Extra Turn? Upgraded
Take an extra turn. You have a 75% chance to be stunned and don't regenerate mana on that turn.
(This spell can't be cast on extra turns.)
Classes that can get it 1
A Psychic class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Psychic
- Mana cost
- 4
- Type
- Self buff
- Variant of
- Extra Turn?
- Game ID
ExtraTurnQuestion2
Raw game dataExactly as defined in data/abilities/psychic_abilities.gon
- templateself_buff
meta{4}
- nameABILITY_EXTRATURNQ_NAME
- descABILITY_EXTRATURNQ2_DESC
- classPsychic
- type_iconmisc
graphics{1}
- animationdoublevision
cost{3}
- infcantriptrue
- mana4
- main_turn_onlytrue
damage_instance{1}
effects{1}
TakeBonusTurnWithStatus{2}
- Stun[1, 0.75]
- TempNoManaRegen1
- variant_ofExtraTurnQuestion
- categorypsychic
- upgradeOfExtraTurnQuestion