Deep Dive
Become downed. You don't get injured. At the end of the next round, you're revived with 1 HP, 15 Shield, and All Stats Up.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Become downed. You don't get injured. At the end of the next round, you're revived with 1 HP, 15 , and All Stats Up. | Become downed. You don't get injured. At the end of the next round, you're revived with 50% HP, 20 , 2 , and All Stats Up 2. |
| Damage instance › Effects › Revive Next Round › All Stats Up | 1 | 2 (+1) |
| Damage instance › Effects › Revive Next Round › Divine Shield | — | 2 |
| Damage instance › Effects › Revive Next Round › Shield | 15 | 20 (+5) |
| Damage instance › Effects › Revive Next Round › Revive health | 1 | 50% |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Monk class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Monk
- Mana cost
- 0
- Type
- Self buff
- Game ID
DeepDive
Raw game dataExactly as defined in data/abilities/monk_abilities.gon
- templateself_buff
meta{4}
- nameABILITY_DEEPDIVE_NAME
- descABILITY_DEEPDIVE_DESC
- classMonk
- type_icondefense
graphics{0}
cost{2}
- infcantriptrue
- mana0
damage_instance{1}
effects{2}
- SafeDie1
ReviveNextRound{4}
- stacks2
- revive_health1
- Shield15
- AllStatsUp1
- categorymonk
- upgradedToDeepDive2