Combo Throw
A melee attack with Knockback 3. When this hits, switch into ranged stance and refresh your basic attack.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | A melee attack with Knockback 3. When this hits, switch into ranged stance and refresh your basic attack. | A melee attack with Knockback 3. When this hits, switch into ranged stance and refresh your basic attack. (This spell costs less.) |
| Cost › Mana | 6 | 3 (−3) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
- Monk · starter
A Monk class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Monk
- Mana cost
- 6
- Damage
- 2+bonus_melee_ability_damage
- Type
- Melee attack
- Game ID
ComboThrow
Raw game dataExactly as defined in data/abilities/monk_abilities.gon
- templatemelee_attack
meta{3}
- nameABILITY_COMBOTHROW_NAME
- descABILITY_COMBOTHROW_DESC
- classMonk
graphics{1}
- animationknockswatatk
cost{2}
- infcantriptrue
- mana6
damage_instance{4}
- damage2+bonus_melee_ability_damage
- typemelee
- knockback3
effects{1}
ApplyToSource{2}
- StanceSwitchToRanged1
- RefreshActPoints1
- categorymonk
- upgradedToComboThrow2