Sourcemined
Mewgenics
Verified on build 25143593496 entries

Passives

Class passives, upgrades and disorders.

496 entries
180When you use your basic attack, turn around and use it again.ColorlessColorless
Acid RefluxYour basic attack becomes a lobbed shot with splash damage but deals 2 damage to you.DisorderDisorders
Acute Stress Reaction: FightGain +6 while you have 5 or fewer HP.DisorderDisorders
Acute Stress Reaction: FlightGain +6 while you have 5 or fewer HP.DisorderDisorders
AddictStart each battle with All Stats Down 2. Gain All Stats Up 3 whenever you eat a pill. You have a 50% chance to find a pill at the end of each battle.DisorderDisorders
ADHDYou have 5 seconds to make decisions, or else this cat acts on its own.DisorderDisorders
After ImageWhen you move, spawn a shadow where you moved from. The shadow mimics your basic action but fades away at the end of your turn.ThiefThief
Agile+2 Movement Range. If you move fewer tiles than your full movement range, you can move a 2nd time for the rest of your movement range.ThiefThief
AlbinismFire damage you take inflicts +3 Burn. Your basic attack has a 25% chance to inflict Fear.DisorderDisorders
Alms for the PoorWhen you gain coins, all allies heal +1 HP and gain +1 .MedicMedic
AmpedGain +1 at the end of your turn.ColorlessColorless
Amplify+1 Magic Damage.ColorlessColorless
AnemiaWhen you take damage, you have a 10% chance to gain Bleed 1. Gain 2 Charge for each damage you take from Bleed.DisorderDisorders
Angelic InspirationWhen you heal an ally, they also gain +2 mana.MedicMedic
Animal ControlYour basic attack causes units to immediately attack an enemy in range.HunterHunter
Animal HandlerYou start each battle with a random vermin familiar with boosted damage and health.ColorlessColorless
AnimalisticFamiliars you spawn gain +2 Damage. When you shapeshift, gain +1 Damage.DruidDruid
AntigravityYou have Flying Movement. When you use a Gravity element ability gain +1 . Gravity element spells cost -1 mana.PsychicPsychic
Anxiety+10% Dodge chance. When you take damage, run away from the source.DisorderDisorders
Armor SpecialistYour equipment passive effects are doubled.TinkererTinkerer
Armored PlatingRobots you spawn gain the stats and of your equipped armor.TinkererTinkerer
AutismSpells you were born with cost -2 mana. Other spells cost +1 mana.DisorderDisorders
AvengerWhen an allied cat is downed, gain All Stats Up 2 and heal 8.FighterFighter
BackstabberYour backstabs are always critical.ThiefThief
Bad GasOn the first round, take your turn last. At the start of that turn, do a Mega Fart attack that inflicts Poison 2.DisorderDisorders
BarbedYour hook deals +1 damage and inflicts Bleed.ButcherButcher
Bare MinimumYour stats can't go below 5.ColorlessColorless
Bark Skin+1 Brace. When you take damage, you get +1 temporary Brace until the start of your next turn.DruidDruid
BeckonYour basic attack has +4 Knockback.PsychicPsychic
Bed BugsYou start battles with 2 beefy leech familiars.NecromancerNecromancer
Bipolar DisorderStart each battle with either +5 , +5 , and +5 or All Stats Down 2.DisorderDisorders
Bird FluStart each battle in Mockingbird Form. You have a 20% chance to recover at the end of each battle. Contagious.DisorderDisorders
Black FetinYou have a 10% to be AI controlled each turn. When an ally cat is downed, restore all your mana.DisorderDisorders
BlacksmithIf you have a weapon, your basic attack becomes Hone.TinkererTinkerer
BlessedGain +1 to 2 random stats at the start of each turn.MedicMedic
Blessing of GlorgYou can unequip cursed items.DisorderDisorders
Blessing of Holy FireHoly-element spells deal double damage to enemies instead of healing and inflict Burn 2. This blessing is lost when you kill a unit.MedicMedic
Blessing of SpiritWhen you end your turn, you and all allies heal 2 HP and gain 2 mana. This blessing is lost when you cast a spell.MedicMedic
Blink33% chance to teleport to a random tile when targeted by an enemy.PsychicPsychic
Blood FrenzyWhen you kill a unit, take an extra turn with Madness.DisorderDisorders
Blood-BloodedBleed you inflict is increased by 1.ColorlessColorless
Boils+1 Brace. You spawn a puddle of creep whenever you get hit. You can't equip face armor.DisorderDisorders
BonedWhen you kill a unit, if you don't have a weapon, gain a Bone Club.FighterFighter
Booby TrapWhen an item you have equipped breaks, it explodes!TinkererTinkerer
Borrowed Time+50% dodge chance. Doomed 3.DisorderDisorders
BouncerWhen an ally takes damage, move 3 tiles toward the source of the damage and attack it if you can.TankTank
Bounty HunterDuring your turn, one random enemy has a Bounty.ThiefThief
BouquetSpawn a tall flower tile under you at the end of your turn.DruidDruid
Bowling BallAdjacent and diagonal allied cats get the bonus ability Bowl.ButcherButcher
