Sourcemined
Elden Ring
HammerChanged in 6 patchesVerified on build 25080141
Stone Club

Stone Club

With its requirements met (Str 16 · Dex 8), Stone Club reaches 379 attack rating at +25; the strongest affinity at those stats is Magic at 530.

Attack rating (+25)
379
Scaling (+25)
Str B · Dex E
Class
Hammer
Weight
7
Requires
Str 16 · Dex 8
Skill
Kick
Upgrades with
Smithing Stones (+25), takes Ashes of War
Stone Club, rendered from the game's 3D model
Rendered from the game's model

Attack rating by affinity 13

At Str 16 · Dex 10 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.

Affinity+0MaxDamage at maxScaling at max
Standard143379 +25Physical 379Str BDex EInt –Fai –Arc –
Heavy138375 +25Physical 375Str ADex –Int –Fai –Arc –
Keen128349 +25Physical 349Str DDex BInt –Fai –Arc –
Quality130346 +25Physical 346Str BDex BInt –Fai –Arc –
Fire213490 +25Physical 238Fire 252Str CDex EInt –Fai –Arc –
Flame Art209529 +25Physical 255Fire 274Str DDex EInt –Fai BArc –
Lightning203464 +25Physical 228Lightning 236Str EDex CInt –Fai –Arc –
Sacred186529 +25Physical 255Holy 274Str DDex EInt –Fai BArc –
Magic186530 +25Physical 249Magic 281Str DDex EInt BFai –Arc –
Cold199463 +25Physical 274Magic 189Str BDex EInt CFai –Arc –
Poison119345 +25Physical 345Str BDex DInt –Fai –Arc D
Blood119345 +25Physical 345Str BDex DInt –Fai –Arc D
Occult124349 +25Physical 349Str DDex EInt –Fai –Arc B

Try your own stats, two-handing and any upgrade in the AR calculator.

Attack rating by stat (Standard, +25)

300400500600700102040608099Stat level186080
  • Strength
  • Dexterity
Each line raises one stat from the requirement to 99 with the others held at the requirement; dashed lines are Strength's soft caps.
Show the numbers
Stat levelStrengthDexterity
10–379
13–382
16379385
19395389
22409391
25423394
28437397
31451400
34464402
37477405
40489407
43502410
46513412
49525414
52535417
55545419
58554420
61561422
64569423
67576425
70584426
73591428
76599429
79606431
82611432
85614432
88617433
91619433
94622434
97625435
99627435
StatSoft capsAR per point, by stretchAt 99
Strength18, 60, 8016–18: +5.5 · 18–60: +4 · 60–80: +2.55 · 80–99: +0.95627 from 379
Dexterity18, 60, 8010–18: +1.13 · 18–60: +0.79 · 60–80: +0.5 · 80–99: +0.21435 from 379

Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).

Attack rating by upgrade, by affinity

02004006000510152025Upgrade level
  • Standard
  • Magic
  • Flame Art
  • Sacred
At the weapon's requirements (Standard and the 3 strongest other affinities at those stats).
Show the numbers
Upgrade levelStandardMagicFlame ArtSacred
0143186209186
1152199222199
2161212234213
3170226247225
4179239259238
5188252272252
6197267284266
7206280297280
8215293310293
9224308323307
10234321336321
11243335348335
12252349361348
13262363374362
14271376387377
15281390400390
16290404413404
17300418426418
18310432439432
19319447453447
20329461466460
21339474479475
22349489491489
23359502504502
24369517517516
25379530529529

Status buildup by upgrade

4060801001200510152025Upgrade level
  • Cold · Frost
  • Poison · Poison
  • Blood · Blood loss
Per hit at Arcane 10. Affinities not shown keep the same buildup at every level.
Show the numbers
Upgrade levelCold · FrostPoison · PoisonBlood · Blood loss
0666657
1676758
2696859
3706960
4727061
5737162
6757363
7777564
8787665
9807766
10817867
11838069
12858170
13868271
14888372
15898473
16918674
17928775
18948876
19968977
20979078
21999179
221009380
231029481
241049582
251059683

#6 of 16 hammer weapons by attack rating

  1. Scepter of the All-Knowing517 +10
  2. Envoy's Horn464 +10
  3. Nox Flowing Hammer397 +10
  4. Flowerstone Gavel390 +10
  5. Stone Club379 +25
  6. Ringed Finger375 +10
  7. Monk's Flamemace369 +25
  8. Hammer366 +25
  9. Morning Star338 +25
Standard affinity at max upgrade, each weapon at its own requirements. A full bar is the class's strongest (Marika's Hammer, 538).

Moveset from the game files

Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).

