Monk
A versatile combat master! Monks can switch between ranged and melee stances and attack twice per turn!
Overview
- Tier
- Advanced
- Stat modifiers
- -1 STR, -1 DEX, +2 INT, +2 CHA
- Level-up stats
- Game ID
Monk
Stat modifiers
- Strength-1
- Dexterity-1
- Intelligence+2
- Charisma+2
Starter abilities 10
Ability pool 50
- Propel
- Hadouken (Hadouken)
- Cartwheel
- Stone Fists
- Transcend
- Hip Toss
- Bruise
- Slapback
- Finisher
- Reverberate
- Combo Throw
- Combo Pull
- One With the Wind
- Pogo
- Way of the Mantis
- Porcupine
- Anneal
- Deep Dive
- Hop n' Block
- Way of the Owl
- Meditate
- Five Point Palm Exploding Heart Technique
- Ki Burst
- Dragon Punch
- Way of the Hare
- Really Fast Run
- Ocular Pat Down
- Hundred Hand Slap
- Kinetic Charge
- Air Burst
- Way of the Turtle
- Release Energy
- Pummel
- Quick Attack
- Perfect Form
- Warm Up Stretch
- Flying Fist
- Charge Spirit Bomb
- One Punch
- Unbridled Hits
- Kamehameha
- Sidestep
- Unimpeded Lunge
- Double Dragon
- Fist of Fate
- Nirvana
- Empty Mind
- Position
- Charge Fists
- Summon Apprentice
Basic attacks 1
Passive pool 25
- Safe Switching
- Mixup
- Turnabout
- Monkey Style
- Brick Skin
- Jagged Edges
- Mind Breaker
- Cobra Style
- Tenderize
- Long Arms
- Spread the Pain
- Harden
- Iron Skin Technique
- Jet Fists
- Energy Fists
- Unstoppable!
- Unburdened Motion
- Unburdened Strikes
- Unburdened Thoughts
- Running Jab
- Perfect Technique
- Rapid Flow
- Counter Barrage
- Flow State
- Dancing Lights
Innate passives 1
- Monk Stances
Raw game dataExactly as defined in data/classes/advanced_classes.gon
meta{2}
- nameCAT_CLASS_MONK_NAME
- descriptionCAT_CLASS_MONK_DESC
graphics{3}
- palette66
alt_animations[5]
- 0[idle, MonkIdle]
- 1[ClassToNeutral, MonkToNeutral]
- 2[ClassFromNeutral, MonkFromNeutral]
- 3[StartTurn, MonkStartTurn]
- 4[Victory, monkVictory]
- portrait_facemonk_portrait
innate_items{2}
- weaponMonkFist
- trinketMonkStyleChanger
innate_passives{1}
- MonkStances[BasicMonkMelee, BasicMonkRanged]
- attack_pool[BasicMonkMelee]
- ability_pool[Propell, Hadouken, Cartwheel, StoneFists, Transcend, HipToss, Bruise, Slapback, Finisher, Reverberate, ComboThrow, ComboPull, OneWithTheWind, Pogo, TrainArms, Porcupine, Anneal, DeepDive, HopAndBlock, TrainMind, Meditate, DoomPunch, KiBurst, DragonPunch, TrainLegs, ReallyFastRun, DetectWeakness, HundredHandSlap, KineticCharge, AirBurst, TrainBody, ReleaseEnergy, Pummel, QuickAttack, PerfectForm, WarmupStretch, FlyingFist, SpiritBomb, OnePunch, UnbridledHits, Kamehameha, SideStep, UnimpededLunge, DoubleDragon, FistOfFate, Nirvana, EmptyMind, Position, ChargeFists, Apprentice]
- starter_abilities[Propell, Pogo, ComboThrow, ComboPull, Bruise, Anneal, Hadouken, ReallyFastRun, Finisher, UnbridledHits]
ability_groups{4}
- attack[Propell, Hadouken, HipToss, Slapback, Finisher, ComboThrow, ComboPull, DoomPunch, DragonPunch, HundredHandSlap, ReleaseEnergy, Pummel, FlyingFist, SpiritBomb, OnePunch, UnbridledHits, Kamehameha, UnimpededLunge]
- defense[Transcend, Reverberate, Porcupine, Anneal, DeepDive, Meditate, KiBurst, KineticCharge, TrainBody, PerfectForm, Nirvana]
- move[Cartwheel, OneWithTheWind, Pogo, HopAndBlock, TrainLegs, ReallyFastRun, QuickAttack, SideStep, FistOfFate, Position]
- misc[StoneFists, Bruise, TrainArms, TrainMind, DetectWeakness, AirBurst, WarmupStretch, DoubleDragon, EmptyMind, ChargeFists, Apprentice]
- passive_pool[SafeSwitching, Mixup, Turnabout, MonkeyStyle, BrickSkin, JaggedEdges, MindBreaker, CobraStyle, Tenderize, LongArms, SpreadThePain, Harden, IronSkin, JetFists, EnergyFists, Unstoppable, UnburdenedMotion, UnburdenedStrikes, UnburdenedThoughts, RunningJab, PerfectTechnique, RapidFlow, CounterBarrage, FlowState, DancingLights]
stat_mods{4}
- int2
- cha2
- str-1
- dex-1
- levelup_stats[int, str, lck]
- categoryadvanced_classes
- tieradvanced