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Mewgenics
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Passives · page 3

Class and colorless passives with both upgrade levels.

371 entries
Morale BoostAllies gain All Stats Up whenever you kill something.MedicMedic
More!When you kill a unit, refresh your movement action.ThiefThief
Most Valuable CatWhen you or an ally downs another unit, they become the Alpha. If you're the Alpha, take an extra turn at the end of each round.FighterFighter
Mountain FormKnockback immunity. Tiles you walk over become dirt and may spawn rocks.TankTank
Mr. MegaYour explosions are larger and deal +3 damage. +3 Blast Resistance.TinkererTinkerer
My Leg!All injuries you get are Broken Legs. If you have four broken legs, gain +4 Thorns, Trample, and adjacent allies have Toss as a bonus ability.TankTank
NanobotsGain +2 Diminishing Health Regeneration every time you take damage from an attack or spell.TinkererTinkerer
NapalmYour explosions inflict Burn 3 and light tiles on fire. +2 Blast Resistance.TinkererTinkerer
Natural HealerYour heals heal for 2 extra.MedicMedic
Natural HealingYou have +1 Health RegenerationColorlessColorless
Nature's GuidanceAllied familiars are immune to damage from tiles, knockback, thorns, and trample.DruidDruid
Necromancer's SoulNecromancer abilities are offered when you level up.ColorlessColorless
Never FullYou can heal over your max HP. Excess HP is lost between battles.ButcherButcher
Numbing LeechesYour basic attack deals 0 damage but its status and hit effects are tripled.NecromancerNecromancer
Offload PainWhen you heal, deal 1 damage to each enemy.NecromancerNecromancer
OmniscienceYou can see EVERYTHING. Line of sight restrictions are ignored.PsychicPsychic
OneWhen you end your turn, if you cast exactly 1 spell, double cast your next spell.MageMage
One With NothingIf you end your turn with 0 mana, your Mana Regeneration is doubled.NecromancerNecromancer
OverconfidentWhile at full HP, reduce the cost of your spells by 2, but take double damage. This can't reduce mana costs to less than 1.ColorlessColorless
OverflowWhile at full mana, gain +2 Brace and Flying Movement. Your mana is uncapped.PsychicPsychic
OverloadWhen you cast a spell, deal 3 random elemental damage to adjacent tiles.MageMage
OVERPOWERED!!!Excess damage you deal to units makes them explode, dealing the excess damage to units around it, except for you.FighterFighter
ParasiticWhen you gain health, spawn a leech familiar.NecromancerNecromancer
Patellar ReflexWhen a unit damages you, counter-attack dealing 1 damage and inflicting Bruise.FighterFighter
PathfinderGrass tiles are free to move through for you and familiars you spawn. Plant grass as you walk.DruidDruid
PatienceIf you end your turn without taking any actions, gain an extra turn at the end of the round. You don't regenerate mana on your main turn if you pass it.ColorlessColorless
Paw MissileYour basic attack is Magic Missile. (its damage scales with ).MageMage
PenetrateYour basic attack passes through units and ignores shield. +1 Range.ThiefThief
Perfect TechniqueWhile in ranged stance, You have +1 Range and +2 Magic Damage. While in melee stance, you have +1 Brace.MonkMonk
Pet RocksRocks you spawn are alive!! ...and have +3 HP. Spawn a rock at the start of the battle.TankTank
PinpointYour critical hits inflict Marked.ThiefThief
PlowWhen you knock back a unit, leave a rock where that unit was.TankTank
Poison IvyYou and familiar you spawn are Poisonous.DruidDruid
Poison TipsYour basic attack inflicts Poison 1.ThiefThief
Power UpWhen you gain excess mana, gain +1 Magic Damage and +1 .PsychicPsychic
Priority TargetEnemies will attack you instead of your allies if they can.TankTank
Protect the WeakAllies with 5 or fewer HP gain +50% dodge chance.MedicMedic
ProtectionColorlessColorless
ProtectiveYour allies have Brace 1.TankTank
Psionic RepelUnits that attack or contact you get knocked back 10 tiles.PsychicPsychic
Psy SmackKnockback damage you and your allies deal is doubled.PsychicPsychic
Psychic's SoulPsychic abilities are offered when you level up.ColorlessColorless
PulpWhen you kill a unit or destroy a corpse, it becomes meat.ColorlessColorless
Punch FaceYour basic attacks are critical if they hit the front of a unit.FighterFighter
PurifierYour basic attack removes debuffs from allies.MedicMedic
PutrefyYour basic attack inflicts Rot 1.ButcherButcher
QuiverSave unused basic attacks for future turns.HunterHunter
Ranged MedicYour basic attack is a ranged lobbed attack that heals allies and damages enemies.MedicMedic
RankleWhen you take damage, gain +2 Temp Damage.ButcherButcher
Rap GodYour basic action also gives temporary +4 .DruidDruid
