Passives · page 2
Class and colorless passives with both upgrade levels.
| Flip a CoinWhen you gain a coin, you have a 50% chance to spawn a coin on a random tile and a 50% chance to gain +2 and +2 . | Thief | Thief |
| FlourishGravity element abilities do not harm allies. Gravity element abilities give a random positive status effect when used on allies. When you inflict a positive status effect, inflict +1 of that status effect. | Psychic | Psychic |
| Flow StateWhen you deal damage to another unit, gain +1 and +2 until the end of the turn. | Monk | Monk |
| Flower PowerUnits on flower tiles have +2 and +2 Brace. When you move, plant flowers on the tile you moved from. | Druid | Druid |
| Follow UpAfter you use your basic attack, dash forward as far as you can. | Tank | Tank |
| Force FieldAt the start of every third turn, gain +1 . | Mage | Mage |
| FourWhen you end your turn with exactly 4 mana or HP, gain +1 and +1 Magic Damage. | Mage | Mage |
| FrenzyWhen you down a unit, gain +2 . | Fighter | Fighter |
| Fresh MeatWhen you eat food, gain +1 . | Butcher | Butcher |
| Full PowerWhile at full mana, your basic attack deals triple damage and has +3 Knockback. | Psychic | Psychic |
| FuriousGain +1 Damage each time you land a critical hit. +5% critical hit chance. | Colorless | Colorless |
| Fuzzy FeetWhen you end your movement, deal 1 Electric Damage to all adjacent units for each tile you moved. | Tinkerer | Tinkerer |
| GassyWhenever you take damage, knock back all adjacent units. | Colorless | Colorless |
| GlowYour basic attack inflicts Blind. | Psychic | Psychic |
| GluttonWhen a food pickup spawns within 2 tiles of you, move to it. | Butcher | Butcher |
| God WarriorWhen you kill an enemy, gain +1 . | Medic | Medic |
| GodspeedWhen you heal something, gain +2 . | Medic | Medic |
| Golden ClawsGain +1 Damage for each coin you collect. | Thief | Thief |
| Good VibrationsAllies have +1 Health Regeneration and +1 Mana Regeneration. | Druid | Druid |
| GoofballTake an extra turn at the start of each round. | Jester | Jester |
| Grappling HookYour hook pulls you toward knockback-immune objects. | Butcher | Butcher |
| Gravity FallsYour basic attack deals +1 damage for each tile you shoot beyond range 3. | Hunter | Hunter |
| Gravity WellWhen a unit is knocked through a tile adjacent to you, stop it and inflict Stun. | Psychic | Psychic |
| GurgitatorWhenever you heal over your max HP, gain +1 . | Butcher | Butcher |
| HackYour basic attack is always critical against enemies with . Your basic attack's critical hits remove buffs from units. | Butcher | Butcher |
| Hamster Style+1 Health Regeneration. Start with 2 Bonus Moves. | Fighter | Fighter |
| Hard HeadYou block attacks from the front. | Tank | Tank |
| HardenWhen you gain , also gain temporary Brace 1. | Monk | Monk |
| HardyHeal to full HP at the start of each battle. | Tank | Tank |
| HarpoonerWhen an enemy moves in range, hook it. | Butcher | Butcher |
| HazardousTile damage and effects are doubled. | Hunter | Hunter |
| Healing Aura+1 Health Regeneration Your Health Regeneration also applies to your allies. | Medic | Medic |
| Heathens!At the start of the battle, inflict Weakness 3 on all enemies. | Medic | Medic |
| Heave HookYour hook can target tiles. Units pulled by your hook gain trample while being hooked. | Butcher | Butcher |
| Heavy Handed+2 Knockback Damage. | Tank | Tank |
| Hit MeWhen you take damage from an ally, basic attack in the direction you're facing. Damage you take from allies is reduced to 1. | Fighter | Fighter |
| Home RunKnockback you deal is increased by 10. | Tank | Tank |
| HookedYou can use your hook 2 additional times on your turn. | Butcher | Butcher |
| HostStart each battle with 2 tiny spider familiars. A spider egg parasite is added to your inventory. You can unequip parasites freely. | Hunter | Hunter |
| Hot-BloodedBurn you inflict is increased by 1. | Colorless | Colorless |
| Hulk UpWhen you take damage, gain +2 . | Fighter | Fighter |
| Hunter's BoonThe first time you kill a unit each turn, gain 5 mana. | Hunter | Hunter |
| Hunter's SoulHunter abilities are offered when you level up. | Colorless | Colorless |
| Ice AspectIce immunity. You can damage frozen units. Units that contact you take 1 Ice Damage, Slow 2, and have a 5% chance to Freeze. | Mage | Mage |
| Ice PawsYour basic attack deals Ice Damage, inflicts Slow 2, and has a 20% chance to Freeze. You can damage frozen units. | Mage | Mage |
| Immortal LeechesWhen a unit you inflicted Leeches on dies or loses its leeches, your next basic attack inflicts that many additional leeches. | Necromancer | Necromancer |
| IncubatorWhenever you heal over your max HP, spawn a rot fly. | Butcher | Butcher |
| IndigestionWhenever you heal over your max HP, fart and inflict Poison 3 on adjacent units. | Butcher | Butcher |
| InfectedWhen you down a unit, reanimate it with 50% HP. | Necromancer | Necromancer |
| Infested50% chance to spawn a flea familiar when you end your turn. | Colorless | Colorless |
