Sourcemined
Mewgenics
Verified on build 251435931,676 entries

Abilities · page 8

Every active ability, with mana cost, damage and targeting, grouped by class.

1,676 entries
Homing BlastsShoot 4 Magic Missiles at random enemies.Mage6—Self buff
HoneRepair 1 use to your weapon and give it +1 damage for the rest of the battle.Tinkerer—0Self buff
HoneRepair 1 use to your weapon and give it +1 damage for the rest of the battle. Refresh your weapon action.Tinkerer—0Self buff
HookPull an enemy to you.Basic attacks—5+bonus_ranged_damageStraightshot attack
Hook BindMelee attack that immobilizes.Butcher65+bonus_melee_ability_damageMelee attack
Hook BindMelee attack that immobilizes and inflicts Bleed 2.Butcher65+bonus_melee_ability_damageMelee attack
HopHop up to 2 tiles away.Colorless30Jump attack
HopHop up to 4 tiles away.Colorless30Jump attack
Hop n' BlockJump to a tile, then gain +2 Shield for each enemy adjacent to the tile you land on.Monk60Jump attack
Hop n' BlockJump to any tile, then gain +2 Shield for each enemy adjacent to the tile you land on.Monk60Jump attack
Hose OffSpray a unit with water, cleansing its debuffs and making a puddle. (Castable once per battle.)Colorless5—Spell
Hose OffSpray a unit with water, cleansing its debuffs and making a puddle. (This spell costs 0 mana. Castable once per battle.)Colorless0—Spell
HuddleYou and each allied cat give adjacent units +1 Damage and +2 Speed.Fighter6—Self buff
HuddleYou and each allied cat give adjacent units +1 Damage and +2 Speed. (This spell is free the first time it's cast each battle.)Fighter6—Self buff
Hundred Hand SlapA ten-hit multi-strike melee attack with Knockback 10 at the end of the combo.Monk151+bonus_melee_ability_damage/5Melee attack
Hundred Hand SlapA ten-hit multi-strike melee attack with Knockback 10 at the end of the combo. Each hit has a 10% chance to inflict Bruise. The final hit deals extra damage.Monk151+bonus_melee_ability_damage/5Melee attack
HuntA ranged attack that turns anything it kills into meat.Colorless62+bonus_ranged_damageLobbed attack
HuntA stronger ranged attack that turns anything it kills into meat.Colorless64+bonus_ranged_damageLobbed attack
HurlToss an adjacent unit at a random unit.Fighter55+bonus_melee_ability_damageThrow attack
HurlToss an adjacent unit at a random unit. (This spell costs less.)Fighter25+bonus_melee_ability_damageThrow attack
HushInflict Sleep 1 on an adjacent unit.Necromancer6—Targeted status
HushInflict Sleep 1 on a unit in range 4.Necromancer6—Targeted status
Hydro PumpShoot a blast of water that deals 3 Knockback. This spell has recoil.Druid40Spell
Hydro PumpShoot a long blast of water that deals 10 Knockback. This spell has recoil.Druid40Spell
Hyper BeamTarget a tile. At the start of your next turn, unleash an extremely high damage mega beam on that tile. (Castable once per turn.)Mage325Spell
Hyper BeamTarget a tile. At the start of your next turn, unleash an extremely high damage mega beam on that tile.Mage325Spell
Ice Armor-Mage3—Self buff
Ice Armor-Mage3—Self buff
Ice PunchA melee attack that inflicts Freeze.Fighter75+bonus_melee_ability_damageMelee attack
Ice PunchA much stronger melee attack that inflicts Freeze.Fighter710+bonus_melee_ability_damageMelee attack
Ice SurgeAn ice spell that increases its range and Slow every turn. At 2 turns, it gains Immobilize 1. At 3 turns, it gains Freeze 1. (Current turns: X)Mage5—Spell
Ice SurgeAn ice spell that increases its range, damage, and Slow every turn. At 2 turns, it gains Immobilize 1. At 3 turns, it gains Freeze 1. (Current turns: X)Mage5—Spell
Icicle ZapperShoot an ice/electric bolt in a straight line. It inflicts Slow 2, has a 25% chance to Stun and a 25% chance to Freeze.Mage84Straightshot attack
Icicle ZapperShoot 2 ice/electric bolts in a straight line. They inflict Slow 2, have a 25% chance to Stun and a 25% chance to Freeze.Mage84Straightshot attack
ImproveGain +1 to a random stat.Tinkerer2—Self buff
ImproveYou or an adjacent unit gain +1 to 2 random stats.Tinkerer2—Self buff
Increase GravityInflict Slow 1 on a unit within your line of sight. If you cast this from full mana, instead inflict Immobilize 1 and deal 6 damage.Psychic3—Spell
Increase GravityInflict Slow 1 on each unit in an area around a tile within your line of sight. If you cast this from full mana, instead inflict Immobilize 1 and deal 6 damage.Psychic3—Spell
InfernoDeal fire damage and inflict Burn 8 to all units in a large circle around you.Mage128Spell
InfernoDeal more fire damage and inflict Burn 10 to all units in a large circle around you.Mage1212Spell
InfestToss a spider egg that deals low damage and inflicts Infested.Hunter41+bonus_ranged_damageLobbed attack
InfestToss a spider egg that deals low damage and inflicts Infested 2.Hunter41+bonus_ranged_damageLobbed attack
InhaleSuck all units in a straight line 1 tile toward you.Fighter30Spell
