Curved Club
With its requirements met (Str 11 · Dex 7), Curved Club reaches 333 attack rating at +25; the strongest affinity at those stats is Magic at 486.
The Lands Between: 3 →The Underground: 1 →
- Farm: Albinauric (2%) Liurnia of the Lakes, Bellum Highway, Consecrated Snowfield
- Farm: Albinauric (2%) Mohgwyn Palace · The Underground
Also dropped by enemies placed all over (no markers): Drop: Albinauric (2%) · Liurnia of the Lakes, Consecrated Snowfield, Mohgwyn Palace and 1 more
- Attack rating (+25)
- 333
- Scaling (+25)
- Str B · Dex D
- Class
- Hammer
- Weight
- 5
- Requires
- Str 11 · Dex 7
- Skill
- Barbaric Roar · FP 16
- Upgrades with
- Smithing Stones (+25), takes Ashes of War
Attack rating by affinity 13
At Str 11 · Dex 10 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 128 | 333 +25 | Physical 333 | Str BDex DInt –Fai –Arc – |
| Heavy | 119 | 308 +25 | Physical 308 | Str SDex –Int –Fai –Arc – |
| Keen | 116 | 309 +25 | Physical 309 | Str EDex BInt –Fai –Arc – |
| Quality | 114 | 293 +25 | Physical 293 | Str BDex BInt –Fai –Arc – |
| Fire | 188 | 419 +25 | Physical 205Fire 214 | Str CDex EInt –Fai –Arc – |
| Flame Art | 193 | 484 +25 | Physical 228Fire 256 | Str DDex EInt –Fai BArc – |
| Lightning | 186 | 424 +25 | Physical 208Lightning 216 | Str EDex CInt –Fai –Arc – |
| Sacred | 171 | 484 +25 | Physical 228Holy 256 | Str DDex EInt –Fai BArc – |
| Magic | 171 | 486 +25 | Physical 225Magic 261 | Str EDex EInt BFai –Arc – |
| Cold | 179 | 406 +25 | Physical 231Magic 175 | Str BDex DInt CFai –Arc – |
| Poison | 105 | 290 +25 | Physical 290 | Str BDex DInt –Fai –Arc D |
| Blood | 105 | 290 +25 | Physical 290 | Str BDex DInt –Fai –Arc D |
| Occult | 111 | 307 +25 | Physical 307 | Str DDex EInt –Fai –Arc B |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
- Strength
- Dexterity
Show the numbers
| Stat level | Strength | Dexterity |
|---|---|---|
| 10 | – | 333 |
| 11 | 333 | – |
| 13 | – | 338 |
| 14 | 348 | – |
| 16 | – | 343 |
| 17 | 365 | – |
| 19 | – | 348 |
| 20 | 382 | – |
| 22 | – | 352 |
| 23 | 391 | – |
| 25 | – | 355 |
| 26 | 400 | – |
| 28 | – | 358 |
| 29 | 409 | – |
| 31 | – | 361 |
| 32 | 418 | – |
| 34 | – | 364 |
| 35 | 426 | – |
| 37 | – | 366 |
| 38 | 435 | – |
| 40 | – | 369 |
| 41 | 443 | – |
| 43 | – | 372 |
| 44 | 451 | – |
| 46 | – | 374 |
| 47 | 459 | – |
| 49 | – | 377 |
| 50 | 466 | – |
| 52 | – | 379 |
| 53 | 473 | – |
| 55 | – | 381 |
| 56 | 479 | – |
| 58 | – | 383 |
| 59 | 484 | – |
| 61 | – | 384 |
| 62 | 489 | – |
| 64 | – | 386 |
| 65 | 495 | – |
| 67 | – | 388 |
| 68 | 501 | – |
| 70 | – | 390 |
| 71 | 507 | – |
| 73 | – | 392 |
| 74 | 513 | – |
| 76 | – | 394 |
| 77 | 519 | – |
| 79 | – | 396 |
| 80 | 525 | – |
| 82 | – | 397 |
| 83 | 527 | – |
| 85 | – | 397 |
| 86 | 529 | – |
| 88 | – | 398 |
| 89 | 531 | – |
| 91 | – | 399 |
| 92 | 533 | – |
| 94 | – | 400 |
| 95 | 536 | – |
| 97 | – | 400 |
| 98 | 538 | – |
| 99 | 539 | 401 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Strength | 20, 60, 80 | 11–20: +5.44 · 20–60: +2.6 · 60–80: +1.95 · 80–99: +0.74 | 539 from 333 |
| Dexterity | 20, 60, 80 | 10–20: +1.7 · 20–60: +0.85 · 60–80: +0.6 · 80–99: +0.26 | 401 from 333 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Magic
- Flame Art
- Sacred
Show the numbers
