Absorb Soul
Down an ally in range 5 and steal their mana. It doesn't get injured.
(Castable once per turn.)
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Down an ally in range 5 and steal their mana. It doesn't get injured. (Castable once per turn.) | Down any ally and steal their mana. It doesn't get injured. (Castable once per turn.) |
| Damage instance › Effects › Leech | — | 1 |
| Target › Max range | 5 | 20 (+15) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Necromancer class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Necromancer
- Mana cost
- 0
- Damage
- 0
- Type
- Spell
- Game ID
AbsorbSoul
Raw game dataExactly as defined in data/abilities/necromancer_abilities.gon
- templatespell
meta{3}
- nameABILITY_ABSORBSOUL_NAME
- descABILITY_ABSORBSOUL_DESC
- classNecromancer
graphics{2}
- animationfloatingmagic
- particlenone
cost{2}
- cantriptrue
- mana0
target{4}
- min_range1
- max_range5
- max_aoe0
- restrictions[must_have_ally, must_not_have_boss, must_have_living_character]
damage_instance{2}
- damage0
effects{2}
- ManaSteal-1
- SafeDie1
- categorynecromancer
- upgradedToAbsorbSoul2