Sourcemined
Elden Ring
HammerChanged in 6 patchesVerified on build 25080141
Hammer

Hammer

With its requirements met (Str 14 · Dex 7), Hammer reaches 366 attack rating at +25; the strongest affinities at those stats are Flame Art, Sacred and Magic at 529.

Attack rating (+25)
366
Scaling (+25)
Str B · Dex D
Class
Hammer
Weight
6.5
Requires
Str 14 · Dex 7
Skill
Kick
Upgrades with
Smithing Stones (+25), takes Ashes of War
Hammer, rendered from the game's 3D model
Rendered from the game's model

Attack rating by affinity 13

At Str 14 · Dex 10 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.

Affinity+0MaxDamage at maxScaling at max
Standard141366 +25Physical 366Str BDex DInt –Fai –Arc –
Heavy134353 +25Physical 353Str ADex –Int –Fai –Arc –
Keen127336 +25Physical 336Str EDex BInt –Fai –Arc –
Quality126328 +25Physical 328Str BDex BInt –Fai –Arc –
Fire210476 +25Physical 232Fire 244Str CDex EInt –Fai –Arc –
Flame Art211529 +25Physical 255Fire 274Str DDex EInt –Fai CArc –
Lightning204464 +25Physical 228Lightning 236Str EDex CInt –Fai –Arc –
Sacred187529 +25Physical 255Holy 274Str DDex EInt –Fai CArc –
Magic187529 +25Physical 250Magic 279Str EDex EInt BFai –Arc –
Cold198457 +25Physical 264Magic 193Str BDex DInt CFai –Arc –
Poison117332 +25Physical 332Str BDex DInt –Fai –Arc D
Blood117332 +25Physical 332Str BDex DInt –Fai –Arc D
Occult123344 +25Physical 344Str DDex EInt –Fai –Arc B

Try your own stats, two-handing and any upgrade in the AR calculator.

Attack rating by stat (Standard, +25)

300400500600102040608099Stat level186080
  • Strength
  • Dexterity
Each line raises one stat from the requirement to 99 with the others held at the requirement; dashed lines are Strength's soft caps.
Show the numbers
Stat levelStrengthDexterity
10–366
13–372
14366–
16–377
17380–
19–383
20393–
22–388
23404–
25–393
26416–
28–397
29427–
31–402
32438–
34–406
35448–
37–411
38459–
40–415
41469–
43–419
44479–
46–423
47488–
49–427
50497–
52–430
53506–
55–434
56514–
58–437
59520–
61–439
62526–
64–442
65532–
67–444
68538–
70–447
71544–
73–449
74550–
76–452
77557–
79–455
80563–
82–456
83565–
85–457
86567–
88–458
89570–
91–459
92572–
94–460
95574–
97–461
98577–
99577462
StatSoft capsAR per point, by stretchAt 99
Strength18, 60, 8014–18: +4.75 · 18–60: +3.26 · 60–80: +2.05 · 80–99: +0.74577 from 366
Dexterity18, 60, 8010–18: +1.88 · 18–60: +1.36 · 60–80: +0.85 · 80–99: +0.37462 from 366

Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).

Attack rating by upgrade, by affinity

02004006000510152025Upgrade level
  • Standard
  • Flame Art
  • Sacred
  • Magic
At the weapon's requirements (Standard and the 3 strongest other affinities at those stats).
Show the numbers
Upgrade levelStandardFlame ArtSacredMagic
0141211187187
1149224200200
2158236213213
3166249226226
4175261240240
5184274253253
6192286267267
7201299280281
8210311295294
9219324308309
10228337322322
11237350335335
12246362349349
13255375363363
14264388377376
15273400390390
16282413404404
17291426418418
18300439432431
19310453447446
20319466460460
21328478474473
22338491487487
23347504501501
24357516515515
25366529529529

Status buildup by upgrade

4060801001200510152025Upgrade level
  • Cold · Frost
  • Poison · Poison
  • Blood · Blood loss
Per hit at Arcane 10. Affinities not shown keep the same buildup at every level.
Show the numbers
Upgrade levelCold · FrostPoison · PoisonBlood · Blood loss
0666657
1676758
2696859
3706960
4727061
5737162
6757363
7777564
8787665
9807766
10817867
11838069
12858170
13868271
14888372
15898473
16918674
17928775
18948876
19968977
20979078
21999179
221009380
231029481
241049582
251059683

#9 of 16 hammer weapons by attack rating

  1. Flowerstone Gavel390 +10
  2. Stone Club379 +25
  3. Ringed Finger375 +10
  4. Monk's Flamemace369 +25
  5. Hammer366 +25
  6. Morning Star338 +25
  7. Mace333 +25
  8. Curved Club333 +25
  9. Spiked Club333 +25
Standard affinity at max upgrade, each weapon at its own requirements. A full bar is the class's strongest (Marika's Hammer, 538).

Moveset from the game files

Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).

