Passives
Class passives, upgrades and disorders.
| 180When you use your basic attack, turn around and use it again. | Colorless | Colorless |
| Acid RefluxYour basic attack becomes a lobbed shot with splash damage but deals 2 damage to you. | Disorder | Disorders |
| Acute Stress Reaction: FightGain +6 while you have 5 or fewer HP. | Disorder | Disorders |
| Acute Stress Reaction: FlightGain +6 while you have 5 or fewer HP. | Disorder | Disorders |
| AddictStart each battle with All Stats Down 2. Gain All Stats Up 3 whenever you eat a pill. You have a 50% chance to find a pill at the end of each battle. | Disorder | Disorders |
| ADHDYou have 5 seconds to make decisions, or else this cat acts on its own. | Disorder | Disorders |
| After ImageWhen you move, spawn a shadow where you moved from. The shadow mimics your basic action but fades away at the end of your turn. | Thief | Thief |
| Agile+2 Movement Range. If you move fewer tiles than your full movement range, you can move a 2nd time for the rest of your movement range. | Thief | Thief |
| AlbinismFire damage you take inflicts +3 Burn. Your basic attack has a 25% chance to inflict Fear. | Disorder | Disorders |
| Alms for the PoorWhen you gain coins, all allies heal +1 HP and gain +1 . | Medic | Medic |
| AmpedGain +1 at the end of your turn. | Colorless | Colorless |
| Amplify+1 Magic Damage. | Colorless | Colorless |
| AnemiaWhen you take damage, you have a 10% chance to gain Bleed 1. Gain 2 Charge for each damage you take from Bleed. | Disorder | Disorders |
| Angelic InspirationWhen you heal an ally, they also gain +2 mana. | Medic | Medic |
| Animal ControlYour basic attack causes units to immediately attack an enemy in range. | Hunter | Hunter |
| Animal HandlerYou start each battle with a random vermin familiar with boosted damage and health. | Colorless | Colorless |
| AnimalisticFamiliars you spawn gain +2 Damage. When you shapeshift, gain +1 Damage. | Druid | Druid |
| AntigravityYou have Flying Movement. When you use a Gravity element ability gain +1 . Gravity element spells cost -1 mana. | Psychic | Psychic |
| Anxiety+10% Dodge chance. When you take damage, run away from the source. | Disorder | Disorders |
| Armor SpecialistYour equipment passive effects are doubled. | Tinkerer | Tinkerer |
| Armored PlatingRobots you spawn gain the stats and of your equipped armor. | Tinkerer | Tinkerer |
| AutismSpells you were born with cost -2 mana. Other spells cost +1 mana. | Disorder | Disorders |
| AvengerWhen an allied cat is downed, gain All Stats Up 2 and heal 8. | Fighter | Fighter |
| BackstabberYour backstabs are always critical. | Thief | Thief |
| Bad GasOn the first round, take your turn last. At the start of that turn, do a Mega Fart attack that inflicts Poison 2. | Disorder | Disorders |
| BarbedYour hook deals +1 damage and inflicts Bleed. | Butcher | Butcher |
| Bare MinimumYour stats can't go below 5. | Colorless | Colorless |
| Bark Skin+1 Brace. When you take damage, you get +1 temporary Brace until the start of your next turn. | Druid | Druid |
| BeckonYour basic attack has +4 Knockback. | Psychic | Psychic |
| Bed BugsYou start battles with 2 beefy leech familiars. | Necromancer | Necromancer |
| Bipolar DisorderStart each battle with either +5 , +5 , and +5 or All Stats Down 2. | Disorder | Disorders |
| Bird FluStart each battle in Mockingbird Form. You have a 20% chance to recover at the end of each battle. Contagious. | Disorder | Disorders |
| Black FetinYou have a 10% to be AI controlled each turn. When an ally cat is downed, restore all your mana. | Disorder | Disorders |
| BlacksmithIf you have a weapon, your basic attack becomes Hone. | Tinkerer | Tinkerer |
| BlessedGain +1 to 2 random stats at the start of each turn. | Medic | Medic |
| Blessing of GlorgYou can unequip cursed items. | Disorder | Disorders |
| Blessing of Holy FireHoly-element spells deal double damage to enemies instead of healing and inflict Burn 2. This blessing is lost when you kill a unit. | Medic | Medic |
| Blessing of SpiritWhen you end your turn, you and all allies heal 2 HP and gain 2 mana. This blessing is lost when you cast a spell. | Medic | Medic |
| Blink33% chance to teleport to a random tile when targeted by an enemy. | Psychic | Psychic |
| Blood FrenzyWhen you kill a unit, take an extra turn with Madness. | Disorder | Disorders |
| Blood-BloodedBleed you inflict is increased by 1. | Colorless | Colorless |
| Boils+1 Brace. You spawn a puddle of creep whenever you get hit. You can't equip face armor. | Disorder | Disorders |
| BonedWhen you kill a unit, if you don't have a weapon, gain a Bone Club. | Fighter | Fighter |
| Booby TrapWhen an item you have equipped breaks, it explodes! | Tinkerer | Tinkerer |
| Borrowed Time+50% dodge chance. Doomed 3. | Disorder | Disorders |
| BouncerWhen an ally takes damage, move 3 tiles toward the source of the damage and attack it if you can. | Tank | Tank |
| Bounty HunterDuring your turn, one random enemy has a Bounty. | Thief | Thief |
| BouquetSpawn a tall flower tile under you at the end of your turn. | Druid | Druid |
| Bowling BallAdjacent and diagonal allied cats get the bonus ability Bowl. | Butcher | Butcher |
| Brain DamageYou can't use item actions. +2 Brace. | Disorder | Disorders |
