Sourcemined
Mewgenics
Verified on build 251435931,676 entries

Abilities

Every active ability, with mana cost, damage and targeting, grouped by class.

1,676 entries
1D ChessMove toward the closest enemy. The dumber you are, the farther you move.Fighter3—Self buff
1D ChessMove toward the closest enemy. The dumber you are, the farther you move. (This spell costs less.)Fighter1—Self buff
AbsorbSpend all of your mana and heal that much HP.Mage——Self buff
AbsorbSpend all of your mana and heal that much HP. Excess healing is converted into .Mage——Self buff
Absorb SoulDown an ally in range 5 and steal their mana. It doesn't get injured. (Castable once per turn.)Necromancer00Spell
Absorb SoulDown any ally and steal their mana. It doesn't get injured. (Castable once per turn.)Necromancer00Spell
AdoubmentHeal a unit and remove its debuffs. That unit gets +1 to a random stat and becomes the Alpha. If there is an Alpha, this spell has infinite range and must target it.Medic5—Spell
AdoubmentHeal or revive a unit and remove its debuffs. That unit gets +1 to 3 random stats and becomes the Alpha. If there is an Alpha, this spell has infinite range and must target it.Medic5—Spell
AeroblastA wind gust that deals 1 damage and 1 Knockback in a line.Druid51Spell
AeroblastA wind gust that deals 2 damage and 2 Knockback in a line.Druid52Spell
AeroblastA wind gust that deals 3 damage and 10 Knockback in a line.Druid53Spell
AeroblastA wind gust that deals 1 damage and 1 Knockback in a line.Special enemy51Spell
AftershockAll units on dirt tiles get tossed to random nearby tiles and take damage when they land.Tank45Spell
AftershockAll units on dirt tiles get tossed to random tiles and take damage when they land. Bonus Passive: All of your spells have Earth element.Tank45Spell
Air BurstA burst of air that knocks back units diagonally from the target.Monk30Spell
Air BurstA large burst of air that knocks back units diagonally from the target.Monk31Spell
Alter DNASpend all your mana. Give a unit within your line of sight a random stat up for every 3 mana spent (rounded up). Give enemies random stat downs instead.Psychic—0Spell
Alter DNASpend all your mana. Give a unit within your line of sight a random stat up for every 2 mana spent (rounded up). Give enemies random stat downs instead.Psychic—0Spell
An Eye for an EyeA melee attack that inflicts Blind 5 and Bleed 1.Medic52+bonus_melee_ability_damageMelee attack
An Eye for an EyeA melee attack that inflicts Blind 5, Bleed 1, and Madness 1.Medic55+bonus_melee_ability_damageMelee attack
Ancestral RecallUpgrade one of your spells at random for the rest of the battle.Psychic8—Self buff
Ancestral RecallTarget yourself or a unit within your line of sight and upgrade one of their spells at random for the rest of the battle.Psychic8—Self buff
AnchorGain +4 Brace until the next time you move.Tank6—Self buff
AnchorGain +4 Brace until the next time you move. Bonus Passive: Knockback immunity.Tank6—Self buff
AnnealGain +1 . This spell costs 0 mana the first time you cast it each turn.Monk3—Self buff
AnnealGain +1 . This spell costs 0 mana the first time you cast it each turn, and after each time you spend mana on another spell.Monk3—Self buff
AnointGive +2 Diminishing Health Regeneration and +1 to a random stat to an adjacent unit.Medic4—Melee spell
AnointGive +2 Diminishing Health Regeneration and +1 to 2 random stats to any unit.Medic4—Melee spell
Antler SwipeToss a unit up to four tiles away. Inflict Bruise on it and any unit it lands on.Druid—0Throw attack