One-handed16players can parry them
MoveMVDamageStanceStamina1st hit
R1 1Strike1003666.5140.47 s
R1 2Strike1013706.5140.50 s
R1 3Strike1023736.5140.50 s
R1 4Strike1033776.5140.50 s
R1 5Strike11040313140.67 s
R2Strike1254581323.4—
Charged R2Strike16058636.435.11.17 s
R2 2Strike1254581323.4—
Charged R2 2Strike16058636.435.11.23 s
Running R1Strike1053846.517.50.63 s
Running R2Strike1204391323.40.77 s
Rolling R1Strike903296.511.70.37 s
Backstep R1Strike903296.511.70.53 s
Jumping R1Strike1073929.811.70.50 s
Jumping R2Strike12746524.123.40.50 s
Guard counterStrike12545836.423.40.63 s
Two-handed16players can parry them
MoveMVDamageStanceStamina1st hit
R1 1Strike1034088.517.50.50 s
R1 2Strike1044128.517.50.47 s
R1 3Strike1054168.517.50.47 s
R1 4Strike1064208.517.50.47 s
R1 5Strike11344816.917.50.77 s
R2Strike13051614.328.1—
Charged R2Strike16565539.742.11.20 s
R2 2Strike13051614.328.1—
Charged R2 2Strike16565539.742.11.23 s
Running R1Strike1104368.521.10.60 s
Running R2Strike12549614.328.10.77 s
Rolling R1Strike953778.515.20.40 s
Backstep R1Strike953778.515.20.50 s
Jumping R1Strike1124449.8140.50 s
Jumping R2Strike1325242628.10.53 s
Guard counterStrike14055539.728.10.67 s
Criticals2
MoveMVDamageStanceStamina1st hit
BackstabStrike · 2 hits55 + 192905019.90.53 s
RiposteStrike · 2 hits55 + 3031,312019.90.97 s

From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.

By upgrade level (Standard)

LevelARPhysicalCost
+0141141—
+1149149Smithing Stone [1] × 2
+2158158Smithing Stone [1] × 4
+3166166Smithing Stone [1] × 6
+4175175Smithing Stone [2] × 2
+5184184Smithing Stone [2] × 4
+6192192Smithing Stone [2] × 6
+7201201Smithing Stone [3] × 2
+8210210Smithing Stone [3] × 4
+9219219Smithing Stone [3] × 6
+10228228Smithing Stone [4] × 2
+11237237Smithing Stone [4] × 4
+12246246Smithing Stone [4] × 6
+13255255Smithing Stone [5] × 2
+14264264Smithing Stone [5] × 4
+15273273Smithing Stone [5] × 6
+16282282Smithing Stone [6] × 2
+17291291Smithing Stone [6] × 4
+18300300Smithing Stone [6] × 6
+19310310Smithing Stone [7] × 2
+20319319Smithing Stone [7] × 4
+21328328Smithing Stone [7] × 6
+22338338Smithing Stone [8] × 2
+23347347Smithing Stone [8] × 4
+24357357Smithing Stone [8] × 6
+25366366Ancient Dragon Smithing Stone × 1

From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.

Where to find Hammer

Placed in the world 1

  • Leyndell, Royal Capital · Fortified Manor, First Floor

Attack rating, patch by patch

At max upgrade, Standard affinity, every stat at 40: 507 in 1.02.1 → 514 in 1.17.1, changed by 1 patch.

5145071.09: 514 AR1.02.11.17.1

Rebuilt from the weapon's own patch history; upgrade and scaling-curve tables are taken as they are today.

Patch history 6

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.03.1from 1.02.1
    • Guard boost36→34
  2. 1.04.1from 1.03.3
    • Guard boost34→36
  3. 1.07from 1.06
    • Stance damage6→6.5
  4. 1.08from 1.07.1
      Every changed value (1)
      ValueBeforetoAfterChange
      Defence and poise 1
      Poise×0.018×0.052+0.034+189%
    • 1.09from 1.08.1
      • Strength scaling57→60Standard
      • Strength scaling59→61Heavy
      • Dexterity scaling43→45Keen
      • Strength scaling51→53Quality
      • Dexterity scaling51→53Quality
      • Strength scaling35→36Fire
      • Strength scaling17→18Flame ArtSacredMagic
      • Faith scaling34→35Flame ArtSacred
      • Dexterity scaling35→36Lightning
      • Intelligence scaling38→39Magic
      • Strength scaling51→54Cold
      • Intelligence scaling32→34Cold
      • Strength scaling54→57PoisonBlood
      • Strength scaling22→24Occult
      • Arcane scaling69→72Occult
    • 1.12.1from 1.10
        Every changed value (1)
        ValueBeforetoAfterChange
        Health, stamina and weight 1
        Weapon Regain HP Amount4060+20+50%

      Other hammers with similar AR

      Overview

      Class
      Hammer
      Weight
      6.5
      Requires
      Str 14 · Dex 7
      Affinities
      Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
      Game ID
      11080000