Swift Looter
When you collect a coin pickup, refresh your movement action.
1-2 extra coins spawn in each battle.
Also given by
Spawn on battle start random empty tile: object 7
- Ant Antenna · mutation
- Bird Feed · item
- Bird Poop · item
- Fortune Necklace · item
- Ingenuity · passive
- Metal Detector · mutation
- Treasure Eyes · mutation
Spawn on battle start random empty tile: number 6
- Bird Feed · item
- Bird Poop · item
- Fortune Necklace · item
- Ingenuity · passive
- Metal Detector · mutation
- Treasure Eyes · mutation
Classes that can get it 1
Overview
- Class
- Thief
- Group
- Thief
- Upgrade levels
- 2
- Game ID
Looter
Status effects 2
Raw game dataExactly as defined in data/passives/thief_passives.gon
1{1}
passives{2}
StatusOnPickupCoins{1}
- RefreshMovePoints1
SpawnOnBattleStartRandomEmptyTile{2}
- objectCoin
- number[1, 2]
2{2}
- descPASSIVE_SWIFTLOOTER2_DESC
passives{2}
StatusOnPickupCoins{3}
- RefreshMovePoints1
- DexterityUp1
- SpeedUp1
SpawnOnBattleStartRandomEmptyTile{2}
- objectCoin
- number[2, 3]
- namePASSIVE_SWIFTLOOTER_NAME
- descPASSIVE_SWIFTLOOTER_DESC
- classThief
- categorythief