Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Upgrade one of your spells at random for the rest of the battle. | Target yourself or a unit within your line of sight and upgrade one of their spells at random for the rest of the battle. |
| Target › Max aoe | — | 0 |
| Target › Max range | — | 20 |
| Target › Min range | — | 0 |
| Target › Restrictions | — | must_have_line_of_sight |
| Target › Target mode | — | tile |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Psychic class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Psychic
- Mana cost
- 8
- Type
- Self buff
- Game ID
AncestralRecall
Raw game dataExactly as defined in data/abilities/psychic_abilities.gon
- templateself_buff
meta{3}
- nameABILITY_ANCESTRALRECALL_NAME
- descABILITY_ANCESTRALRECALL_DESC
- classPsychic
graphics{1}
- animationthinking
cost{2}
- mana8
- infcantriptrue
damage_instance{1}
effects{2}
- UpgradeRandomAbility1
Conditional_Enemy{1}
- AllStatsUp1
- categorypsychic
- upgradedToAncestralRecall2