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Mewgenics
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Passives · page 2

Class and colorless passives with both upgrade levels.

371 entries
Flip a CoinWhen you gain a coin, you have a 50% chance to spawn a coin on a random tile and a 50% chance to gain +2 and +2 .ThiefThief
FlourishGravity element abilities do not harm allies. Gravity element abilities give a random positive status effect when used on allies. When you inflict a positive status effect, inflict +1 of that status effect.PsychicPsychic
Flow StateWhen you deal damage to another unit, gain +1 and +2 until the end of the turn.MonkMonk
Flower PowerUnits on flower tiles have +2 and +2 Brace. When you move, plant flowers on the tile you moved from.DruidDruid
Follow UpAfter you use your basic attack, dash forward as far as you can.TankTank
Force FieldAt the start of every third turn, gain +1 .MageMage
FourWhen you end your turn with exactly 4 mana or HP, gain +1 and +1 Magic Damage.MageMage
FrenzyWhen you down a unit, gain +2 .FighterFighter
Fresh MeatWhen you eat food, gain +1 .ButcherButcher
Full PowerWhile at full mana, your basic attack deals triple damage and has +3 Knockback.PsychicPsychic
FuriousGain +1 Damage each time you land a critical hit. +5% critical hit chance.ColorlessColorless
Fuzzy FeetWhen you end your movement, deal 1 Electric Damage to all adjacent units for each tile you moved.TinkererTinkerer
GassyWhenever you take damage, knock back all adjacent units.ColorlessColorless
GlowYour basic attack inflicts Blind.PsychicPsychic
GluttonWhen a food pickup spawns within 2 tiles of you, move to it.ButcherButcher
God WarriorWhen you kill an enemy, gain +1 .MedicMedic
GodspeedWhen you heal something, gain +2 .MedicMedic
Golden ClawsGain +1 Damage for each coin you collect.ThiefThief
Good VibrationsAllies have +1 Health Regeneration and +1 Mana Regeneration.DruidDruid
GoofballTake an extra turn at the start of each round.JesterJester
Grappling HookYour hook pulls you toward knockback-immune objects.ButcherButcher
Gravity FallsYour basic attack deals +1 damage for each tile you shoot beyond range 3.HunterHunter
Gravity WellWhen a unit is knocked through a tile adjacent to you, stop it and inflict Stun.PsychicPsychic
GurgitatorWhenever you heal over your max HP, gain +1 .ButcherButcher
HackYour basic attack is always critical against enemies with . Your basic attack's critical hits remove buffs from units.ButcherButcher
Hamster Style+1 Health Regeneration. Start with 2 Bonus Moves.FighterFighter
Hard HeadYou block attacks from the front.TankTank
HardenWhen you gain , also gain temporary Brace 1.MonkMonk
HardyHeal to full HP at the start of each battle.TankTank
HarpoonerWhen an enemy moves in range, hook it.ButcherButcher
HazardousTile damage and effects are doubled.HunterHunter
Healing Aura+1 Health Regeneration Your Health Regeneration also applies to your allies.MedicMedic
Heathens!At the start of the battle, inflict Weakness 3 on all enemies.MedicMedic
Heave HookYour hook can target tiles. Units pulled by your hook gain trample while being hooked.ButcherButcher
Heavy Handed+2 Knockback Damage.TankTank
Hit MeWhen you take damage from an ally, basic attack in the direction you're facing. Damage you take from allies is reduced to 1.FighterFighter
Home RunKnockback you deal is increased by 10.TankTank
HookedYou can use your hook 2 additional times on your turn.ButcherButcher
HostStart each battle with 2 tiny spider familiars. A spider egg parasite is added to your inventory. You can unequip parasites freely.HunterHunter
Hot-BloodedBurn you inflict is increased by 1.ColorlessColorless
Hulk UpWhen you take damage, gain +2 .FighterFighter
Hunter's BoonThe first time you kill a unit each turn, gain 5 mana.HunterHunter
Hunter's SoulHunter abilities are offered when you level up.ColorlessColorless
Ice AspectIce immunity. You can damage frozen units. Units that contact you take 1 Ice Damage, Slow 2, and have a 5% chance to Freeze.MageMage
Ice PawsYour basic attack deals Ice Damage, inflicts Slow 2, and has a 20% chance to Freeze. You can damage frozen units.MageMage
Immortal LeechesWhen a unit you inflicted Leeches on dies or loses its leeches, your next basic attack inflicts that many additional leeches.NecromancerNecromancer
IncubatorWhenever you heal over your max HP, spawn a rot fly.ButcherButcher
IndigestionWhenever you heal over your max HP, fart and inflict Poison 3 on adjacent units.ButcherButcher
InfectedWhen you down a unit, reanimate it with 50% HP.NecromancerNecromancer
Infested50% chance to spawn a flea familiar when you end your turn.ColorlessColorless