| Brain DeadGain twice as many stats when you level up. +1 Reroll when leveling up. | Disorder | Disorders |
| BraingeyserWhen you gain excess mana, emit that many Sparkles. | Psychic | Psychic |
| BraveTake your turn earlier. Immune to Fear and Madness. Attacks against you never miss. | Disorder | Disorders |
| Breath of LifeWhen you heal a downed unit, revive it. | Medic | Medic |
| Brick SkinAny you gain is increased by 2. | Monk | Monk |
| Broken LimbYou can't equip trinkets or consumables. +2 Thorns. | Disorder | Disorders |
| Brood MotherYour familiars and units you charm gain +2 Damage and +5 HP. | Hunter | Hunter |
| Buddy SystemWhen you lose , your crow gains +1 . When your crow loses , gain +1 . | Druid | Druid |
| BullseyeYour ranged attacks never miss. +25% critical hit chance. | Hunter | Hunter |
| BurgleYour basic attack gains you 1 coin when it deals damage. | Thief | Thief |
| Burning PawsYour basic action inflicts Burn 2. | Mage | Mage |
| Butcher's SoulButcher abilities are offered when you level up. | Colorless | Colorless |
| Cambion ConceptionWhen you're downed, spawn a demon kitten familiar. | Necromancer | Necromancer |
| CancerAt the end of each battle, lose 3 random stats permanently and gain a random mutation. | Disorder | Disorders |
| CarefulDamage you deal to other allies is reduced to 0. | Colorless | Colorless |
| CaretakerWhen you heal another unit, heal yourself for half that amount. | Medic | Medic |
| Cat-A-PultYou can throw adjacent allies up to 4 tiles on their turns without using their movement action. | Tank | Tank |
| Catch Projectiles33% chance to block enemy projectiles and a 100% chance to block allied projectiles. If you block a projectile, gain +1 Bonus Attack. | Hunter | Hunter |
| Chain KnockbackYour basic attack gains +1 Knockback. Units you knockback will Knockback other units. | Tank | Tank |
| Chains of GuiltWhen an enemy downs you and it wasn't a boss, it joins your party permanently. | Necromancer | Necromancer |
| Charge UpIf you end your turn with 0 mana, the next spell you cast is free | Mage | Mage |
| CharmingYou have a 25% chance to inflict Charm on units that damage you. | Colorless | Colorless |
| CharredBruise 1. You cannot be Burned. | Disorder | Disorders |
| Chungus | Disorder | Disorders |
| Cleric's SoulCleric abilities are offered when you level up. | Colorless | Colorless |
| Cobra StyleWhen an enemy moves into an adjacent tile, perform a weak melee attack on it. | Monk | Monk |
| ConductorElectric damage you deal is increased by 2 for each piece of metal armor you have equipped. If you are wearing metal, your weapon deals electric damage. | Tinkerer | Tinkerer |
| ConfrontationalWhen you take damage, trample one tile towards the source of damage. | Butcher | Butcher |
| Corpse ConnoisseurStart each battle with 2-3 corpses near you. When you destroy a corpse, heal 2 HP and spawn a food pickup. | Necromancer | Necromancer |
| Counter BarrageWhen you take damage from an enemy attack, gain +1 Bonus Attack. | Monk | Monk |
| CovidStart each battle with All Stats Down, Poison 1, and Weakness 1. Your basic attack inflicts Poison 1 and Weakness 1. 15% chance of recovering at the end of each round. Contagious. | Disorder | Disorders |
| CrippleYour critical hits inflict Immobilize and Weakness 2. | Thief | Thief |
| CriticalYour critical hits deal +100% more damage. Gain +1 whenever you make a critical hit. | Thief | Thief |
| Crohn's DiseaseAt the end of your turn, you have a 20% chance to poop all over the place! | Disorder | Disorders |
| Dancing LightsWhen you switch stances, for each empty armor slot, emit a Sparkle. If all slots are empty gain +1 to a random stat. | Monk | Monk |
| Dark OneAt end of your turn, deal 1 damage to all units and heal for the damage dealt. Whenever you down an ally gain All Stats Up. | Disorder | Disorders |
| Dark PriestAt the start of each battle, if you don't have a weapon, gain a temporary Soul Dagger weapon. | Necromancer | Necromancer |
| DauntSmall enemies won't attack you. | Colorless | Colorless |
| DealerYou can use consumables on other units. | Colorless | Colorless |
| Death BoonWhen you're downed, all allies gain All Stats Up. | Colorless | Colorless |
| Death ChillWhen downed, Freeze all enemies and the rest of the map. | Mage | Mage |
| Death's DoorWhile you're at 1 HP, your spells cost 1 mana, but can only be cast once per turn. | Colorless | Colorless |
| Deathless+3 Corpse HP | Colorless | Colorless |
| DeathproofWhile downed, you have a 25% chance to revive with 1 HP at the end of each round. | Colorless | Colorless |
| DeclawedYou can't equip weapons. | Disorder | Disorders |
| Deep CutBleed 1. You can't equip trinkets or consumables. Bonus ability: Bloodzerk. | Disorder | Disorders |
| Deja Vu | Disorder | Disorders |
| Demo ManAlways craft a bomb at Tech 1 or less. +2 Blast Resistance. | Tinkerer | Tinkerer |
| DepressionAdjacent units get All Stats Down 2. | Disorder | Disorders |
| DiabetesWhen you end your turn, if you haven't eaten food, gain All Stats Down and Confusion 1. Each time you eat food, cleanse all your debuffs and gain +1 . | Disorder | Disorders |
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