Hallucinate
Spawn a friendly illusion of a random unit that fades away after one turn.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Spawn a friendly illusion of a random unit that fades away after one turn. | Spawn a friendly illusion of a random unit that fades away after one turn. The illusion gets +4 and +2 Damage. |
| Spawn › Additional passives › Damage Up | — | 2 |
| Spawn › Additional passives › Speed Up | — | 4 |
| Target › Max range | 1 | 20 (+19) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Psychic class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Psychic
- Mana cost
- 7
- Type
- Spawn
- Game ID
Hallucinate
Raw game dataExactly as defined in data/abilities/psychic_abilities.gon
- templatespawn
meta{3}
- nameABILITY_HALLUCINATE_NAME
- descABILITY_HALLUCINATE_DESC
- classPsychic
- tags[summon]
graphics{1}
- animationthinking
cost{2}
- infcantriptrue
- mana7
target{5}
- min_range1
- max_range1
- max_aoe0
- restrictionsmust_have_line_of_sight
- aoe_restrictions[exclude_blocking]
spawn{3}
- objectRANDOM_1X1_ENEMY
- factionself
additional_passives{4}
- SafeDoomed1
- InjuryImmunity1
- FadeInsteadOfDie1
- IllusionTint1
- categorypsychic
- upgradedToHallucinate2