Hop n' Block
Jump to a tile, then gain +2 Shield for each enemy adjacent to the tile you land on.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Jump to a tile, then gain +2 for each enemy adjacent to the tile you land on. | Jump to any tile, then gain +2 for each enemy adjacent to the tile you land on. |
| Target › Max range | 4 | 10 (+6) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Monk class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Monk
- Mana cost
- 6
- Damage
- 0
- Type
- Jump attack
- Game ID
HopAndBlock
Raw game dataExactly as defined in data/abilities/monk_abilities.gon
- templatejump_attack
meta{4}
- nameABILITY_HOPNBLOCK_NAME
- descABILITY_HOPNBLOCK_DESC
- classMonk
- type_iconmovement
graphics{1}
- jump_attack_animationblock
cost{2}
- infcantriptrue
- mana6
target{1}
- max_range4
temporary_effects{1}
- JustInCaseTrample0
damage_instance{5}
- damage0
- typenone
- cant_misstrue
- makes_contactfalse
effects{1}
Conditional_Enemy{1}
ApplyToSource{1}
- Shield2
- categorymonk
- upgradedToHopAndBlock2