| Upgrade level | Standard | Magic | Flame Art | Sacred |
|---|---|---|---|---|
| 0 | 128 | 171 | 193 | 171 |
| 1 | 136 | 184 | 204 | 183 |
| 2 | 144 | 195 | 216 | 195 |
| 3 | 152 | 208 | 227 | 207 |
| 4 | 160 | 219 | 238 | 219 |
| 5 | 167 | 232 | 250 | 232 |
| 6 | 175 | 245 | 262 | 245 |
| 7 | 183 | 258 | 273 | 256 |
| 8 | 191 | 270 | 284 | 269 |
| 9 | 199 | 282 | 297 | 282 |
| 10 | 208 | 295 | 308 | 295 |
| 11 | 216 | 307 | 319 | 306 |
| 12 | 224 | 320 | 332 | 319 |
| 13 | 232 | 333 | 343 | 332 |
| 14 | 240 | 345 | 354 | 345 |
| 15 | 248 | 358 | 367 | 358 |
| 16 | 257 | 370 | 378 | 370 |
| 17 | 265 | 383 | 391 | 383 |
| 18 | 273 | 397 | 402 | 396 |
| 19 | 282 | 409 | 414 | 409 |
| 20 | 290 | 422 | 426 | 422 |
| 21 | 299 | 435 | 438 | 434 |
| 22 | 307 | 448 | 450 | 446 |
| 23 | 316 | 460 | 461 | 459 |
| 24 | 324 | 473 | 472 | 472 |
| 25 | 333 | 486 | 484 | 484 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Blood · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Blood · Blood loss |
|---|---|---|---|
| 0 | 66 | 66 | 57 |
| 1 | 67 | 67 | 58 |
| 2 | 69 | 68 | 59 |
| 3 | 70 | 69 | 60 |
| 4 | 72 | 70 | 61 |
| 5 | 73 | 71 | 62 |
| 6 | 75 | 73 | 63 |
| 7 | 77 | 75 | 64 |
| 8 | 78 | 76 | 65 |
| 9 | 80 | 77 | 66 |
| 10 | 81 | 78 | 67 |
| 11 | 83 | 80 | 69 |
| 12 | 85 | 81 | 70 |
| 13 | 86 | 82 | 71 |
| 14 | 88 | 83 | 72 |
| 15 | 89 | 84 | 73 |
| 16 | 91 | 86 | 74 |
| 17 | 92 | 87 | 75 |
| 18 | 94 | 88 | 76 |
| 19 | 96 | 89 | 77 |
| 20 | 97 | 90 | 78 |
| 21 | 99 | 91 | 79 |
| 22 | 100 | 93 | 80 |
| 23 | 102 | 94 | 81 |
| 24 | 104 | 95 | 82 |
| 25 | 105 | 96 | 83 |
#12 of 16 hammer weapons by attack rating
Moveset from the game files
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 100 | 333 | 6.5 | 12.5 | 0.47 s |
| R1 2Strike | 101 | 336 | 6.5 | 12.5 | 0.50 s |
| R1 3Strike | 102 | 340 | 6.5 | 12.5 | 0.50 s |
| R1 4Strike | 103 | 343 | 6.5 | 12.5 | 0.50 s |
| R1 5Strike | 110 | 366 | 13 | 12.5 | 0.67 s |
| R2Strike | 125 | 416 | 13 | 20.8 | — |
| Charged R2Strike | 160 | 533 | 36.4 | 31.2 | 1.17 s |
| R2 2Strike | 125 | 416 | 13 | 20.8 | — |
| Charged R2 2Strike | 160 | 533 | 36.4 | 31.2 | 1.23 s |
| Running R1Strike | 105 | 350 | 6.5 | 15.6 | 0.63 s |
| Running R2Strike | 120 | 400 | 13 | 20.8 | 0.77 s |
| Rolling R1Strike | 90 | 300 | 6.5 | 10.4 | 0.37 s |
| Backstep R1Strike | 90 | 300 | 6.5 | 10.4 | 0.53 s |
| Jumping R1Strike | 107 | 356 | 9.8 | 10.4 | 0.50 s |
| Jumping R2Strike | 127 | 423 | 24.1 | 20.8 | 0.50 s |
| Guard counterStrike | 125 | 416 | 36.4 | 20.8 | 0.63 s |
Two-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 103 | 370 | 8.5 | 15.6 | 0.50 s |
| R1 2Strike | 104 | 374 | 8.5 | 15.6 | 0.47 s |
| R1 3Strike | 105 | 377 | 8.5 | 15.6 | 0.47 s |
| R1 4Strike | 106 | 381 | 8.5 | 15.6 | 0.47 s |
| R1 5Strike | 113 | 406 | 16.9 | 15.6 | 0.77 s |
| R2Strike | 130 | 467 | 14.3 | 25 | — |
| Charged R2Strike | 165 | 593 | 39.7 | 37.4 | 1.20 s |
| R2 2Strike | 130 | 467 | 14.3 | 25 | — |
| Charged R2 2Strike | 165 | 593 | 39.7 | 37.4 | 1.23 s |
| Running R1Strike | 110 | 395 | 8.5 | 18.7 | 0.60 s |
| Running R2Strike | 125 | 449 | 14.3 | 25 | 0.77 s |
| Rolling R1Strike | 95 | 341 | 8.5 | 13.5 | 0.40 s |
| Backstep R1Strike | 95 | 341 | 8.5 | 13.5 | 0.50 s |
| Jumping R1Strike | 112 | 402 | 9.8 | 12.5 | 0.50 s |
