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Passives · page 5

Class passives, upgrades and disorders.

496 entries
Spontaneous CombustionWhen you take damage from an ability, you have a 15% chance to inflict Burn 5 on yourself and adjacent units.DisorderDisorders
SpottersYour basic attack can target tiles adjacent to allies.HunterHunter
Spread SorrowWhen you inflict a debuff to an enemy, inflict that same debuff on another random enemy.NecromancerNecromancer
Spread the PainDeal 2 extra damage the first time you damage each unit each turn.MonkMonk
StealthedStart each battle with Stealth.ThiefThief
StinkyAdjacent units move away from you at the start of their turns.DisorderDisorders
Stockholm SyndromeWhenever you take damage, move toward the source.DisorderDisorders
StoicIf you end your turn with unused movement actions, gain +2 Bonus Moves.TankTank
Stompy!You have Trample. Trample damage you deal has Cleave.ButcherButcher
Strength in NumbersYour familiars have +1 Damage for each other familiar you have.ColorlessColorless
StudyGain +1 whenever you hit a new type of unit with an attack or ability.ColorlessColorless
Suicide SquadYour controllable familiars gain Self Destruct as their bonus ability.DruidDruid
Super Crow!Your crow has its abilities upgraded.DruidDruid
Super FriendsFamiliars spawned by spells gain All Stats Up 2, but that spell gets disabled until the spawned familiars die.DruidDruid
Super LuckJesterJester
Supersize Me!Food and scrap pickups you spawn are bigger.ButcherButcher
SuperstitionYour basic attack inflicts -1. When a unit damages you, inflict -1 on it.NecromancerNecromancer
Survivalist6 healing consumables and a full water bottle are added to your inventory. You can use consumables on allies. Store +2 food at the end of each battle.HunterHunter
Sweetspot+1 Range. Your basic attack deals more damage the farther away you are from the target.ThiefThief
Swift LooterWhen you collect a coin pickup, refresh your movement action. 1-2 extra coins spawn in each battle.ThiefThief
SynthesizeGain +1 at the start of each turn.MageMage
TachysensiaDisorderDisorders
Tainted GenesAt the end of each battle gain a random mutation. When you're downed, your corpse is destroyed.DisorderDisorders
Tainted MotherYour familiars and units you charm gain +4 and inflict Poison and Bleed.HunterHunter
Take AimGain +1 range and damage at the start of each turn. You lose this when you move.HunterHunter
Talk to AnimalsYour basic attack inflicts Charm 5 the first time you use it each battle.HunterHunter
Tank's SoulTank abilities are offered when you level up.ColorlessColorless
TeamworkWhen one of your familiars kills something, all allies get +1 Damage.DruidDruid
TenderizeYour basic melee attacks inflict Bruise 1.MonkMonk
TestyWhen you take damage, gain +1 movement range until the end of your turn.ButcherButcher
The Common ColdStart each battle with All Stats Down. 30% chance of recovering at the end of each round. Contagious.DisorderDisorders
The FluStart each battle with Slow 5 and Weakness 5. Your basic attack inflicts Slow 1 and Weakness 1. 20% chance of recovering at the end of each round. Contagious.DisorderDisorders
The HungerYour basic attack has lifesteal. If you don't deal damage to a unit on your turn, gain Madness 1.DisorderDisorders
The ShiningYour attacks can't miss. +15% dodge chance and +15% chance to gain Fear at the start of each turn.DisorderDisorders
The ZoomiesYour movement action is a dash attack.DisorderDisorders
Thick SkullAll injuries you get are Concussions. You get +3 for each concussion you have. This caps at 30 .FighterFighter
Thief's SoulThief abilities are offered when you level up.ColorlessColorless
Thorn ArrowsYour basic attack spawns brambles.HunterHunter
ThornsThorns 2.TankTank
Thou Shalt Not CovetWhen an enemy takes damage from an ability, it drops a random pickup.MedicMedic
Thou Shalt Not KillWhen an enemy downs another unit, they take 10 holy damage.MedicMedic
Thou Shalt ObeyAt the end of each round, inflict Charm on a random adjacent enemy.MedicMedic
ThreeEvery 3rd spell you cast in a turn is cast twice.MageMage
Thrill of the HuntAt the end of each battle, if you killed at least 3 enemies, gain +1 permanently and find a random consumable item.HunterHunter
Thunder ThighsTrample.TankTank
Tinkerer's SoulTinkerer abilities are offered when you level up.ColorlessColorless
Toad StyleYour movement action is a jump. Landing on a unit deals damage and displaces it.TankTank
Top OffWhen you heal another unit over their max HP, you both gain +1 .MedicMedic
TorporWhile you're downed, your basic attack is Haunt. Your body gains +6 corpse HP.NecromancerNecromancer
