Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Spend 7 coins, summon a bounty hunter. (Castable once per turn.) | Spend 7 coins, summon a bounty hunter with All Stats Up 2. (Castable once per turn.) |
| Spawn › Additional passives › All Stats Up | — | 2 |
| Spawn › Additional passives › Health Gain | — | 8 |
Every field that differs between the two levels in the game files.
Classes that can get it 1
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 |
|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% |
| 10 | 45% | 25.2% | 12.8% | 6.5% |
| 30 | 95% | 52% | 27% | 13.7% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Colorless
- Mana cost
- 0
- Type
- Spawn
- Game ID
HireHitman
Raw game dataExactly as defined in data/abilities/colorless_abilities.gon
- templatespawn
meta{3}
- nameABILITY_HIREHITMAN_NAME
- descABILITY_HIREHITMAN_DESC
- classColorless
graphics{1}
- lobfalse
cost{3}
- cantriptrue
- mana0
- coins7
target{1}
- max_range1
spawn{2}
- objectGunCat
- factionself
- categorycolorless
- upgradedToHireHitman2