Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Gain and equal to your until the end of your turn. | Convert your to and for the rest of the battle. |
| Damage instance › Effects › Dexterity Up | — | X |
| Damage instance › Effects › Shield | — | -X |
| Damage instance › Effects › Strength Up | — | X |
| Damage instance › Effects › Temp Dexterity Up | X | — |
| Damage instance › Effects › Temp Strength Up | X | — |
| Graphics › Animation | stoneFists | — |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Monk class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Monk
- Mana cost
- 5
- Type
- Self buff
- Game ID
StoneFists
Raw game dataExactly as defined in data/abilities/monk_abilities.gon
- templateself_buff
meta{4}
- nameABILITY_STONEFISTS_NAME
- descABILITY_STONEFISTS_DESC
- classMonk
- type_iconbuff
graphics{1}
- animationstoneFists
target{1}
- X_iscurrent_shield
cost{2}
- infcantriptrue
- mana5
damage_instance{1}
effects{2}
- TempStrengthUpX
- TempDexterityUpX
- categorymonk
- upgradedToStoneFists2