Holy Weapon
A dash attack with range, damage, and knockback equal to the amount of HP you healed other units this turn.
(Castable once per turn.)
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | A dash attack with range, damage, and knockback equal to the amount of HP you healed other units this turn. (Castable once per turn.) | A dash attack with range, damage, and knockback equal to twice the amount of HP you healed other units this turn. (Castable once per turn.) |
| Damage instance › Knockback | X | X*2 |
| Damage instance › Raw damage | X | X*2 |
| Target › Max range | X | X*2 |
Every field that differs between the two levels in the game files.
Classes that can get it 1
- Cleric · starter
A Medic class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Medic
- Mana cost
- 0
- Type
- Dash attack
- Game ID
HolyWeapon
Raw game dataExactly as defined in data/abilities/medic_abilities.gon
- templatedash_attack
meta{5}
- nameABILITY_HOLYWEAPON_NAME
- descABILITY_HOLYWEAPON_DESC
- classMedic
- type_iconmelee
- icon_shell_frameattack
graphics{1}
- dash_attack_animationknockswatatk
cost{2}
- cantriptrue
- mana0
target{2}
- X_iscustom
- max_rangeX
bonus_passives{1}
- XIsOtherHealsThisTurn1
damage_instance{5}
- raw_damageX
- knockbackX
- show_damage_on_0true
effects{1}
- VisualFXHolyatk
- elements[Holy]
- categorymedic
- upgradedToHolyWeapon2