Anoint Upgraded
Give +2 Diminishing Health Regeneration and +1 to 2 random stats to any unit.
Classes that can get it 1
A Medic class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Medic
- Mana cost
- 4
- Type
- Melee spell
- Variant of
- Anoint
- Game ID
Anoint2
Raw game dataExactly as defined in data/abilities/medic_abilities.gon
- templatemelee_spell
meta{4}
- nameABILITY_ANOINT_NAME
- descABILITY_ANOINT2_DESC
- classMedic
- type_iconheal
graphics{2}
- animationpointout
- affected_particleHealBig
cost{2}
- infcantriptrue
- mana4
damage_instance{4}
- heal0
- typespell
effects{2}
- DiminishingHealthRegen2
- RandomStatUp2
- elements[Holy]
- variant_ofAnoint
target{6}
- target_modetile
- aoe_modestandard
- min_range1
- max_range4
- min_aoe0
- max_aoe0
- categorymedic
- upgradeOfAnoint