Fist of Fate
Teleport next to a random enemy, then switch to melee stance and automatically attack it.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Teleport next to a random enemy, then switch to melee stance and automatically attack it. | Teleport next to a random enemy, then switch to melee stance and automatically attack it. This has a chance to repeat multiple times on different targets. |
| Bonus passives › Fist Of Fate Unique Enemy Tracker | — | 1 |
| Self damage › Effects › Delayed Fury | 0 | 75 (+75) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Monk class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Monk
- Mana cost
- 5
- Type
- Teleport
- Game ID
FistOfFate
Raw game dataExactly as defined in data/abilities/monk_abilities.gon
- templateteleport
meta{4}
- nameABILITY_FISTOFFATE_NAME
- descABILITY_FISTOFFATE_DESC
- animate_nametrue
- classMonk
graphics{2}
- animation_outshadowStepOut
- animation_inshadowStepIn
cost{2}
- infcantriptrue
- mana5
target{4}
- target_moderandom_tile
- max_range20
- min_range1
- restrictions[must_be_moveable, must_be_adjacent_to_enemy_fistoffate]
self_damage{1}
effects{3}
- StanceSwitchToMelee1
- DelayedFury0
ForceAttack{1}
- immediatetrue
- categorymonk
- upgradedToFistOfFate2