Aftershock
All units on dirt tiles get tossed to random nearby tiles and take damage when they land.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | All units on dirt tiles get tossed to random nearby tiles and take damage when they land. | All units on dirt tiles get tossed to random tiles and take damage when they land. Bonus Passive: All of your spells have Earth element. |
| Bonus passives › Add Elements To Spells | — | Earth |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Tank class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Tank
- Mana cost
- 4
- Damage
- 5
- Type
- Spell
- Game ID
Aftershock
Raw game dataExactly as defined in data/abilities/tank_abilities.gon
- templatespell
meta{3}
- nameABILITY_AFTERSHOCK_NAME
- descABILITY_AFTERSHOCK_DESC
- classTank
graphics{3}
- animationearthquakeSlam
- particleEarthquake
- delay3
cost{2}
- mana4
- infcantriptrue
target{4}
- target_modenone
- aoe_modeall
- aoe_restrictions[tile_must_have_element]
- aoe_tile_requires_elementEarth
damage_instance{3}
- damage5
effects{1}
TwisterDisplaceWithDamage{2}
- damageinherit
- max_dist2
- elements[Earth]
- categorytank
- upgradedToAftershock2