Sourcemined
Mewgenics
AbilityVerified on build 25143593
Grace icon

Grace

You or an adjacent unit gains a random positive effect.

Base and upgraded

BaseUpgraded
EffectYou or an adjacent unit gains a random positive effect.You or an adjacent unit heals a random amount of HP, gains +1 to a random stat, and gains a random positive effect.
Damage instance › Effects › Conditional Can Be Healed › Random Status From Pool › Bonus Damage-5—
Damage instance › Effects › Conditional Can Be Healed › Random Status From Pool › Divine Shield1—
Damage instance › Effects › Conditional Can Be Healed › Random Status From Pool › Gain Coins1—
Damage instance › Effects › Conditional Can Be Healed › Random Status From Pool › Random Stat Up1—
Damage instance › Effects › Conditional Can Be Healed › Random Status From Pool › Shield2—
Damage instance › Effects › Conditional Can Be Healed › Random Status From Pool › dupes[["BonusDamage",-4],["BonusDamage",-3],["RandomStatUp",1]]—
Damage instance › Effects › Else › Random Status From Pool › Divine Shield1—
Damage instance › Effects › Else › Random Status From Pool › Gain Coins1—
Damage instance › Effects › Else › Random Status From Pool › Random Stat Up1—
Damage instance › Effects › Else › Random Status From Pool › Shield2—
Damage instance › Effects › Else › Random Status From Pool › dupes[["RandomStatUp",1]]—
Damage instance › Effects › Random Stat Up—1
Damage instance › Effects › Random Status From Pool › Damage Up—1
Damage instance › Effects › Random Status From Pool › Divine Shield—1
Damage instance › Effects › Random Status From Pool › Gain Coins—1
Damage instance › Effects › Random Status From Pool › Kinetic Spikes—1
Damage instance › Effects › Random Status From Pool › Move Quivered—1
Damage instance › Effects › Random Status From Pool › Quivered—1
Damage instance › Effects › Random Status From Pool › Shield—2
Damage instance › Effects › Random Status From Pool › Spell Damage Up—1
Damage instance › Heal0X+1
Graphics › Particlefx_statupHealSmall
Meta › Icon damage display—1-5
Meta › Icon shell frame—big_damage
Target › N—4
Target › X is—random_0_to_N

Every field that differs between the two levels in the game files.

Classes that can get it 1

A Medic class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).

Passing it to kittens

StimulationInherits an abilityThis one, parent knows 1…knows 2…knows 4Picks the class parent
020%10.9%5.5%2.7%50%
1045%25.2%12.8%6.5%55%
3095%52%27%13.7%65%

Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.

Overview

Class
Medic
Mana cost
3
Type
Targeted status
Game ID
Grace
Raw game dataExactly as defined in data/abilities/medic_abilities.gon
  • templatetargeted_status
  • keyword_tooltips{0}
    • meta{4}
      • nameABILITY_GRACE_NAME
      • descABILITY_GRACE_DESC
      • classMedic
      • type_iconbuff
    • graphics{2}
      • animationpray
      • particlefx_statup
    • cost{2}
      • mana3
      • infcantriptrue
    • target{2}
      • min_range0
      • max_range1
    • damage_instance{3}
      • heal0
      • effects{2}
        • Conditional_CanBeHealed{1}
          • RandomStatusFromPool{6}
            • BonusDamage-5
            • __dupes[3]
              • 0[BonusDamage, -4]
              • 1[BonusDamage, -3]
              • 2[RandomStatUp, 1]
            • DivineShield1
            • GainCoins1
            • Shield2
            • RandomStatUp1
        • Else{1}
          • RandomStatusFromPool{5}
            • DivineShield1
            • GainCoins1
            • Shield2
            • RandomStatUp1
            • __dupes[1]
              • 0[RandomStatUp, 1]
      • elements[Holy]
    • categorymedic
    • upgradedToGrace2