Overload
When you cast a spell, deal 3 random elemental damage to adjacent tiles.
Classes that can get it 1
Overview
- Class
- Mage
- Group
- Mage
- Upgrade levels
- 2
- Game ID
Overload
Raw game dataExactly as defined in data/passives/mage_passives.gon
1{1}
passives{1}
DamageNeighborTilesWhenCastSpell{3}
fire{4}
- typespell
- damage3
effects{2}
- Burn1
- VisualFXTileBurnTrigger
- elements[Fire]
ice{4}
- typespell
- damage3
effects{2}
- Freeze[1, 0.05]
- VisualFXTileIcePoof
- elements[Ice]
lightning{4}
- typespell
- damage3
effects{2}
- Stun[1, 0.05]
- VisualFXTileWaterConduct
- elements[Electric]
2{2}
- descPASSIVE_OVERLOAD2_DESC
passives{1}
DamageNeighborTilesWhenCastSpell{1}
triattack{4}
- typespell
- damage6
effects{4}
- Burn1
- Stun[1, 0.05]
- VisualFXTileIcePoof
__dupes[2]
- 0[VisualFXTile, BurnTrigger]
- 1[VisualFXTile, WaterConduct]
- elements[Fire, Ice, Electric]
- namePASSIVE_OVERLOAD_NAME
- descPASSIVE_OVERLOAD_DESC
- classMage
- categorymage