Passives · page 3
Class and colorless passives with both upgrade levels.
| Morale BoostAllies gain All Stats Up whenever you kill something. | Medic | Medic |
| More!When you kill a unit, refresh your movement action. | Thief | Thief |
| Most Valuable CatWhen you or an ally downs another unit, they become the Alpha. If you're the Alpha, take an extra turn at the end of each round. | Fighter | Fighter |
| Mountain FormKnockback immunity. Tiles you walk over become dirt and may spawn rocks. | Tank | Tank |
| Mr. MegaYour explosions are larger and deal +3 damage. +3 Blast Resistance. | Tinkerer | Tinkerer |
| My Leg!All injuries you get are Broken Legs. If you have four broken legs, gain +4 Thorns, Trample, and adjacent allies have Toss as a bonus ability. | Tank | Tank |
| NanobotsGain +2 Diminishing Health Regeneration every time you take damage from an attack or spell. | Tinkerer | Tinkerer |
| NapalmYour explosions inflict Burn 3 and light tiles on fire. +2 Blast Resistance. | Tinkerer | Tinkerer |
| Natural HealerYour heals heal for 2 extra. | Medic | Medic |
| Natural HealingYou have +1 Health Regeneration | Colorless | Colorless |
| Nature's GuidanceAllied familiars are immune to damage from tiles, knockback, thorns, and trample. | Druid | Druid |
| Necromancer's SoulNecromancer abilities are offered when you level up. | Colorless | Colorless |
| Never FullYou can heal over your max HP. Excess HP is lost between battles. | Butcher | Butcher |
| Numbing LeechesYour basic attack deals 0 damage but its status and hit effects are tripled. | Necromancer | Necromancer |
| Offload PainWhen you heal, deal 1 damage to each enemy. | Necromancer | Necromancer |
| OmniscienceYou can see EVERYTHING. Line of sight restrictions are ignored. | Psychic | Psychic |
| OneWhen you end your turn, if you cast exactly 1 spell, double cast your next spell. | Mage | Mage |
| One With NothingIf you end your turn with 0 mana, your Mana Regeneration is doubled. | Necromancer | Necromancer |
| OverconfidentWhile at full HP, reduce the cost of your spells by 2, but take double damage. This can't reduce mana costs to less than 1. | Colorless | Colorless |
| OverflowWhile at full mana, gain +2 Brace and Flying Movement. Your mana is uncapped. | Psychic | Psychic |
| OverloadWhen you cast a spell, deal 3 random elemental damage to adjacent tiles. | Mage | Mage |
| OVERPOWERED!!!Excess damage you deal to units makes them explode, dealing the excess damage to units around it, except for you. | Fighter | Fighter |
| ParasiticWhen you gain health, spawn a leech familiar. | Necromancer | Necromancer |
| Patellar ReflexWhen a unit damages you, counter-attack dealing 1 damage and inflicting Bruise. | Fighter | Fighter |
| PathfinderGrass tiles are free to move through for you and familiars you spawn. Plant grass as you walk. | Druid | Druid |
| PatienceIf you end your turn without taking any actions, gain an extra turn at the end of the round. You don't regenerate mana on your main turn if you pass it. | Colorless | Colorless |
| Paw MissileYour basic attack is Magic Missile. (its damage scales with ). | Mage | Mage |
| PenetrateYour basic attack passes through units and ignores shield. +1 Range. | Thief | Thief |
| Perfect TechniqueWhile in ranged stance, You have +1 Range and +2 Magic Damage. While in melee stance, you have +1 Brace. | Monk | Monk |
| Pet RocksRocks you spawn are alive!! ...and have +3 HP. Spawn a rock at the start of the battle. | Tank | Tank |
| PinpointYour critical hits inflict Marked. | Thief | Thief |
| PlowWhen you knock back a unit, leave a rock where that unit was. | Tank | Tank |
| Poison IvyYou and familiar you spawn are Poisonous. | Druid | Druid |
| Poison TipsYour basic attack inflicts Poison 1. | Thief | Thief |
| Power UpWhen you gain excess mana, gain +1 Magic Damage and +1 . | Psychic | Psychic |
| Priority TargetEnemies will attack you instead of your allies if they can. | Tank | Tank |
| Protect the WeakAllies with 5 or fewer HP gain +50% dodge chance. | Medic | Medic |
| Protection | Colorless | Colorless |
| ProtectiveYour allies have Brace 1. | Tank | Tank |
| Psionic RepelUnits that attack or contact you get knocked back 10 tiles. | Psychic | Psychic |
| Psy SmackKnockback damage you and your allies deal is doubled. | Psychic | Psychic |
| Psychic's SoulPsychic abilities are offered when you level up. | Colorless | Colorless |
| PulpWhen you kill a unit or destroy a corpse, it becomes meat. | Colorless | Colorless |
| Punch FaceYour basic attacks are critical if they hit the front of a unit. | Fighter | Fighter |
| PurifierYour basic attack removes debuffs from allies. | Medic | Medic |
| PutrefyYour basic attack inflicts Rot 1. | Butcher | Butcher |
| QuiverSave unused basic attacks for future turns. | Hunter | Hunter |
| Ranged MedicYour basic attack is a ranged lobbed attack that heals allies and damages enemies. | Medic | Medic |
| RankleWhen you take damage, gain +2 Temp Damage. | Butcher | Butcher |
| Rap GodYour basic action also gives temporary +4 . | Druid | Druid |