Antler SwipeToss a unit up to four tiles away. Deal damage to and inflict Bruise on it and any unit it lands on.Druid—5+bonus_melee_damageThrow attack
Armor UpCraft a Tinkerer armor piece into one of your empty armor slots.Tinkerer5—Self buff
Armor UpCraft a Tinkerer armor piece into one of your or an adjacent unit's empty armor slots.Tinkerer5—Self buff
Arrow FlurryShoot 5 weak shots, each one has a 50% chance to miss.Hunter82+bonus_ranged_damageLobbed attack
Arrow FlurryShoot 5 weak shots, each one has a 50% chance to miss and 50% chance to crit!Hunter83+bonus_ranged_damageLobbed attack
ArrowsmithGain +1 Bonus Attack at the start of your next turn.Hunter5—Self buff
ArrowsmithYou or another unit gains +1 Bonus Attack at the start of their next turn.Hunter5—Self buff
Ass BlastKnock back units in an area near you 4 tiles.Tank30Melee attack
Ass BlastKnock back units in a larger area near you 10 tiles.Tank30Melee attack
Ass BlastKnock back all adjacent units.Colorless40Melee attack
Ass BlastKnock back all adjacent units 3 tiles and inflict Poison 1.Colorless40Melee attack
AssassinateA melee attack that can only hit from behind. This attack ignores shield and has 50% crit chance.Thief810+bonus_melee_ability_damageMelee spell
AssassinateA melee attack that can only hit from behind. This attack ignores shield and has 100% crit chance. (This spell costs less.)Thief610+bonus_melee_ability_damageMelee spell
Assert DominanceA weak melee attack. If this kills anything, you become the Alpha. If you are the Alpha, this spell deals 5 additional damage and inflicts Bruise.Fighter41+bonus_melee_ability_damage+X*5Melee attack
Assert DominanceA weak melee attack. If this kills anything, you become the Alpha and gain +2 . If you are the Alpha, this spell deals 5 additional damage and inflicts Bruise.Fighter41+bonus_melee_ability_damage+X*5Melee attack
AsteroidMake an asteroid fall onto a tile within your line of sight. The asteroid deals damage and leaves a rock.Psychic95Spell
AsteroidMake an asteroid fall onto a tile within your line of sight. The asteroid deals damage, bruises and leaves a boulder.Psychic98Spell
AsteroidMake an asteroid fall onto a tile within your line of sight. The asteroid deals damage and leaves a rock.Armor95Spell
AutopilotTake an extra turn after this one. You are AI controlled on that turn.Tinkerer10—Self buff
AutopilotYou or another unit takes an extra turn after this one. That unit is AI controlled on that turn. (This spell costs less.)Tinkerer7—Self buff
AwakenRevive a body to 1 HP.Medic1—Spell
AwakenRevive a body to 1 HP. Give that unit +1 and All Stats Up.Medic1—Spell
BackbreakerA melee attack that Immobilizes.Tank63+bonus_melee_ability_damageMelee attack
BackbreakerA melee attack that Immobilizes and gives -2 .Tank63+bonus_melee_ability_damageMelee attack
BackflipBackflip out of the way the next time you're targeted by an enemy.Thief4—Self buff
BackflipBackflip out of the way the next time you're targeted by an enemy. (This spell costs less.)Thief3—Self buff
Bad GasFart on a unit, inflicting Poison 3 and propelling yourself 3 tiles.Butcher60Melee attack
Bad GasFart on a unit, inflicting Poison 3 and propelling yourself ten tiles. Units in your path get trampled over.Butcher50Melee attack
Bait TrapSet a bait trap that attracts enemies.Hunter5—Spawn
Bait TrapSet a bait trap that attracts enemies and inflicts Poison and Slow when eaten.Hunter5—Spawn
Ball of SpidersThrow a spider egg that spawns 3 spiderlings on impact.Hunter92Lobbed attack
Ball of SpidersThrow a stronger spider egg that spawns 3 spiderlings on impact.Hunter96Lobbed attack