TouchedYou can no longer heal HP.DisorderDisorders
Tourette's SyndromeAt the start of your turn, you have a 33% chance to cast one of your spells at a random target for free.DisorderDisorders
Tower DefenseWhen an enemy comes within range, shoot them for 1 damage.HunterHunter
Toxic-BloodedPoison you inflict is increased by 1.ColorlessColorless
ToxoplasmosisStart each battle with a Rat Familiar. Your basic attack charms Rat enemies.DisorderDisorders
TrapsYour basic attack spawns a bear trap if you shoot an empty tile. Whenever one of your traps triggers, gain +2 .HunterHunter
TraumatophobiaWhenever you take damage, move 1 tile away from the source.DisorderDisorders
Tricky TrapsDamage and effects from your traps are doubled.HunterHunter
TriskaidekaphobiaYour spells cost 0 mana. The 13th spell you cast on an adventure kills you and destroys your body.DisorderDisorders
True SightYou and your allies can't miss enemies within your line of sight.PsychicPsychic
TurnaboutYour basic melee attacks inflict Confusion 1 and make units face away from you.MonkMonk
Turtle StyleFighterFighter
TwiddleYour basic attack deals 0 damage, but you can use it 2 additional times each turn.PsychicPsychic
TwoWhen you end your turn, if you cast exactly 2 spells, gain +1 Bonus Attack. When you end your turn, if you have exactly 2 mana, gain +1 Bonus Attack.MageMage
Unburdened Motion+1 and +10% dodge chance for each empty armor slot. If all of your armor slots are empty, you can use your movement action an extra time.MonkMonk
Unburdened Strikes+10% critical hit chance and +25% critical hit damage for each empty armor slot. If all of your armor slots are empty, counter-attack whenever you get hit.MonkMonk
Unburdened Thoughts+1 and +1 for each empty armor slot. If all of your armor slots are empty, your spells cost 1 less mana.MonkMonk
UndeathWhen you're downed, reanimate each ally to 33% HP. (Once per battle.)NecromancerNecromancer
UnderdogYou have +2 and +1 Brace for each enemy adjacent to you.FighterFighter
UnrestrictedActions with a once per battle restriction can be cast once per turn instead.ColorlessColorless
UnscarredWhile at full hp you have 100% critical hit chance.ColorlessColorless
Unstoppable!You're immune to knockback, Stun, Slow, and other mobility debuffs.MonkMonk
v2.0Start with 1 Tech. Your Tech can't drop below 1.TinkererTinkerer
VampirismYour basic attack has lifesteal.NecromancerNecromancer
VeganYou don't eat meat.DisorderDisorders
Venerated TouchYour basic attack inflicts Confusion 2 on enemies and gives +2 to allies.MedicMedic
VengefulYour basic attack is always critical on enemies that have damaged you.FighterFighter
Versatile VocalistYour basic action deals 1 damage to enemies, and inflicts temporary -1 Damage. Your basic attack wont apply debuffs to allies or buffs to enemies.DruidDruid
Violent OutburstsWhen you end your turn, dash forward 2 tiles, attack with Knockback, and take 1 damage.DisorderDisorders
Void SoulOnly upgraded Collarless abilities are offered when you level up—Colorless
Weak SpotYour basic attack ignores shield and inflicts Weakness 1.ThiefThief
Weapon MasterYour weapon and item abilities deal +2 Damage and get +25% critical chance. A pipe is added to your inventory.FighterFighter
Weapon ProficiencyYour weapon damage scales with your stats and counts as a basic attack.TinkererTinkerer
WhipcrackerWhen you damage an ally they gain +1 Damage.ColorlessColorless
Wide LoadWhen an adjacent ally is targeted by an enemy, swap places with the ally.TankTank
Wiggly+25% dodge chance.ColorlessColorless
Wild AnimalsFamiliars you spawn attack a random enemy within their range when they are spawned.DruidDruid
Wild StyleThe first time you shapeshift each turn, gain an extra turn.DruidDruid
Williams SyndromeYour attacks may Charm.DisorderDisorders
WitherGravity element abilities inflict a random negative status effect when used on enemies.PsychicPsychic
Wobbly Cat Syndrome25% chance to block attacks and get knocked back 10 tiles instead.DisorderDisorders
Worm LordWhen you take damage, spawn a leech familiar.NecromancerNecromancer
Worms50% chance to spawn a maggot familiar when you end your turn.ColorlessColorless
Wrenched NeckYou can't equip neck armor. Double the effects of your head armor.DisorderDisorders
WrestlemaniacYour basic attack becomes Suplex when adjacent to enemies. You gain the ability Toss.TankTank
Zenkai BoostIf you end battle with 1 HP, gain +1 to a random stat permanently and start the next battle at full HP with All Stats Up 3.ColorlessColorless
ZIP!Your movement action is Shadowstep.ThiefThief

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