One-handed16players can parry them
MoveMVDamageStanceStamina1st hit
R1 1Strike1003796.513.30.53 s
R1 2Strike1023866.513.30.60 s
R1 3Strike1043946.513.30.53 s
R1 4Strike1064016.513.30.60 s
R1 5Strike1104161313.30.70 s
R2Strike1254731322.1—
Charged R2Strike16060636.433.21.17 s
R2 2Strike1254731322.1—
Charged R2 2Strike16060636.433.21.23 s
Running R1Strike1053986.516.60.63 s
Running R2Strike1204541322.10.77 s
Rolling R1Strike903416.511.10.40 s
Backstep R1Strike903416.511.10.53 s
Jumping R1Strike1074059.811.10.50 s
Jumping R2Strike12748124.122.10.50 s
Guard counterStrike12547336.422.10.63 s
Two-handed16players can parry them
MoveMVDamageStanceStamina1st hit
R1 1Strike1034318.516.60.53 s
R1 2Strike1054408.516.60.60 s
R1 3Strike1074488.516.60.53 s
R1 4Strike1094568.516.60.60 s
R1 5Strike11548216.916.60.70 s
R2Strike13054414.326.5—
Charged R2Strike16569139.739.81.20 s
R2 2Strike13054414.326.5—
Charged R2 2Strike16569139.739.81.23 s
Running R1Strike1104618.519.90.60 s
Running R2Strike12552314.326.50.77 s
Rolling R1Strike953988.514.40.40 s
Backstep R1Strike953988.514.40.50 s
Jumping R1Strike1124699.813.30.50 s
Jumping R2Strike1325532626.50.53 s
Guard counterStrike14058639.726.50.67 s
Criticals2
MoveMVDamageStanceStamina1st hit
BackstabStrike · 2 hits55 + 192936018.80.53 s
RiposteStrike · 2 hits55 + 3031,357018.80.97 s

From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.

By upgrade level (Standard)

LevelARPhysicalCost
+0143143—
+1152152Smithing Stone [1] × 2
+2161161Smithing Stone [1] × 4
+3170170Smithing Stone [1] × 6
+4179179Smithing Stone [2] × 2
+5188188Smithing Stone [2] × 4
+6197197Smithing Stone [2] × 6
+7206206Smithing Stone [3] × 2
+8215215Smithing Stone [3] × 4
+9224224Smithing Stone [3] × 6
+10234234Smithing Stone [4] × 2
+11243243Smithing Stone [4] × 4
+12252252Smithing Stone [4] × 6
+13262262Smithing Stone [5] × 2
+14271271Smithing Stone [5] × 4
+15281281Smithing Stone [5] × 6
+16290290Smithing Stone [6] × 2
+17300300Smithing Stone [6] × 4
+18310310Smithing Stone [6] × 6
+19319319Smithing Stone [7] × 2
+20329329Smithing Stone [7] × 4
+21339339Smithing Stone [7] × 6
+22349349Smithing Stone [8] × 2
+23359359Smithing Stone [8] × 4
+24369369Smithing Stone [8] × 6
+25379379Ancient Dragon Smithing Stone × 1

From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.

Where to find Stone Club

Dropped by 1

  • Enemies the game gives no name, up to 4% per kill · Liurnia of the Lakes, Greyoll's Dragonbarrow, Miquella's Haligtree, Altus Plateau

At Discovery 100. "Once" drops stop after the first (the game sets a flag).

Source not yet traced: the game files we read don't say yet how to get this item.

Attack rating, patch by patch

At max upgrade, Standard affinity, every stat at 40: 506 in 1.02.1 → 518 in 1.17.1, changed by 1 patch.

5185061.09: 518 AR1.02.11.17.1

Rebuilt from the weapon's own patch history; upgrade and scaling-curve tables are taken as they are today.

Patch history 6

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.03.1from 1.02.1
    • Guard boost36→35
  2. 1.04.1from 1.03.3
    • Guard boost35→36
  3. 1.07from 1.06
    • Stance damage6→6.5
  4. 1.08from 1.07.1
      Every changed value (1)
      ValueBeforetoAfterChange
      Defence and poise 1
      Poise×0.018×0.052+0.034+189%
    • 1.09from 1.08.1
      • Strength scaling70→75Standard
      • Strength scaling63→67HeavyCold
      • Strength scaling21→22KeenFlame ArtSacredMagic
      • Dexterity scaling46→49Keen
      • Strength scaling57→61Quality
      • Dexterity scaling57→61Quality
      • Strength scaling39→41Fire
      • Dexterity scaling8→9Fire
      • Faith scaling38→40Flame ArtSacred
      • Strength scaling8→9Lightning
      • Dexterity scaling39→41Lightning
      • Intelligence scaling44→46Magic
      • Intelligence scaling29→31Cold
      • Strength scaling66→71PoisonBlood
      • Strength scaling28→30Occult
      • Arcane scaling72→76Occult
    • 1.12.1from 1.10
        Every changed value (1)
        ValueBeforetoAfterChange
        Health, stamina and weight 1
        Weapon Regain HP Amount4060+20+50%

      Other hammers with similar AR

      Overview

      Class
      Hammer
      Weight
      7
      Requires
      Str 16 · Dex 8
      Affinities
      Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
      Game ID
      11140000