Abilities
Every active ability, with mana cost, damage and targeting, grouped by class.
| 1D ChessMove toward the closest enemy. The dumber you are, the farther you move. | Fighter | 3 | — | Self buff |
| 1D ChessMove toward the closest enemy. The dumber you are, the farther you move. (This spell costs less.) | Fighter | 1 | — | Self buff |
| AbsorbSpend all of your mana and heal that much HP. | Mage | — | — | Self buff |
| AbsorbSpend all of your mana and heal that much HP. Excess healing is converted into . | Mage | — | — | Self buff |
| Absorb SoulDown an ally in range 5 and steal their mana. It doesn't get injured. (Castable once per turn.) | Necromancer | 0 | 0 | Spell |
| Absorb SoulDown any ally and steal their mana. It doesn't get injured. (Castable once per turn.) | Necromancer | 0 | 0 | Spell |
| AdoubmentHeal a unit and remove its debuffs. That unit gets +1 to a random stat and becomes the Alpha. If there is an Alpha, this spell has infinite range and must target it. | Medic | 5 | — | Spell |
| AdoubmentHeal or revive a unit and remove its debuffs. That unit gets +1 to 3 random stats and becomes the Alpha. If there is an Alpha, this spell has infinite range and must target it. | Medic | 5 | — | Spell |
| AeroblastA wind gust that deals 1 damage and 1 Knockback in a line. | Druid | 5 | 1 | Spell |
| AeroblastA wind gust that deals 2 damage and 2 Knockback in a line. | Druid | 5 | 2 | Spell |
| AeroblastA wind gust that deals 3 damage and 10 Knockback in a line. | Druid | 5 | 3 | Spell |
| AeroblastA wind gust that deals 1 damage and 1 Knockback in a line. | Special enemy | 5 | 1 | Spell |
| AftershockAll units on dirt tiles get tossed to random nearby tiles and take damage when they land. | Tank | 4 | 5 | Spell |
| AftershockAll units on dirt tiles get tossed to random tiles and take damage when they land. Bonus Passive: All of your spells have Earth element. | Tank | 4 | 5 | Spell |
| Air BurstA burst of air that knocks back units diagonally from the target. | Monk | 3 | 0 | Spell |
| Air BurstA large burst of air that knocks back units diagonally from the target. | Monk | 3 | 1 | Spell |
| Alter DNASpend all your mana. Give a unit within your line of sight a random stat up for every 3 mana spent (rounded up). Give enemies random stat downs instead. | Psychic | — | 0 | Spell |
| Alter DNASpend all your mana. Give a unit within your line of sight a random stat up for every 2 mana spent (rounded up). Give enemies random stat downs instead. | Psychic | — | 0 | Spell |
| An Eye for an EyeA melee attack that inflicts Blind 5 and Bleed 1. | Medic | 5 | 2+bonus_melee_ability_damage | Melee attack |
| An Eye for an EyeA melee attack that inflicts Blind 5, Bleed 1, and Madness 1. | Medic | 5 | 5+bonus_melee_ability_damage | Melee attack |
| Ancestral RecallUpgrade one of your spells at random for the rest of the battle. | Psychic | 8 | — | Self buff |
| Ancestral RecallTarget yourself or a unit within your line of sight and upgrade one of their spells at random for the rest of the battle. | Psychic | 8 | — | Self buff |
| AnchorGain +4 Brace until the next time you move. | Tank | 6 | — | Self buff |
| AnchorGain +4 Brace until the next time you move. Bonus Passive: Knockback immunity. | Tank | 6 | — | Self buff |
| AnnealGain +1 . This spell costs 0 mana the first time you cast it each turn. | Monk | 3 | — | Self buff |
| AnnealGain +1 . This spell costs 0 mana the first time you cast it each turn, and after each time you spend mana on another spell. | Monk | 3 | — | Self buff |
| AnointGive +2 Diminishing Health Regeneration and +1 to a random stat to an adjacent unit. | Medic | 4 | — | Melee spell |
| AnointGive +2 Diminishing Health Regeneration and +1 to 2 random stats to any unit. | Medic | 4 | — | Melee spell |
| Antler SwipeToss a unit up to four tiles away. Inflict Bruise on it and any unit it lands on. | Druid | — | 0 | Throw attack |
| Antler SwipeToss a unit up to four tiles away. Deal damage to and inflict Bruise on it and any unit it lands on. | Druid | — | 5+bonus_melee_damage | Throw attack |
