Gang Up Upgraded
Toss a unit to an empty tile within 6 tiles of you and inflict Bruise, then your allies attack it if they can.
Classes that can get it 1
A Tank class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Tank
- Mana cost
- 9
- Damage
- 0
- Type
- Throw attack
- Variant of
- Gang Up
- Game ID
GangUp2
Raw game dataExactly as defined in data/abilities/tank_abilities.gon
- templatethrow_attack
meta{4}
- nameABILITY_GANGUP_NAME
- descABILITY_GANGUP2_DESC
- classTank
- type_iconattack
graphics{1}
- animationknockupatk
cost{2}
- mana9
- infcantriptrue
target{1}
- max_range6
damage_instance{2}
- damage0
effects{2}
- MassAttackThis1
- Bruise1
- variant_ofGangUp
- categorytank
- upgradeOfGangUp