| Infinite RebirthAt the end of each round, if there is a body on the map and you're downed, you respawn on that tile with 1 HP and +10 temporary Speed. If that body was a party member, you spawn with full HP instead. | Necromancer | Necromancer |
| IngenuityPickups give you +1 Tech in addition to their other effects. | Tinkerer | Tinkerer |
| Iron Skin TechniqueGain +2 when you land a critical hit. +10% critical chance. | Monk | Monk |
| IT'S ALIVE!Hitting a body with electric damage revives it with 1 HP. The revived corpse is charmed and takes an extra turn, then dies. | Tinkerer | Tinkerer |
| Item ProxyYou need one fewer piece of equipment to get set bonuses. | Tinkerer | Tinkerer |
| Jagged EdgesWhen you lose , gain +1 Thorns. | Monk | Monk |
| Jester's SoulAbilities from any class are offered when you level up. You can reroll your level up options twice. | Colorless | Colorless |
| Jet FistsYour melee attacks and abilities blow wind through the tiles they hit. | Monk | Monk |
| Last GraspWhen you're downed, deal 6 damage to each enemy and heal 6 HP to all allies. Bonus ability: Seppuku | Necromancer | Necromancer |
| Late BloomerOn your 5th turn, you gain All Stats Up 3. | Colorless | Colorless |
| Latent EnergyWhen an ally spends mana, Gain +2 Magic Damage until the next time you use magic. | Mage | Mage |
| LeaderAdjacent allies have +1 Damage and +1 Range. | Colorless | Colorless |
| Learn From MeWhen you cast a spell, all allied cats gain that spell in their bonus slot. | Mage | Mage |
| Leech MotherYour basic attack spawns a leech familiar. | Necromancer | Necromancer |
| Light Up the StageAt the end of your turn, emit 2 Sparkles for each turn you've taken. | Mage | Mage |
| Lightning AspectElectric immunity. When you deal Electric Damage, gain +1 Charge. | Mage | Mage |
| Lightning PawsYour basic attack deals +2 Electric Damage and has a 15% chance to Stun. | Mage | Mage |
| Lightning RodYou have Electric immunity and are conductive. Electric damage you deal is increased by 1. Gain 1 Tech when you are hit with electric damage. | Tinkerer | Tinkerer |
| Like a FishWater tiles don't slow you down. Gain +1 Holy Shield at the end of the turn if you're wet and have no Holy Shield. Familiars you spawn also have this passive. | Druid | Druid |
| Living BatteryWhen an adjacent ally spends mana, gain that much mana. | Tinkerer | Tinkerer |
| Long Arms+1 Range and +1 Reach. | Monk | Monk |
| Long CastTile-targeted spells gain +5 Range. | Mage | Mage |
| Long Stride+1 movement range. | Thief | Thief |
| Longshot+1 Range. | Colorless | Colorless |
| Loose MeatWhen you take damage, spawn a food pickup. | Butcher | Butcher |
| Loot HoarderAutomatically collect all pickups at the end of the battle if you're not downed. | Thief | Thief |
| Lord of the FliesAll flies are Charmed and get +1 Damage. Whenever you inflict Rot, you inflict +1 Rot. | Butcher | Butcher |
| Love SongYour basic action has +2 area, and heals 1 additional HP. | Druid | Druid |
| Luck DrainGain +1 whenever a unit is downed. | Colorless | Colorless |
| Luck Swing+50% critical hit chance but +25% chance to miss. | Hunter | Hunter |
| Lucky | Colorless | Colorless |
| Mad VisageAll injuries you get are Disfigured. While at full mana, your basic action inflicts Madness. While you have 0 or less you can attack an additional time each turn. | Psychic | Psychic |
| MaestroYour musical spells cost 50% less mana. | Druid | Druid |
| Mage's SoulMage abilities are offered when you level up. | Colorless | Colorless |
| Magic GuruYour allies have +1 Mana Regeneration. When an ally spends 7+ mana to cast a spell, they gain All Stats Up. | Mage | Mage |
| MangeInflict Poison 1 on units that contact you. | Colorless | Colorless |
| Mania10% chance to restore all your mana at the start of your turn. | Colorless | Colorless |
| MasochistWhen you take damage, gain +1 , , or at random. | Butcher | Butcher |
| Math?Your spells cost 3 mana to cast, but each can be cast only once per turn. | Fighter | Fighter |
| Mega MinionsEvery 3rd familiar you spawn is upgraded into a Champion. | Druid | Druid |
| Mental StormGain +1 Charge when you cast a spell. | Psychic | Psychic |
| MercilessWhen you deal 10 or more damage in a single hit, gain +2 and refresh your movement action. (This doesn't trigger during your movement action.) | Fighter | Fighter |
| Metal Detector5% chance to spawn a coin when you move over a tile. | Colorless | Colorless |
| Might of the MeekDamage you deal that's 2 or less is always critical. | Colorless | Colorless |
| Mind BreakerYour basic attack inflicts Magic Weakness 1. | Monk | Monk |
| Mind TempestAfter every sixth spell you cast, gain All Stats Up and +1 Magic Damage. | Psychic | Psychic |
| Mini-MeGain a half-sized copy of yourself that has 50% of your stats. The copy is AI controlled. | Colorless | Colorless |
| MixupWhen you switch stances, your next basic attack this turn is critical. | Monk | Monk |
| Monk's SoulMonk abilities are offered when you level up. | Colorless | Colorless |
| Monkey Style15% chance to block damage and counter-attack. | Monk | Monk |