasteGive units in an area +10 Speed until the end of their next turns. | Medic | 3 | 0 | Spell |
| HauntDamage any unit and inflict Fear. Castable while downed. | Necromancer | — | 5+bonus_basic_spell_damage | Spell |
| Head BashDash forward one tile, then attack. This attack deals Knockback and has a chance to inflict Stun. | Druid | — | 5+bonus_melee_damage | Dash attack |
| HeadbuttA melee attack that inflicts Stun. | Tank | 8 | 1 | Melee attack |
| HeadbuttA melee attack that inflicts Stun. (This spell costs less.) | Tank | 6 | 5+bonus_melee_ability_damage | Melee attack |
| Healing BoltA lightning bolt that heals and has a chance to Stun. | Colorless | 7 | — | Spell |
| Healing BoltA lightning bolt that heals allies and has a chance to Stun enemies. | Colorless | 7 | — | Spell |
| Healing FallJump to an open tile, then heal each adjacent unit. | Medic | 8 | — | Jump attack |
| Healing FallJump to an open tile, then heal each adjacent unit. (This spell costs less.) | Medic | 5 | — | Jump attack |
| Healing SalveYou or an adjacent unit gains +1 Health Regeneration. | Medic | 4 | — | Targeted status |
| Healing SalveYou or an adjacent unit gains +2 Health Regeneration. | Medic | 4 | — | Targeted status |
| Healing WordHeal a unit at range. | Medic | 5 | — | Spell |
| Healing WordHeal other units in an area at range. | Medic | 5 | — | Spell |
| Heavy ShotShoot a high damage shot with a 50% chance to miss. | Hunter | 5 | 8+bonus_ranged_damage | Lobbed attack |
| Heavy ShotShoot a high damage shot with a 50% chance to miss and a 50% chance to crit. (This spell has increased range.) | Hunter | 5 | 8+bonus_ranged_damage | Lobbed attack |
| Hedge InSpawn bear traps on each adjacent tile. | Hunter | 4 | 0 | Lobbed attack |
| Hedge InSpawn bear traps on each tile exactly 2 tiles away. | Hunter | 4 | 0 | Lobbed attack |
| Heretic MarkInflict Ostracized 2 on a unit. | Medic | 10 | 0 | Spell |
| Heretic MarkInflict Ostracized 4 on a unit. | Medic | 10 | 0 | Spell |
| Hip TossThrow a random adjacent unit two tiles away, dealing damage to it. | Monk | 3 | 3+bonus_melee_ability_damage | Throw attack |
| Hip TossThrow a random adjacent unit two tiles away, dealing damage to it. This deals double damage if it's thrown onto another unit. | Monk | 3 | 3+bonus_melee_ability_damage | Throw attack |
| Hire HitmanSpend 7 coins, summon a bounty hunter. (Castable once per turn.) | Colorless | 0 | — | Spawn |
| Hire HitmanSpend 7 coins, summon a bounty hunter with All Stats Up 2. (Castable once per turn.) | Colorless | 0 | — | Spawn |
| HissAdjacent units move away from you. You have a 25% chance to inflict Fear on them. | Colorless | 6 | 0 | Spell |
| HissAdjacent units move away from you. Inflict fear on them. | Colorless | 6 | 0 | Spell |
| Hog RushTrample over to a tile with meat on it. | Butcher | 7 | — | Move |
| Hog RushTrample over to a tile with meat on it and Cleave all units in your way. | Butcher | 7 | 3 | Move |
| Holy DashDash forward, heal a unit and give it a random stat up. | Medic | 8 | — | Dash attack |
| Holy DashDash forward, heal a unit and give it 3 random stat ups. | Medic | 5 | — | Dash attack |
| Holy LightHeal allies and damage enemies in an area. This spell has half effect outside its center. | Medic | 12 | 10 | Spell |
| Holy LightHeal allies and damage enemies in an area. This spell has half effect outside its center. (This spell costs less.) | Medic | 8 | 10 | Spell |
| Holy WeaponA dash attack with range, damage, and knockback equal to the amount of HP you healed other units this turn. (Castable once per turn.) | Medic | 0 | — | Dash attack |
| Holy WeaponA dash attack with range, damage, and knockback equal to twice the amount of HP you healed other units this turn. (Castable once per turn.) | Medic | 0 | — | Dash attack |
| Homing BlastsShoot 3 Magic Missiles at random enemies. | Mage | 7 | — | Self buff |