| Jumping R2Strike | 132 | 474 | 26 | 25 | 0.53 s |
| Guard counterStrike | 140 | 503 | 39.7 | 25 | 0.67 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabStrike · 2 hits | 55 + 192 | 823 | 0 | 17.7 | 0.53 s |
| RiposteStrike · 2 hits | 55 + 303 | 1,193 | 0 | 17.7 | 0.97 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 128 | 128 | — |
| +1 | 136 | 136 | Smithing Stone [1] × 2 |
| +2 | 144 | 144 | Smithing Stone [1] × 4 |
| +3 | 152 | 152 | Smithing Stone [1] × 6 |
| +4 | 160 | 160 | Smithing Stone [2] × 2 |
| +5 | 167 | 167 | Smithing Stone [2] × 4 |
| +6 | 175 | 175 | Smithing Stone [2] × 6 |
| +7 | 183 | 183 | Smithing Stone [3] × 2 |
| +8 | 191 | 191 | Smithing Stone [3] × 4 |
| +9 | 199 | 199 | Smithing Stone [3] × 6 |
| +10 | 208 | 208 | Smithing Stone [4] × 2 |
| +11 | 216 | 216 | Smithing Stone [4] × 4 |
| +12 | 224 | 224 | Smithing Stone [4] × 6 |
| +13 | 232 | 232 | Smithing Stone [5] × 2 |
| +14 | 240 | 240 | Smithing Stone [5] × 4 |
| +15 | 248 | 248 | Smithing Stone [5] × 6 |
| +16 | 257 | 257 | Smithing Stone [6] × 2 |
| +17 | 265 | 265 | Smithing Stone [6] × 4 |
| +18 | 273 | 273 | Smithing Stone [6] × 6 |
| +19 | 282 | 282 | Smithing Stone [7] × 2 |
| +20 | 290 | 290 | Smithing Stone [7] × 4 |
| +21 | 299 | 299 | Smithing Stone [7] × 6 |
| +22 | 307 | 307 | Smithing Stone [8] × 2 |
| +23 | 316 | 316 | Smithing Stone [8] × 4 |
| +24 | 324 | 324 | Smithing Stone [8] × 6 |
| +25 | 333 | 333 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Curved Club
Dropped by 1
- Enemies the game gives no name, up to 2% per kill · Liurnia of the Lakes, Mohgwyn Palace, Consecrated Snowfield
At Discovery 100. "Once" drops stop after the first (the game sets a flag).
Source not yet traced: the game files we read don't say yet how to get this item.
Attack rating, patch by patch
At max upgrade, Standard affinity, every stat at 40: 469 in 1.02.1 → 477 in 1.17.3, changed by 1 patch.
Rebuilt from the weapon's own patch history; upgrade and scaling-curve tables are taken as they are today.
Patch history 4
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.07from 1.06
- Stance damage6→6.5
- 1.08from 1.07.1
Every changed value (1)
Value Before to After Change Defence and poise 1 Poise ×0.018 ×0.052 +0.034+189% - 1.09from 1.08.1
- Strength scaling59→62Standard
- Strength scaling65→68Heavy
- Strength scaling7→8KeenLightning
- Dexterity scaling46→48Keen
- Strength scaling55→57Quality
- Dexterity scaling55→57Quality
- Strength scaling35→36Fire
- Dexterity scaling7→8Fire
- Strength scaling14→15Flame ArtSacredMagic
- Faith scaling39→41Flame ArtSacred
- Dexterity scaling35→36Lightning
- Intelligence scaling43→45Magic
- Strength scaling53→55Cold
- Intelligence scaling31→32Cold
- Strength scaling56→58PoisonBlood
- Strength scaling23→24Occult
- Arcane scaling67→69Occult
- 1.12.1from 1.10
Every changed value (1)
Value Before to After Change Health, stamina and weight 1 Weapon Regain HP Amount 40 60 +20+50%
Other hammers with similar AR
- Mace 333
- Spiked Club 333
- Morning Star 338
- Warpick 305
- Hammer 366
- Monk's Flamemace 369
- Club 292
- Ringed Finger 375
Overview
- Class
- Hammer
- Weight
- 5
- Requires
- Str 11 · Dex 7
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
- Game ID
11030000