InhaleSuck all units in a straight line 3 tiles toward you.Fighter30Spell
Inspirational SongHeal all allies and give them +1 Temporary Damage.Druid4—Spell
Inspirational SongHeal all allies and give them +2 Temporary Damage.Druid4—Spell
InspireGive 2 mana to a unit.Mage30Spell
InspireGive 4 mana to a unit.Mage30Spell
Instant BarrierGain +6 Shield. Castable only if you have no Shield.Tinkerer1—Self buff
Instant BarrierGain +6 Shield. This spell's mana cost is equal to your current Shield.Tinkerer——Self buff
InterchangeExchange your movement action for an additional basic attack, and vice versa.Colorless3—Self buff
InterchangeExchange your movement action for an additional basic attack, and vice versa. (This spell costs 0 mana the first time you cast it each turn.)Colorless3—Self buff
IntimidateInflict Fear on an adjacent unit.Tank50Melee attack
IntimidateInflict Fear on a unit up to five tiles away.Tank50Melee attack
InversionSwap positions with a unit in your line of sight.Psychic4—Swap
InversionSwap positions with a unit in your line of sight. (This spell costs less.)Psychic2—Swap
InvertSwap your highest and lowest stats. (Ties are chosen at random)Colorless2—Self buff
InvertSwap a unit's highest and lowest stats. (Ties are chosen at random)Colorless2—Self buff
Iron HeadDash forward up to 3 tiles, gain +4 Shield then damage and knock back adjacent units.Tank60Dash attack
Iron HeadDash forward up to 10 tiles, gain +4 Shield then damage and knock back adjacent units with +5 knockback damage.Tank60Dash attack
ItchDeal 1 damage to yourself. 50% chance to spawn a friendly flea.Colorless31Self buff
ItchDeal 1 damage to yourself. Spawn a friendly flea.Colorless31Self buff
JitterInflict Confusion 1 on each adjacent unit.Thief30Spell
JitterInflict Confusion 1 on each unit within 3 tiles of you.Thief30Spell
JoltShoot a lightning bolt that deals 1 damage and knocks the unit it hits 3 tiles in the direction it's facing.Mage31Spell
JoltShoot a lightning bolt that deals 2 damage and knocks the unit it hits 6 tiles in the direction it's facing.Mage32Spell
JuicedYour movement range is doubled until the end of the turn.Fighter4—Self buff
JuicedYour movement range is doubled and you get +4 Strength until the end of the turn.Fighter4—Self buff
JumpThis cat jumpBasic movement—0Jump attack
JumpJump to a tile and damage what you land on.Tank—5+bonus_melee_ability_damageJump attack
JumpThis cat jumpSpecial enemy—0Jump attack
JumpThis cat jumpSpecial enemy—0Jump attack
JumpThis cat jumpSpecial enemy—0Jump attack
JumpThis cat jumpArmor—1Jump attack
JumpThis cat jumpColorless—0Jump attack
JumpThis cat jumpArmor—4Jump attack
JumpThis cat jumpArmor—0Jump attack
JumpThis cat jumpThrobbing king—0Jump attack
JumpJump to a tile and damage what you land on.Tank—1+bonus_melee_ability_damageJump attack
KamehamehaFire a magic blast at a unit within 5 tiles. Requires line of sight. (Castable once per battle. If all your armor slots are empty, castable once per turn.)Monk014Spell
KamehamehaFire a magic blast at a unit anywhere within your line of sight. (Castable once per battle. If all your armor slots are empty, castable once per turn.)Monk020Spell
Ki BurstDeal 1 damage and knockback adjacent units. Gain +1 Shield.Monk31Spell
Ki BurstDeal 2 damage and knockback adjacent units 2 tiles. Gain +2 Shield.Monk32Spell
Kinetic ChargeGain +1 temporary Kinetic Spikes.Monk30Self buff
Kinetic ChargeGain +2 temporary Kinetic Spikes.Monk30Self buff
KneadKnead another unit. Allies gain +1 Damage, enemies gain Weakness 1.Colorless50Melee attack
KneadKnead another unit. Allies gain +2 Damage, enemies gain Weakness 2.Colorless50Melee attack
LacerateA melee attack that inflicts Bleed 2.Fighter43+bonus_melee_ability_damageMelee attack
LacerateA stronger melee attack that inflicts Bleed 2.Fighter45+bonus_melee_ability_damageMelee attack
LandscapeTurn an adjacent tile into a small grass tile.Colorless1—Targeted status
LandscapeTurn any tile into a small grass tile.Colorless1—Targeted status
Last HitDeal 1 damage to a unit. If this kills it, refresh your basic attack.Hunter31Lobbed attack
Last HitDeal 1 damage to a unit. If this kills it, refresh your basic attack. This ignores shield and can't miss. (This spell costs less.)Hunter21Lobbed attack
LeapJump to an open tile within range, then inflict Bruise on all adjacent units.Fighter60Jump attack
LeapJump to an open tile within range, then damage and inflict Bruise on all adjacent units.Fighter65+bonus_melee_ability_damageJump attack
Leech ShotA lobbed attack that inflicts Leech 1.Basic attacks—3+bonus_ranged_damageLobbed attack
Leech SwarmInflict Leech 3 on all units, except yourself.Necromancer120Lobbed attack
Leech SwarmInflict Leech 1 on each allied unit and Leech 3 on all other units, except yourself.Necromancer120Lobbed attack
LeechesInflict Leech 1 on a unit.Necromancer30Lobbed attack
LeechesInflict Leech 1 and Mana Leech 1 on a unit.Necromancer30Lobbed attack