Stone Club
With its requirements met (Str 16 · Dex 8), Stone Club reaches 379 attack rating at +25; the strongest affinity at those stats is Magic at 530.
Drop: Battlemage (4%) · Miquella's Haligtree (2), Liurnia of the Lakes, Altus Plateau, Greyoll's Dragonbarrow
- Attack rating (+25)
- 379
- Scaling (+25)
- Str B · Dex E
- Class
- Hammer
- Weight
- 7
- Requires
- Str 16 · Dex 8
- Skill
- Kick
- Upgrades with
- Smithing Stones (+25), takes Ashes of War

Attack rating by affinity 13
At Str 16 · Dex 10 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 143 | 379 +25 | Physical 379 | Str BDex EInt –Fai –Arc – |
| Heavy | 138 | 375 +25 | Physical 375 | Str ADex –Int –Fai –Arc – |
| Keen | 128 | 349 +25 | Physical 349 | Str DDex BInt –Fai –Arc – |
| Quality | 130 | 346 +25 | Physical 346 | Str BDex BInt –Fai –Arc – |
| Fire | 213 | 490 +25 | Physical 238Fire 252 | Str CDex EInt –Fai –Arc – |
| Flame Art | 209 | 529 +25 | Physical 255Fire 274 | Str DDex EInt –Fai BArc – |
| Lightning | 203 | 464 +25 | Physical 228Lightning 236 | Str EDex CInt –Fai –Arc – |
| Sacred | 186 | 529 +25 | Physical 255Holy 274 | Str DDex EInt –Fai BArc – |
| Magic | 186 | 530 +25 | Physical 249Magic 281 | Str DDex EInt BFai –Arc – |
| Cold | 199 | 463 +25 | Physical 274Magic 189 | Str BDex EInt CFai –Arc – |
| Poison | 119 | 345 +25 | Physical 345 | Str BDex DInt –Fai –Arc D |
| Blood | 119 | 345 +25 | Physical 345 | Str BDex DInt –Fai –Arc D |
| Occult | 124 | 349 +25 | Physical 349 | Str DDex EInt –Fai –Arc B |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
- Strength
- Dexterity
Show the numbers
| Stat level | Strength | Dexterity |
|---|---|---|
| 10 | – | 379 |
| 13 | – | 382 |
| 16 | 379 | 385 |
| 19 | 395 | 389 |
| 22 | 409 | 391 |
| 25 | 423 | 394 |
| 28 | 437 | 397 |
| 31 | 451 | 400 |
| 34 | 464 | 402 |
| 37 | 477 | 405 |
| 40 | 489 | 407 |
| 43 | 502 | 410 |
| 46 | 513 | 412 |
| 49 | 525 | 414 |
| 52 | 535 | 417 |
| 55 | 545 | 419 |
| 58 | 554 | 420 |
| 61 | 561 | 422 |
| 64 | 569 | 423 |
| 67 | 576 | 425 |
| 70 | 584 | 426 |
| 73 | 591 | 428 |
| 76 | 599 | 429 |
| 79 | 606 | 431 |
| 82 | 611 | 432 |
| 85 | 614 | 432 |
| 88 | 617 | 433 |
| 91 | 619 | 433 |
| 94 | 622 | 434 |
| 97 | 625 | 435 |
| 99 | 627 | 435 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Strength | 18, 60, 80 | 16–18: +5.5 · 18–60: +4 · 60–80: +2.55 · 80–99: +0.95 | 627 from 379 |
| Dexterity | 18, 60, 80 | 10–18: +1.13 · 18–60: +0.79 · 60–80: +0.5 · 80–99: +0.21 | 435 from 379 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Magic
- Flame Art
- Sacred
Show the numbers
| Upgrade level | Standard | Magic | Flame Art | Sacred |
|---|---|---|---|---|
| 0 | 143 | 186 | 209 | 186 |
| 1 | 152 | 199 | 222 | 199 |
| 2 | 161 | 212 | 234 | 213 |
| 3 | 170 | 226 | 247 | 225 |
| 4 | 179 | 239 | 259 | 238 |
| 5 | 188 | 252 | 272 | 252 |
| 6 | 197 | 267 | 284 | 266 |
| 7 | 206 | 280 | 297 | 280 |
| 8 | 215 | 293 | 310 | 293 |
| 9 | 224 | 308 | 323 | 307 |
| 10 | 234 | 321 | 336 | 321 |
| 11 | 243 | 335 | 348 | 335 |
| 12 | 252 | 349 | 361 | 348 |
| 13 | 262 | 363 | 374 | 362 |