| Armor UpCraft a Tinkerer armor piece into one of your empty armor slots. | Tinkerer | 5 | — | Self buff |
| Armor UpCraft a Tinkerer armor piece into one of your or an adjacent unit's empty armor slots. | Tinkerer | 5 | — | Self buff |
| Arrow FlurryShoot 5 weak shots, each one has a 50% chance to miss. | Hunter | 8 | 2+bonus_ranged_damage | Lobbed attack |
| Arrow FlurryShoot 5 weak shots, each one has a 50% chance to miss and 50% chance to crit! | Hunter | 8 | 3+bonus_ranged_damage | Lobbed attack |
| ArrowsmithGain +1 Bonus Attack at the start of your next turn. | Hunter | 5 | — | Self buff |
| ArrowsmithYou or another unit gains +1 Bonus Attack at the start of their next turn. | Hunter | 5 | — | Self buff |
| Ass BlastKnock back units in an area near you 4 tiles. | Tank | 3 | 0 | Melee attack |
| Ass BlastKnock back units in a larger area near you 10 tiles. | Tank | 3 | 0 | Melee attack |
| Ass BlastKnock back all adjacent units. | Colorless | 4 | 0 | Melee attack |
| Ass BlastKnock back all adjacent units 3 tiles and inflict Poison 1. | Colorless | 4 | 0 | Melee attack |
| AssassinateA melee attack that can only hit from behind. This attack ignores shield and has 50% crit chance. | Thief | 8 | 10+bonus_melee_ability_damage | Melee spell |
| AssassinateA melee attack that can only hit from behind. This attack ignores shield and has 100% crit chance. (This spell costs less.) | Thief | 6 | 10+bonus_melee_ability_damage | Melee spell |
| Assert DominanceA weak melee attack. If this kills anything, you become the Alpha. If you are the Alpha, this spell deals 5 additional damage and inflicts Bruise. | Fighter | 4 | 1+bonus_melee_ability_damage+X*5 | Melee attack |
| Assert DominanceA weak melee attack. If this kills anything, you become the Alpha and gain +2 . If you are the Alpha, this spell deals 5 additional damage and inflicts Bruise. | Fighter | 4 | 1+bonus_melee_ability_damage+X*5 | Melee attack |
| AsteroidMake an asteroid fall onto a tile within your line of sight. The asteroid deals damage and leaves a rock. | Psychic | 9 | 5 | Spell |
| AsteroidMake an asteroid fall onto a tile within your line of sight. The asteroid deals damage, bruises and leaves a boulder. | Psychic | 9 | 8 | Spell |
| AsteroidMake an asteroid fall onto a tile within your line of sight. The asteroid deals damage and leaves a rock. | Armor | 9 | 5 | Spell |
| AutopilotTake an extra turn after this one. You are AI controlled on that turn. | Tinkerer | 10 | — | Self buff |
| AutopilotYou or another unit takes an extra turn after this one. That unit is AI controlled on that turn. (This spell costs less.) | Tinkerer | 7 | — | Self buff |
| AwakenRevive a body to 1 HP. | Medic | 1 | — | Spell |
| AwakenRevive a body to 1 HP. Give that unit +1 and All Stats Up. | Medic | 1 | — | Spell |
| BackbreakerA melee attack that Immobilizes. | Tank | 6 | 3+bonus_melee_ability_damage | Melee attack |
| BackbreakerA melee attack that Immobilizes and gives -2 . | Tank | 6 | 3+bonus_melee_ability_damage | Melee attack |
| BackflipBackflip out of the way the next time you're targeted by an enemy. | Thief | 4 | — | Self buff |
| BackflipBackflip out of the way the next time you're targeted by an enemy. (This spell costs less.) | Thief | 3 | — | Self buff |
| Bad GasFart on a unit, inflicting Poison 3 and propelling yourself 3 tiles. | Butcher | 6 | 0 | Melee attack |
| Bad GasFart on a unit, inflicting Poison 3 and propelling yourself ten tiles. Units in your path get trampled over. | Butcher | 5 | 0 | Melee attack |
| Bait TrapSet a bait trap that attracts enemies. | Hunter | 5 | — | Spawn |
| Bait TrapSet a bait trap that attracts enemies and inflicts Poison and Slow when eaten. | Hunter | 5 | — | Spawn |
| Ball of SpidersThrow a spider egg that spawns 3 spiderlings on impact. | Hunter | 9 | 2 | Lobbed attack |
| Ball of SpidersThrow a stronger spider egg that spawns 3 spiderlings on impact. | Hunter | 9 | 6 | Lobbed attack |
| Barbed WireGive a unit +5 Thorns until your next turn. (You can target yourself.) | Tank | 3 | 0 | Lobbed attack |
