Standard affinity at max upgrade, each weapon at its own requirements. A full bar is the class's strongest (Marika's Hammer, 538).
Moveset from the game files
Damage with Standard +10 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed16players can parry them
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Pierce
100
390
6.5
13.2
0.47 s
R1 2Pierce
101
394
6.5
13.2
0.50 s
R1 3Pierce
102
398
6.5
13.2
0.50 s
R1 4Pierce
103
402
6.5
13.2
0.50 s
R1 5Pierce
110
430
13
13.2
0.67 s
R2Pierce
125
488
13
22
—
Charged R2Pierce
160
625
36.4
33
1.17 s
R2 2Pierce
125
488
13
22
—
Charged R2 2Pierce
160
625
36.4
33
1.23 s
Running R1Pierce
105
410
6.5
16.5
0.63 s
Running R2Pierce
120
469
13
22
0.77 s
Rolling R1Pierce
90
351
6.5
11
0.37 s
Backstep R1Pierce
90
351
6.5
11
0.53 s
Jumping R1Pierce
107
418
9.8
11
0.50 s
Jumping R2Pierce
127
496
24.1
22
0.50 s
Guard counterPierce
125
488
36.4
22
0.63 s
Two-handed16players can parry them
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Pierce
103
426
8.5
16.5
0.50 s
R1 2Pierce
104
430
8.5
16.5
0.47 s
R1 3Pierce
105
434
8.5
16.5
0.47 s
R1 4Pierce
106
438
8.5
16.5
0.47 s
R1 5Pierce
113
467
16.9
16.5
0.77 s
R2Pierce
130
538
14.3
26.4
—
Charged R2Pierce
165
683
39.7
39.6
1.20 s
R2 2Pierce
130
538
14.3
26.4
—
Charged R2 2Pierce
165
683
39.7
39.6
1.23 s
Running R1Pierce
110
455
8.5
19.8
0.60 s
Running R2Pierce
125
517
14.3
26.4
0.77 s
Rolling R1Pierce
95
393
8.5
14.3
0.40 s
Backstep R1Pierce
95
393
8.5
14.3
0.50 s
Jumping R1Pierce
112
463
9.8
13.2
0.50 s
Jumping R2Pierce
132
546
26
26.4
0.53 s
Guard counterPierce
140
579
39.7
26.4
0.67 s
Criticals2
Move
MV
Damage
Stance
Stamina
1st hit
BackstabPierce · 2 hits
55 + 192
965
0
18.7
0.53 s
RipostePierce · 2 hits
55 + 303
1,399
0
18.7
0.97 s
Skill: Flower Dragonbolt2move names inferred
Move
MV
Damage
Stance
Stamina
1st hit
Skill (charged)Standard · 2 hits
own base
—
5
16.5
1.90 s
Skill (uncharged)Standard · 2 hits
own base
—
5
16.5
—
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each. "Own base": a projectile with its own base damage that scales with stats, not a share of attack rating.
By upgrade level (Standard)
Level
AR
Physical
Cost
+0
142
142
—
+1
165
165
Somber Smithing Stone [1] × 1
+2
188
188
Somber Smithing Stone [2] × 1
+3
211
211
Somber Smithing Stone [3] × 1
+4
235
235
Somber Smithing Stone [4] × 1
+5
260
260
Somber Smithing Stone [5] × 1
+6
285
285
Somber Smithing Stone [6] × 1
+7
311
311
Somber Smithing Stone [7] × 1
+8
337
337
Somber Smithing Stone [8] × 1
+9
363
363
Somber Smithing Stone [9] × 1
+10
390
390
Somber Ancient Dragon Smithing Stone × 1
From +0 to +10: 1 Somber Smithing Stone [1], 1 Somber Smithing Stone [2], 1 Somber Smithing Stone [3], 1 Somber Smithing Stone [4], 1 Somber Smithing Stone [5], 1 Somber Smithing Stone [6], 1 Somber Smithing Stone [7], 1 Somber Smithing Stone [8], 1 Somber Smithing Stone [9], 1 Somber Ancient Dragon Smithing Stone.