| 14 | 271 | 376 | 387 | 377 |
| 15 | 281 | 390 | 400 | 390 |
| 16 | 290 | 404 | 413 | 404 |
| 17 | 300 | 418 | 426 | 418 |
| 18 | 310 | 432 | 439 | 432 |
| 19 | 319 | 447 | 453 | 447 |
| 20 | 329 | 461 | 466 | 460 |
| 21 | 339 | 474 | 479 | 475 |
| 22 | 349 | 489 | 491 | 489 |
| 23 | 359 | 502 | 504 | 502 |
| 24 | 369 | 517 | 517 | 516 |
| 25 | 379 | 530 | 529 | 529 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Blood · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Blood · Blood loss |
|---|---|---|---|
| 0 | 66 | 66 | 57 |
| 1 | 67 | 67 | 58 |
| 2 | 69 | 68 | 59 |
| 3 | 70 | 69 | 60 |
| 4 | 72 | 70 | 61 |
| 5 | 73 | 71 | 62 |
| 6 | 75 | 73 | 63 |
| 7 | 77 | 75 | 64 |
| 8 | 78 | 76 | 65 |
| 9 | 80 | 77 | 66 |
| 10 | 81 | 78 | 67 |
| 11 | 83 | 80 | 69 |
| 12 | 85 | 81 | 70 |
| 13 | 86 | 82 | 71 |
| 14 | 88 | 83 | 72 |
| 15 | 89 | 84 | 73 |
| 16 | 91 | 86 | 74 |
| 17 | 92 | 87 | 75 |
| 18 | 94 | 88 | 76 |
| 19 | 96 | 89 | 77 |
| 20 | 97 | 90 | 78 |
| 21 | 99 | 91 | 79 |
| 22 | 100 | 93 | 80 |
| 23 | 102 | 94 | 81 |
| 24 | 104 | 95 | 82 |
| 25 | 105 | 96 | 83 |
#6 of 16 hammer weapons by attack rating
Moveset from the game files
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 100 | 379 | 6.5 | 13.3 | 0.53 s |
| R1 2Strike | 102 | 386 | 6.5 | 13.3 | 0.60 s |
| R1 3Strike | 104 | 394 | 6.5 | 13.3 | 0.53 s |
| R1 4Strike | 106 | 401 | 6.5 | 13.3 | 0.60 s |
| R1 5Strike | 110 | 416 | 13 | 13.3 | 0.70 s |
| R2Strike | 125 | 473 | 13 | 22.1 | — |
| Charged R2Strike | 160 | 606 | 36.4 | 33.2 | 1.17 s |
| R2 2Strike | 125 | 473 | 13 | 22.1 | — |
| Charged R2 2Strike | 160 | 606 | 36.4 | 33.2 | 1.23 s |
| Running R1Strike | 105 | 398 | 6.5 | 16.6 | 0.63 s |
| Running R2Strike | 120 | 454 | 13 | 22.1 | 0.77 s |
| Rolling R1Strike | 90 | 341 | 6.5 | 11.1 | 0.40 s |
| Backstep R1Strike | 90 | 341 | 6.5 | 11.1 | 0.53 s |
| Jumping R1Strike | 107 | 405 | 9.8 | 11.1 | 0.50 s |
| Jumping R2Strike | 127 | 481 | 24.1 | 22.1 | 0.50 s |
| Guard counterStrike | 125 | 473 | 36.4 | 22.1 | 0.63 s |
Two-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 103 | 431 | 8.5 | 16.6 | 0.53 s |
| R1 2Strike | 105 | 440 | 8.5 | 16.6 | 0.60 s |
| R1 3Strike | 107 | 448 | 8.5 | 16.6 | 0.53 s |
| R1 4Strike | 109 | 456 | 8.5 | 16.6 | 0.60 s |
| R1 5Strike | 115 | 482 | 16.9 | 16.6 | 0.70 s |
| R2Strike | 130 | 544 | 14.3 | 26.5 | — |
| Charged R2Strike | 165 | 691 | 39.7 | 39.8 | 1.20 s |
| R2 2Strike | 130 | 544 | 14.3 | 26.5 | — |
| Charged R2 2Strike | 165 | 691 | 39.7 | 39.8 | 1.23 s |
| Running R1Strike | 110 | 461 | 8.5 | 19.9 | 0.60 s |
| Running R2Strike | 125 | 523 | 14.3 | 26.5 | 0.77 s |
| Rolling R1Strike | 95 | 398 | 8.5 | 14.4 | 0.40 s |
| Backstep R1Strike | 95 | 398 | 8.5 | 14.4 | 0.50 s |
| Jumping R1Strike | 112 | 469 | 9.8 | 13.3 | 0.50 s |
| Jumping R2Strike | 132 | 553 | 26 | 26.5 | 0.53 s |
| Guard counterStrike | 140 | 586 | 39.7 | 26.5 | 0.67 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabStrike · 2 hits | 55 + 192 | 936 | 0 | 18.8 | 0.53 s |