Rapid FlowWhen you switch stances, do a spin attack that hits all adjacent units.MonkMonk
Rat Style+10% dodge chance.FighterFighter
Razor ClawsYour basic attack inflicts Bleed 1.ThiefThief
Reactive ArmorWhen you take damage, craft a Tinkerer weapon or armor piece and equip it in an empty slot.TinkererTinkerer
Reality ShatterGravity element abilities spawn Floating Glass.PsychicPsychic
Relentless DeadAt the end of each round, spawn a zombie kitten familiar onto a random tile.NecromancerNecromancer
Repressed MemoriesWhen you spend mana, cast a random Psychic spell that costs less than the mana spent.PsychicPsychic
ResonanceWhen you cast a spell gain +1 Magic Damage for the rest of the turn.MageMage
Robot ArmsYou can use your weapon an additional time each turn.TinkererTinkerer
Rock AspectUnits that attack or contact you have a 10% chance to get Petrified.TankTank
Rockin'Spawn 4 small rocks at the start of each battle.ColorlessColorless
Rubber ArrowsYour projectiles bounce to another enemy within 3 tiles.HunterHunter
Running JabWhen you end your movement, automatically use your basic attack if an enemy is in range.MonkMonk
Sacrificial LambWhen you're downed, allies gain All Stats Up and take an extra turn.NecromancerNecromancer
Safe SwitchingWhen you switch stances, gain +2 .MonkMonk
Santa SangreWhen you're downed, allies heal 12 HP. Excess healing is converted to Shield.ColorlessColorless
ScabsGain +2 Shield when you take damage from an ability.TankTank
Scars+1 Brace.FighterFighter
ScavengerIf your trinket slot is empty, equip a small consumable food item at the start of each battle.ColorlessColorless
SchadenfreudeYour and are increased by 2 for each disorder your party has.ButcherButcher
ScrapperFind an extra consumable item at the end of each battle. When you use up a consumable or trinket, equip a new consumable from your inventory if you have any.TinkererTinkerer
Self-AssuredGain a random stat up whenever you down a unit.ColorlessColorless
Serial KillerAfter you kill 3 units, gain +6 and backstabs have 100% crit chance.ColorlessColorless
Servus MortemDestroy a random non-boss enemy at the start of each battle.NecromancerNecromancer
Shake DownYour critical hits spawn a coin and a random pickup.ThiefThief
ShankWhen behind and adjacent to an enemy, your basic attack is a melee attack that hits twice.ThiefThief
Sharing is CaringWhen you pick up a non-coin pickup, allies gain the same effects.MedicMedic
ShivYour basic attack has +2 damage, +25% critical chance, and inflicts Bleed 1 when attacking a unit in melee range.ThiefThief
Shoulder CheckIf you're facing a unit after you move, automatically attack it at 33% damage.FighterFighter
Shoving MatchWhen you knock a unit into an ally, or knock an ally into an enemy, that ally uses their basic attack on the other unit. Your basic attack has +1 Knockback.TankTank
ShrapnelWhen you break an item, gain +1 Thorns.TinkererTinkerer
Skill ShareYour other passive ability is shared with the other cats in your party at the start of each battle.ColorlessColorless
SkullcrackYour basic attack inflicts Bruise.FighterFighter
Slack OffIf you end your turn with unused movement actions, gain 8 HP.TankTank
Sleep DartsAt the start of each battle, you and all allies that don't have weapons gains a temporary Sleep Dart.HunterHunter
Slow and SteadyGain -2 and +1 Range at the end of each turn. If your is 0, you can attack an extra time each turn.TankTank
Slugger+1 Damage.ColorlessColorless
Smash!Your weapons deal triple damage, but they always break when you use them. Three Sticks are added to your inventory.FighterFighter
Sneak AttackYour spells that spawn familiars cost -3 mana. Familiars spawned by your spells gain +2 Damage and +2 Movement, but die after their first turn.DruidDruid
SniperCritical hits deal +100% more damage and have a 25% chance to inflict Stun.HunterHunter
Soul BondYour basic attack inflicts Soul Link.NecromancerNecromancer
Soul ShatterWhen you kill a unit, deal 1 damage to all enemies.PsychicPsychic
Spin to WinYour basic attack is a 3x3 tile spin attack with Cleave.ButcherButcher
Splash DamageYour basic attack deals 2 Magic splash damage.MageMage
Split ShotYour basic attack has +1 area but deals 50% less damage.HunterHunter
SpottersYour basic attack can target tiles adjacent to allies.HunterHunter
Spread SorrowWhen you inflict a debuff to an enemy, inflict that same debuff on another random enemy.NecromancerNecromancer
Spread the PainDeal 2 extra damage the first time you damage each unit each turn.MonkMonk
StealthedStart each battle with Stealth.ThiefThief
StoicIf you end your turn with unused movement actions, gain +2 Bonus Moves.TankTank