Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Dash forward one tile and attack. | Dash forward one tile and attack, twice! |
| Temporary effects › Cast Again | — | 1 |
Every field that differs between the two levels in the game files.
Classes that can get it 1
- Monk · starter
A Monk class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Monk
- Mana cost
- 5
- Damage
- 3+bonus_melee_ability_damage
- Type
- Dash attack
- Game ID
Propell
Raw game dataExactly as defined in data/abilities/monk_abilities.gon
- templatedash_attack
meta{3}
- nameABILITY_PROPELL_NAME
- descABILITY_PROPELL_DESC
- classMonk
graphics{3}
- dash_start_animationpropelStart
- dash_animationpropelLoop
- dash_attack_animationpropelEnd
cost{2}
- infcantriptrue
- mana5
target{1}
- max_range1
damage_instance{1}
- damage3+bonus_melee_ability_damage
- categorymonk
- upgradedToPropell2