| RiposteStrike · 2 hits | 55 + 303 | 1,357 | 0 | 18.8 | 0.97 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 143 | 143 | — |
| +1 | 152 | 152 | Smithing Stone [1] × 2 |
| +2 | 161 | 161 | Smithing Stone [1] × 4 |
| +3 | 170 | 170 | Smithing Stone [1] × 6 |
| +4 | 179 | 179 | Smithing Stone [2] × 2 |
| +5 | 188 | 188 | Smithing Stone [2] × 4 |
| +6 | 197 | 197 | Smithing Stone [2] × 6 |
| +7 | 206 | 206 | Smithing Stone [3] × 2 |
| +8 | 215 | 215 | Smithing Stone [3] × 4 |
| +9 | 224 | 224 | Smithing Stone [3] × 6 |
| +10 | 234 | 234 | Smithing Stone [4] × 2 |
| +11 | 243 | 243 | Smithing Stone [4] × 4 |
| +12 | 252 | 252 | Smithing Stone [4] × 6 |
| +13 | 262 | 262 | Smithing Stone [5] × 2 |
| +14 | 271 | 271 | Smithing Stone [5] × 4 |
| +15 | 281 | 281 | Smithing Stone [5] × 6 |
| +16 | 290 | 290 | Smithing Stone [6] × 2 |
| +17 | 300 | 300 | Smithing Stone [6] × 4 |
| +18 | 310 | 310 | Smithing Stone [6] × 6 |
| +19 | 319 | 319 | Smithing Stone [7] × 2 |
| +20 | 329 | 329 | Smithing Stone [7] × 4 |
| +21 | 339 | 339 | Smithing Stone [7] × 6 |
| +22 | 349 | 349 | Smithing Stone [8] × 2 |
| +23 | 359 | 359 | Smithing Stone [8] × 4 |
| +24 | 369 | 369 | Smithing Stone [8] × 6 |
| +25 | 379 | 379 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Stone Club
Dropped by 1
- Enemies the game gives no name, up to 4% per kill · Liurnia of the Lakes, Greyoll's Dragonbarrow, Miquella's Haligtree, Altus Plateau
At Discovery 100. "Once" drops stop after the first (the game sets a flag).
Source not yet traced: the game files we read don't say yet how to get this item.
Attack rating, patch by patch
At max upgrade, Standard affinity, every stat at 40: 506 in 1.02.1 → 518 in 1.17.1, changed by 1 patch.
Rebuilt from the weapon's own patch history; upgrade and scaling-curve tables are taken as they are today.
Patch history 6
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.03.1from 1.02.1
- Guard boost36→35
- 1.04.1from 1.03.3
- Guard boost35→36
- 1.07from 1.06
- Stance damage6→6.5
- 1.08from 1.07.1
Every changed value (1)
Value Before to After Change Defence and poise 1 Poise ×0.018 ×0.052 +0.034+189% - 1.09from 1.08.1
- Strength scaling70→75Standard
- Strength scaling63→67HeavyCold
- Strength scaling21→22KeenFlame ArtSacredMagic
- Dexterity scaling46→49Keen
- Strength scaling57→61Quality
- Dexterity scaling57→61Quality
- Strength scaling39→41Fire
- Dexterity scaling8→9Fire
- Faith scaling38→40Flame ArtSacred
- Strength scaling8→9Lightning
- Dexterity scaling39→41Lightning
- Intelligence scaling44→46Magic
- Intelligence scaling29→31Cold
- Strength scaling66→71PoisonBlood
- Strength scaling28→30Occult
- Arcane scaling72→76Occult
- 1.12.1from 1.10
Every changed value (1)
Value Before to After Change Health, stamina and weight 1 Weapon Regain HP Amount 40 60 +20+50%
Other hammers with similar AR
- Ringed Finger 375
- Monk's Flamemace 369
- Flowerstone Gavel 390
- Hammer 366
- Nox Flowing Hammer 397
- Morning Star 338
- Curved Club 333
- Mace 333
Overview
- Class
- Hammer
- Weight
- 7
- Requires
- Str 16 · Dex 8
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
- Game ID
11140000