Five Point Palm Exploding Heart Technique Upgraded
A melee attack that causes a unit to die at the end of its next turn. Bosses fall asleep at the end of their next turn instead.
(This spell costs less.)
Classes that can get it 1
A Monk class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Monk
- Mana cost
- 5
- Damage
- 0
- Type
- Melee attack
- Game ID
DoomPunch2
Raw game dataExactly as defined in data/abilities/monk_abilities.gon
- templatemelee_attack
meta{3}
- nameABILITY_DOOMPUNCH_NAME
- descABILITY_DOOMPUNCH2_DESC
- classMonk
graphics{1}
- animationtinyPunch
cost{2}
- infcantriptrue
- mana5
damage_instance{2}
- damage0
effects{2}
Conditional_NotBoss{1}
- Doomed1
Conditional_Boss{1}
- Drowsy1
- variant_ofDoomPunch
- categorymonk
- upgradeOfDoomPunch