Sourcemined
Mewgenics
AbilityVerified on build 25143593

Holy Weapon

A dash attack with range, damage, and knockback equal to the amount of HP you healed other units this turn.
(Castable once per turn.)

Base and upgraded

BaseUpgraded
EffectA dash attack with range, damage, and knockback equal to the amount of HP you healed other units this turn. (Castable once per turn.)A dash attack with range, damage, and knockback equal to twice the amount of HP you healed other units this turn. (Castable once per turn.)
Damage instance › KnockbackXX*2
Damage instance › Raw damageXX*2
Target › Max rangeXX*2

Every field that differs between the two levels in the game files.

Classes that can get it 1

A Medic class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).

Passing it to kittens

StimulationInherits an abilityThis one, parent knows 1…knows 2…knows 4Picks the class parent
020%10.9%5.5%2.7%50%
1045%25.2%12.8%6.5%55%
3095%52%27%13.7%65%

Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.

Overview

Class
Medic
Mana cost
0
Type
Dash attack
Game ID
HolyWeapon
Raw game dataExactly as defined in data/abilities/medic_abilities.gon
  • templatedash_attack
  • meta{5}
    • nameABILITY_HOLYWEAPON_NAME
    • descABILITY_HOLYWEAPON_DESC
    • classMedic
    • type_iconmelee
    • icon_shell_frameattack
  • graphics{1}
    • dash_attack_animationknockswatatk
  • cost{2}
    • cantriptrue
    • mana0
  • target{2}
    • X_iscustom
    • max_rangeX
  • bonus_passives{1}
    • XIsOtherHealsThisTurn1
  • damage_instance{5}
    • raw_damageX
    • knockbackX
    • show_damage_on_0true
    • effects{1}
      • VisualFXHolyatk
    • elements[Holy]
  • categorymedic
  • upgradedToHolyWeapon2