Infinite RebirthAt the end of each round, if there is a body on the map and you're downed, you respawn on that tile with 1 HP and +10 temporary Speed. If that body was a party member, you spawn with full HP instead.NecromancerNecromancer
IngenuityPickups give you +1 Tech in addition to their other effects.TinkererTinkerer
Iron Skin TechniqueGain +2 when you land a critical hit. +10% critical chance.MonkMonk
IT'S ALIVE!Hitting a body with electric damage revives it with 1 HP. The revived corpse is charmed and takes an extra turn, then dies.TinkererTinkerer
Item ProxyYou need one fewer piece of equipment to get set bonuses.TinkererTinkerer
Jagged EdgesWhen you lose , gain +1 Thorns.MonkMonk
Jester's SoulAbilities from any class are offered when you level up. You can reroll your level up options twice.ColorlessColorless
Jet FistsYour melee attacks and abilities blow wind through the tiles they hit.MonkMonk
Last GraspWhen you're downed, deal 6 damage to each enemy and heal 6 HP to all allies. Bonus ability: SeppukuNecromancerNecromancer
Late BloomerOn your 5th turn, you gain All Stats Up 3.ColorlessColorless
Latent EnergyWhen an ally spends mana, Gain +2 Magic Damage until the next time you use magic.MageMage
LeaderAdjacent allies have +1 Damage and +1 Range.ColorlessColorless
Learn From MeWhen you cast a spell, all allied cats gain that spell in their bonus slot.MageMage
Leech MotherYour basic attack spawns a leech familiar.NecromancerNecromancer
Light Up the StageAt the end of your turn, emit 2 Sparkles for each turn you've taken.MageMage
Lightning AspectElectric immunity. When you deal Electric Damage, gain +1 Charge.MageMage
Lightning PawsYour basic attack deals +2 Electric Damage and has a 15% chance to Stun.MageMage
Lightning RodYou have Electric immunity and are conductive. Electric damage you deal is increased by 1. Gain 1 Tech when you are hit with electric damage.TinkererTinkerer
Like a FishWater tiles don't slow you down. Gain +1 Holy Shield at the end of the turn if you're wet and have no Holy Shield. Familiars you spawn also have this passive.DruidDruid
Living BatteryWhen an adjacent ally spends mana, gain that much mana.TinkererTinkerer
Long Arms+1 Range and +1 Reach.MonkMonk
Long CastTile-targeted spells gain +5 Range.MageMage
Long Stride+1 movement range.ThiefThief
Longshot+1 Range.ColorlessColorless
Loose MeatWhen you take damage, spawn a food pickup.ButcherButcher
Loot HoarderAutomatically collect all pickups at the end of the battle if you're not downed.ThiefThief
Lord of the FliesAll flies are Charmed and get +1 Damage. Whenever you inflict Rot, you inflict +1 Rot.ButcherButcher
Love SongYour basic action has +2 area, and heals 1 additional HP.DruidDruid
Luck DrainGain +1 whenever a unit is downed.ColorlessColorless
Luck Swing+50% critical hit chance but +25% chance to miss.HunterHunter
LuckyColorlessColorless
Mad VisageAll injuries you get are Disfigured. While at full mana, your basic action inflicts Madness. While you have 0 or less you can attack an additional time each turn.PsychicPsychic
MaestroYour musical spells cost 50% less mana.DruidDruid
Mage's SoulMage abilities are offered when you level up.ColorlessColorless
Magic GuruYour allies have +1 Mana Regeneration. When an ally spends 7+ mana to cast a spell, they gain All Stats Up.MageMage
MangeInflict Poison 1 on units that contact you.ColorlessColorless
Mania10% chance to restore all your mana at the start of your turn.ColorlessColorless
MasochistWhen you take damage, gain +1 , , or at random.ButcherButcher
Math?Your spells cost 3 mana to cast, but each can be cast only once per turn.FighterFighter
Mega MinionsEvery 3rd familiar you spawn is upgraded into a Champion.DruidDruid
Mental StormGain +1 Charge when you cast a spell.PsychicPsychic
MercilessWhen you deal 10 or more damage in a single hit, gain +2 and refresh your movement action. (This doesn't trigger during your movement action.)FighterFighter
Metal Detector5% chance to spawn a coin when you move over a tile.ColorlessColorless
Might of the MeekDamage you deal that's 2 or less is always critical.ColorlessColorless
Mind BreakerYour basic attack inflicts Magic Weakness 1.MonkMonk
Mind TempestAfter every sixth spell you cast, gain All Stats Up and +1 Magic Damage.PsychicPsychic
Mini-MeGain a half-sized copy of yourself that has 50% of your stats. The copy is AI controlled.ColorlessColorless
MixupWhen you switch stances, your next basic attack this turn is critical.MonkMonk
Monk's SoulMonk abilities are offered when you level up.ColorlessColorless
Monkey Style15% chance to block damage and counter-attack.MonkMonk