Anchor Upgraded
Gain +4 Brace until the next time you move.
Bonus Passive: Knockback immunity.
Classes that can get it 1
A Tank class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Tank
- Mana cost
- 6
- Type
- Self buff
- Variant of
- Anchor
- Game ID
Anchor2
Raw game dataExactly as defined in data/abilities/tank_abilities.gon
- templateself_buff
meta{3}
- nameABILITY_ANCHOR_NAME
- descABILITY_ANCHOR2_DESC
- classTank
graphics{1}
- animationblock
cost{2}
- mana6
- infcantriptrue
damage_instance{1}
effects{1}
Temporary{4}
- statusBrace
- stacks4
- turns1
- expires_on_movetrue
- variant_ofAnchor
bonus_passives{1}
- KnockbackImmunity1
- categorytank
- upgradeOfAnchor