Sourcemined
Mewgenics
AbilityVerified on build 25143593

Deep Dive

Become downed. You don't get injured. At the end of the next round, you're revived with 1 HP, 15 Shield, and All Stats Up.

Base and upgraded

BaseUpgraded
EffectBecome downed. You don't get injured. At the end of the next round, you're revived with 1 HP, 15 , and All Stats Up.Become downed. You don't get injured. At the end of the next round, you're revived with 50% HP, 20 , 2 , and All Stats Up 2.
Damage instance › Effects › Revive Next Round › All Stats Up12 (+1)
Damage instance › Effects › Revive Next Round › Divine Shield—2
Damage instance › Effects › Revive Next Round › Shield1520 (+5)
Damage instance › Effects › Revive Next Round › Revive health150%

Every field that differs between the two levels in the game files.

Classes that can get it 1

A Monk class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).

Passing it to kittens

StimulationInherits an abilityThis one, parent knows 1…knows 2…knows 4Picks the class parent
020%10.9%5.5%2.7%50%
1045%25.2%12.8%6.5%55%
3095%52%27%13.7%65%

Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.

Overview

Class
Monk
Mana cost
0
Type
Self buff
Game ID
DeepDive
Raw game dataExactly as defined in data/abilities/monk_abilities.gon
  • templateself_buff
  • meta{4}
    • nameABILITY_DEEPDIVE_NAME
    • descABILITY_DEEPDIVE_DESC
    • classMonk
    • type_icondefense
  • graphics{0}
    • cost{2}
      • infcantriptrue
      • mana0
    • damage_instance{1}
      • effects{2}
        • SafeDie1
        • ReviveNextRound{4}
          • stacks2
          • revive_health1
          • Shield15
          • AllStatsUp1
    • categorymonk
    • upgradedToDeepDive2