Go Limp Upgraded
Until your next turn, you won't get injured if you're downed.
When downed, inflict Confusion 10 on the unit that downed you.
Classes that can get it 1
A Necromancer class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Necromancer
- Mana cost
- 4
- Type
- Self buff
- Variant of
- Go Limp
- Game ID
GoLimp2
Raw game dataExactly as defined in data/abilities/necromancer_abilities.gon
- templateself_buff
meta{3}
- nameABILITY_GOLIMP_NAME
- descABILITY_GOLIMP2_DESC
- classNecromancer
graphics{1}
- animationhithard
cost{2}
- mana4
- infcantriptrue
damage_instance{1}
effects{1}
- TempInjuryImmunity1
- variant_ofGoLimp
bonus_passives{1}
StatusKillers{1}
- Confusion10
- categorynecromancer
- upgradeOfGoLimp