Grace Upgraded
You or an adjacent unit heals a random amount of HP, gains +1 to a random stat, and gains a random positive effect.
Classes that can get it 1
A Medic class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Medic
- Mana cost
- 3
- Type
- Targeted status
- Game ID
Grace2
Raw game dataExactly as defined in data/abilities/medic_abilities.gon
- templatetargeted_status
keyword_tooltips{0}
meta{6}
- nameABILITY_GRACE_NAME
- descABILITY_GRACE2_DESC
- classMedic
- type_iconbuff
- icon_shell_framebig_damage
- icon_damage_display1-5
graphics{2}
- animationpray
- particleHealSmall
cost{2}
- mana3
- infcantriptrue
target{4}
- min_range0
- max_range1
- X_israndom_0_to_N
- N4
damage_instance{3}
- healX+1
effects{2}
- RandomStatUp1
RandomStatusFromPool{8}
- DivineShield1
- GainCoins1
- Shield2
- Quivered1
- MoveQuivered1
- KineticSpikes1
- SpellDamageUp1
- DamageUp1
- elements[Holy]
- categorymedic
- upgradeOfGrace