| Rapid FlowWhen you switch stances, do a spin attack that hits all adjacent units. | Monk | Monk |
| Rat Style+10% dodge chance. | Fighter | Fighter |
| Razor ClawsYour basic attack inflicts Bleed 1. | Thief | Thief |
| Reactive ArmorWhen you take damage, craft a Tinkerer weapon or armor piece and equip it in an empty slot. | Tinkerer | Tinkerer |
| Reality ShatterGravity element abilities spawn Floating Glass. | Psychic | Psychic |
| Relentless DeadAt the end of each round, spawn a zombie kitten familiar onto a random tile. | Necromancer | Necromancer |
| Repressed MemoriesWhen you spend mana, cast a random Psychic spell that costs less than the mana spent. | Psychic | Psychic |
| ResonanceWhen you cast a spell gain +1 Magic Damage for the rest of the turn. | Mage | Mage |
| Robot ArmsYou can use your weapon an additional time each turn. | Tinkerer | Tinkerer |
| Rock AspectUnits that attack or contact you have a 10% chance to get Petrified. | Tank | Tank |
| Rockin'Spawn 4 small rocks at the start of each battle. | Colorless | Colorless |
| Rubber ArrowsYour projectiles bounce to another enemy within 3 tiles. | Hunter | Hunter |
| Running JabWhen you end your movement, automatically use your basic attack if an enemy is in range. | Monk | Monk |
| Sacrificial LambWhen you're downed, allies gain All Stats Up and take an extra turn. | Necromancer | Necromancer |
| Safe SwitchingWhen you switch stances, gain +2 . | Monk | Monk |
| Santa SangreWhen you're downed, allies heal 12 HP. Excess healing is converted to Shield. | Colorless | Colorless |
| ScabsGain +2 Shield when you take damage from an ability. | Tank | Tank |
| Scars+1 Brace. | Fighter | Fighter |
| ScavengerIf your trinket slot is empty, equip a small consumable food item at the start of each battle. | Colorless | Colorless |
| SchadenfreudeYour and are increased by 2 for each disorder your party has. | Butcher | Butcher |
| ScrapperFind an extra consumable item at the end of each battle. When you use up a consumable or trinket, equip a new consumable from your inventory if you have any. | Tinkerer | Tinkerer |
| Self-AssuredGain a random stat up whenever you down a unit. | Colorless | Colorless |
| Serial KillerAfter you kill 3 units, gain +6 and backstabs have 100% crit chance. | Colorless | Colorless |
| Servus MortemDestroy a random non-boss enemy at the start of each battle. | Necromancer | Necromancer |
| Shake DownYour critical hits spawn a coin and a random pickup. | Thief | Thief |
| ShankWhen behind and adjacent to an enemy, your basic attack is a melee attack that hits twice. | Thief | Thief |
| Sharing is CaringWhen you pick up a non-coin pickup, allies gain the same effects. | Medic | Medic |
| ShivYour basic attack has +2 damage, +25% critical chance, and inflicts Bleed 1 when attacking a unit in melee range. | Thief | Thief |
| Shoulder CheckIf you're facing a unit after you move, automatically attack it at 33% damage. | Fighter | Fighter |
| Shoving MatchWhen you knock a unit into an ally, or knock an ally into an enemy, that ally uses their basic attack on the other unit. Your basic attack has +1 Knockback. | Tank | Tank |
| ShrapnelWhen you break an item, gain +1 Thorns. | Tinkerer | Tinkerer |
| Skill ShareYour other passive ability is shared with the other cats in your party at the start of each battle. | Colorless | Colorless |
| SkullcrackYour basic attack inflicts Bruise. | Fighter | Fighter |
| Slack OffIf you end your turn with unused movement actions, gain 8 HP. | Tank | Tank |
| Sleep DartsAt the start of each battle, you and all allies that don't have weapons gains a temporary Sleep Dart. | Hunter | Hunter |
| Slow and SteadyGain -2 and +1 Range at the end of each turn. If your is 0, you can attack an extra time each turn. | Tank | Tank |
| Slugger+1 Damage. | Colorless | Colorless |
| Smash!Your weapons deal triple damage, but they always break when you use them. Three Sticks are added to your inventory. | Fighter | Fighter |
| Sneak AttackYour spells that spawn familiars cost -3 mana. Familiars spawned by your spells gain +2 Damage and +2 Movement, but die after their first turn. | Druid | Druid |
| SniperCritical hits deal +100% more damage and have a 25% chance to inflict Stun. | Hunter | Hunter |
| Soul BondYour basic attack inflicts Soul Link. | Necromancer | Necromancer |
| Soul ShatterWhen you kill a unit, deal 1 damage to all enemies. | Psychic | Psychic |
| Spin to WinYour basic attack is a 3x3 tile spin attack with Cleave. | Butcher | Butcher |
| Splash DamageYour basic attack deals 2 Magic splash damage. | Mage | Mage |
| Split ShotYour basic attack has +1 area but deals 50% less damage. | Hunter | Hunter |
| SpottersYour basic attack can target tiles adjacent to allies. | Hunter | Hunter |
| Spread SorrowWhen you inflict a debuff to an enemy, inflict that same debuff on another random enemy. | Necromancer | Necromancer |
| Spread the PainDeal 2 extra damage the first time you damage each unit each turn. | Monk | Monk |
| StealthedStart each battle with Stealth. | Thief | Thief |
| StoicIf you end your turn with unused movement actions, gain +2 Bonus Moves. | Tank | Tank |