Brain DamageYou can't use item actions. +2 Brace.DisorderDisorders
Brain DeadGain twice as many stats when you level up. +1 Reroll when leveling up.DisorderDisorders
BraingeyserWhen you gain excess mana, emit that many Sparkles.PsychicPsychic
BraveTake your turn earlier. Immune to Fear and Madness. Attacks against you never miss.DisorderDisorders
Breath of LifeWhen you heal a downed unit, revive it.MedicMedic
Brick SkinAny you gain is increased by 2.MonkMonk
Broken LimbYou can't equip trinkets or consumables. +2 Thorns.DisorderDisorders
Brood MotherYour familiars and units you charm gain +2 Damage and +5 HP.HunterHunter
Buddy SystemWhen you lose , your crow gains +1 . When your crow loses , gain +1 .DruidDruid
BullseyeYour ranged attacks never miss. +25% critical hit chance.HunterHunter
BurgleYour basic attack gains you 1 coin when it deals damage.ThiefThief
Burning PawsYour basic action inflicts Burn 2.MageMage
Butcher's SoulButcher abilities are offered when you level up.ColorlessColorless
Cambion ConceptionWhen you're downed, spawn a demon kitten familiar.NecromancerNecromancer
CancerAt the end of each battle, lose 3 random stats permanently and gain a random mutation.DisorderDisorders
CarefulDamage you deal to other allies is reduced to 0.ColorlessColorless
CaretakerWhen you heal another unit, heal yourself for half that amount.MedicMedic
Cat-A-PultYou can throw adjacent allies up to 4 tiles on their turns without using their movement action.TankTank
Catch Projectiles33% chance to block enemy projectiles and a 100% chance to block allied projectiles. If you block a projectile, gain +1 Bonus Attack.HunterHunter
Chain KnockbackYour basic attack gains +1 Knockback. Units you knockback will Knockback other units.TankTank
Chains of GuiltWhen an enemy downs you and it wasn't a boss, it joins your party permanently.NecromancerNecromancer
Charge UpIf you end your turn with 0 mana, the next spell you cast is freeMageMage
CharmingYou have a 25% chance to inflict Charm on units that damage you.ColorlessColorless
CharredBruise 1. You cannot be Burned.DisorderDisorders
ChungusDisorderDisorders
Cleric's SoulCleric abilities are offered when you level up.ColorlessColorless
Cobra StyleWhen an enemy moves into an adjacent tile, perform a weak melee attack on it.MonkMonk
ConductorElectric damage you deal is increased by 2 for each piece of metal armor you have equipped. If you are wearing metal, your weapon deals electric damage.TinkererTinkerer
ConfrontationalWhen you take damage, trample one tile towards the source of damage.ButcherButcher
Corpse ConnoisseurStart each battle with 2-3 corpses near you. When you destroy a corpse, heal 2 HP and spawn a food pickup.NecromancerNecromancer
Counter BarrageWhen you take damage from an enemy attack, gain +1 Bonus Attack.MonkMonk
CovidStart each battle with All Stats Down, Poison 1, and Weakness 1. Your basic attack inflicts Poison 1 and Weakness 1. 15% chance of recovering at the end of each round. Contagious.DisorderDisorders
CrippleYour critical hits inflict Immobilize and Weakness 2.ThiefThief
CriticalYour critical hits deal +100% more damage. Gain +1 whenever you make a critical hit.ThiefThief
Crohn's DiseaseAt the end of your turn, you have a 20% chance to poop all over the place!DisorderDisorders
Dancing LightsWhen you switch stances, for each empty armor slot, emit a Sparkle. If all slots are empty gain +1 to a random stat.MonkMonk
Dark OneAt end of your turn, deal 1 damage to all units and heal for the damage dealt. Whenever you down an ally gain All Stats Up.DisorderDisorders
Dark PriestAt the start of each battle, if you don't have a weapon, gain a temporary Soul Dagger weapon.NecromancerNecromancer
DauntSmall enemies won't attack you.ColorlessColorless
DealerYou can use consumables on other units.ColorlessColorless
Death BoonWhen you're downed, all allies gain All Stats Up.ColorlessColorless
Death ChillWhen downed, Freeze all enemies and the rest of the map.MageMage
Death's DoorWhile you're at 1 HP, your spells cost 1 mana, but can only be cast once per turn.ColorlessColorless
Deathless+3 Corpse HPColorlessColorless
DeathproofWhile downed, you have a 25% chance to revive with 1 HP at the end of each round.ColorlessColorless
DeclawedYou can't equip weapons.DisorderDisorders
Deep CutBleed 1. You can't equip trinkets or consumables. Bonus ability: Bloodzerk.DisorderDisorders
Deja VuDisorderDisorders
Demo ManAlways craft a bomb at Tech 1 or less. +2 Blast Resistance.TinkererTinkerer
DepressionAdjacent units get All Stats Down 2.DisorderDisorders
DiabetesWhen you end your turn, if you haven't eaten food, gain All Stats Down and Confusion 1. Each time you eat food, cleanse all your debuffs and gain +1 .DisorderDisorders

Download this list

Every row, for spreadsheets and your own tools. Free, no account.