| Barbed WireGive a unit or object +5 Thorns until your next turn. (You can target yourself.) | Tank | 3 | 0 | Spell |
| Barf BallA ranged attack that deals damage equal to half your , rounded up. | Colorless | 6 | — | Lobbed attack |
| Barf BallA ranged attack that deals damage equal to half your , rounded up. (This spell costs less.) | Colorless | 4 | — | Lobbed attack |
| BarrageFire the machine guns! | Tinkerer | 5 | 4+bonus_ranged_damage | Straightshot attack |
| Batter UpKnock a unit back 10 tiles. | Tank | 5 | 0 | Melee attack |
| Batter UpKnock a unit back 10 tiles with Chain Knockback. | Tank | 5 | 0 | Melee attack |
| Battle CryGive all familiars in an area +2 Damage. | Druid | 8 | 0 | Targeted status |
| Battle CryGive all familiars +3 Damage. | Druid | 8 | 0 | Targeted status |
| BBQSpawn a cooked meat pickup. | Colorless | 5 | — | Spawn |
| BBQSpawn a big cooked meat pickup. | Colorless | 5 | — | Spawn |
| Bear SwipesA melee attack that hits 1-3 times. | Druid | — | 5+bonus_melee_damage | Melee attack |
| Bear TrapSet a trap within 5 tiles that damages and immobilizes units that walk over it. | Hunter | 5 | 0 | Lobbed attack |
| Bear TrapSet a trap on any tile that damages and immobilizes units that walk over it. | Hunter | 5 | 0 | Lobbed attack |
| Become EntropyVaporize everything on a tile within your line of sight. Against a boss, this deals 10 damage and inflicts Stun instead. | Psychic | 14 | 0 | Spell |
| Become EntropyVaporize everything on a tile within your line of sight. Against a boss, this deals 25 damage and inflicts Stun instead. | Psychic | 14 | 0 | Spell |
| Belly FlopJump to a tile and Immobilize anything you land on. | Tank | 6 | 1+bonus_melee_ability_damage | Jump attack |
| Belly FlopJump to a tile and Immobilize units in an area. | Tank | 6 | 1+bonus_melee_ability_damage | Jump attack |
| BenedictionHeal EVERYTHING for 2 HP. | Medic | 5 | — | Spell |
| BenedictionHeal EVERYTHING for 2 HP. (This spell costs less.) | Medic | 3 | — | Spell |
| BerserkGain +5 and Bruise 5. This ability becomes Berserker Dash. | Fighter | 4 | — | Self buff |
| BerserkGain +7 and Bruise 3. This ability becomes Berserker Dash+. | Fighter | 4 | — | Self buff |
| Berserker DashA short range dash attack. | Fighter | 2 | 1+bonus_melee_ability_damage | Dash attack |
| Berserker DashA dash attack with infinite range. | Fighter | 2 | 1+bonus_melee_ability_damage | Dash attack |
| Bestow WisdomGive +1 to a unit. | Druid | 3 | — | Targeted status |
| Bestow WisdomGive +1 and +2 mana to a unit. | Druid | 3 | — | Targeted status |
| Big PunchA melee attack. This spell's mana cost increases by 2 each time it's cast. | Fighter | — | 10+bonus_melee_ability_damage | Melee attack |
| Big PunchA melee attack. This spell's mana cost increases by 1 each time it's cast. | Fighter | — | 10+bonus_melee_ability_damage | Melee attack |
| Big RockDrop a boulder on an adjacent tile, damaging and displacing units it lands on. | Tank | 7 | 5+bonus_melee_ability_damage | Spawn |
| Big RockDrop a boulder on an adjacent tile, damaging, Stunning and displacing units it lands on. | Tank | 7 | 5+bonus_melee_ability_damage | Spawn |
| BingeGain -1 , +1 , and +1 . | Butcher | 2 | — | Self buff |
| BingeGain -1 , +1 , +1 , and heal 4 HP. | Butcher | 2 | — | Self buff |
| Birth SquirrelSummon a squirrel. (Castable once per turn.) | Druid | 2 | — | Spawn |
| Birth SquirrelSummon a squirrel. (Castable once per turn.) | Druid | 0 | — | Spawn |
| Birth SquirrelSummon a squirrel. (Castable once per turn.) | Special enemy | 2 | — | Spawn |
| Black MagicDrop to 1 HP. Gain mana equal to the HP lost. (Castable once per turn.) | Mage | 0 | — | Self buff |
| Black MagicDrop to 1 HP. Gain mana equal to the HP lost and gain All Stats Up 2. (Castable once per turn.) | Mage | 0 | — | Self buff |
| Blinding FlashInflict Blind 2 on each unit near you in your line of sight. | Psychic | 5 | 0 | Spell |
| Blinding FlashInflict Blind 2 on each enemy within five tiles of you in your line of sight. | Psychic | 5 | 0 | Spell |
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