Barbed WireGive a unit +5 Thorns until your next turn. (You can target yourself.)Tank30Lobbed attack
Barbed WireGive a unit or object +5 Thorns until your next turn. (You can target yourself.)Tank30Spell
Barf BallA ranged attack that deals damage equal to half your , rounded up.Colorless6—Lobbed attack
Barf BallA ranged attack that deals damage equal to half your , rounded up. (This spell costs less.)Colorless4—Lobbed attack
BarrageFire the machine guns!Tinkerer54+bonus_ranged_damageStraightshot attack
Batter UpKnock a unit back 10 tiles.Tank50Melee attack
Batter UpKnock a unit back 10 tiles with Chain Knockback.Tank50Melee attack
Battle CryGive all familiars in an area +2 Damage.Druid80Targeted status
Battle CryGive all familiars +3 Damage.Druid80Targeted status
BBQSpawn a cooked meat pickup.Colorless5—Spawn
BBQSpawn a big cooked meat pickup.Colorless5—Spawn
Bear SwipesA melee attack that hits 1-3 times.Druid—5+bonus_melee_damageMelee attack
Bear TrapSet a trap within 5 tiles that damages and immobilizes units that walk over it.Hunter50Lobbed attack
Bear TrapSet a trap on any tile that damages and immobilizes units that walk over it.Hunter50Lobbed attack
Become EntropyVaporize everything on a tile within your line of sight. Against a boss, this deals 10 damage and inflicts Stun instead.Psychic140Spell
Become EntropyVaporize everything on a tile within your line of sight. Against a boss, this deals 25 damage and inflicts Stun instead.Psychic140Spell
Belly FlopJump to a tile and Immobilize anything you land on.Tank61+bonus_melee_ability_damageJump attack
Belly FlopJump to a tile and Immobilize units in an area.Tank61+bonus_melee_ability_damageJump attack
BenedictionHeal EVERYTHING for 2 HP.Medic5—Spell
BenedictionHeal EVERYTHING for 2 HP. (This spell costs less.)Medic3—Spell
BerserkGain +5 and Bruise 5. This ability becomes Berserker Dash.Fighter4—Self buff
BerserkGain +7 and Bruise 3. This ability becomes Berserker Dash+.Fighter4—Self buff
Berserker DashA short range dash attack.Fighter21+bonus_melee_ability_damageDash attack
Berserker DashA dash attack with infinite range.Fighter21+bonus_melee_ability_damageDash attack
Bestow WisdomGive +1 to a unit.Druid3—Targeted status
Bestow WisdomGive +1 and +2 mana to a unit.Druid3—Targeted status
Big PunchA melee attack. This spell's mana cost increases by 2 each time it's cast.Fighter—10+bonus_melee_ability_damageMelee attack
Big PunchA melee attack. This spell's mana cost increases by 1 each time it's cast.Fighter—10+bonus_melee_ability_damageMelee attack
Big RockDrop a boulder on an adjacent tile, damaging and displacing units it lands on.Tank75+bonus_melee_ability_damageSpawn
Big RockDrop a boulder on an adjacent tile, damaging, Stunning and displacing units it lands on.Tank75+bonus_melee_ability_damageSpawn
BingeGain -1 , +1 , and +1 .Butcher2—Self buff
BingeGain -1 , +1 , +1 , and heal 4 HP.Butcher2—Self buff
Birth SquirrelSummon a squirrel. (Castable once per turn.)Druid2—Spawn
Birth SquirrelSummon a squirrel. (Castable once per turn.)Druid0—Spawn
Birth SquirrelSummon a squirrel. (Castable once per turn.)Special enemy2—Spawn
Black MagicDrop to 1 HP. Gain mana equal to the HP lost. (Castable once per turn.)Mage0—Self buff
Black MagicDrop to 1 HP. Gain mana equal to the HP lost and gain All Stats Up 2. (Castable once per turn.)Mage0—Self buff
Blinding FlashInflict Blind 2 on each unit near you in your line of sight.Psychic50Spell
Blinding FlashInflict Blind 2 on each enemy within five tiles of you in your line of sight.Psychic50Spell

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