Club
With its requirements met (Str 10), Club reaches 292 attack rating at +25; the strongest affinities at those stats are Flame Art, Sacred and Magic at 439.
Merchant: Twin Maiden Husks, 600 runes · Roundtable Hold
Also dropped by enemies placed all over (no markers): Drop: Demi-Human (2%) · Limgrave, Weeping Peninsula, Gravesite Plain and 9 more
- Attack rating (+25)
- 292
- Scaling (+25)
- Str B
- Class
- Hammer
- Weight
- 3.5
- Requires
- Str 10
- Skill
- Barbaric Roar · FP 16
- Upgrades with
- Smithing Stones (+25), takes Ashes of War
Attack rating by affinity 13
At Str 10 · Dex 10 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 114 | 292 +25 | Physical 292 | Str BDex –Int –Fai –Arc – |
| Heavy | 106 | 282 +25 | Physical 282 | Str ADex –Int –Fai –Arc – |
| Keen | 106 | 281 +25 | Physical 281 | Str EDex AInt –Fai –Arc – |
| Quality | 102 | 263 +25 | Physical 263 | Str BDex BInt –Fai –Arc – |
| Fire | 169 | 377 +25 | Physical 184Fire 193 | Str CDex EInt –Fai –Arc – |
| Flame Art | 174 | 439 +25 | Physical 203Fire 236 | Str DDex –Int –Fai BArc – |
| Lightning | 169 | 387 +25 | Physical 189Lightning 198 | Str EDex CInt –Fai –Arc – |
| Sacred | 155 | 439 +25 | Physical 203Holy 236 | Str DDex –Int –Fai BArc – |
| Magic | 154 | 439 +25 | Physical 204Magic 235 | Str DDex –Int BFai –Arc – |
| Cold | 159 | 362 +25 | Physical 202Magic 160 | Str BDex –Int CFai –Arc – |
| Poison | 93 | 254 +25 | Physical 254 | Str BDex –Int –Fai –Arc D |
| Bloody | 93 | 254 +25 | Physical 254 | Str BDex –Int –Fai –Arc D |
| Occult | 103 | 289 +25 | Physical 289 | Str BDex –Int –Fai –Arc B |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
Show the numbers
| Stat level | Attack rating |
|---|---|
| 10 | 292 |
| 13 | 309 |
| 16 | 327 |
| 19 | 345 |
| 22 | 358 |
| 25 | 368 |
| 28 | 378 |
| 31 | 388 |
| 34 | 397 |
| 37 | 406 |
| 40 | 415 |
| 43 | 424 |
| 46 | 433 |
| 49 | 441 |
| 52 | 448 |
| 55 | 455 |
| 58 | 462 |
| 61 | 467 |
| 64 | 473 |
| 67 | 480 |
| 70 | 486 |
| 73 | 492 |
| 76 | 499 |
| 79 | 505 |
| 82 | 509 |
| 85 | 511 |
| 88 | 514 |
| 91 | 516 |
| 94 | 519 |
| 97 | 521 |
| 99 | 523 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Strength | 20, 60, 80 | 10–20: +5.9 · 20–60: +2.85 · 60–80: +2.1 · 80–99: +0.84 | 523 from 292 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Flame Art
- Sacred
- Magic
Show the numbers
| Upgrade level | Standard | Flame Art | Sacred | Magic |
|---|---|---|---|---|
| 0 | 114 | 174 | 155 | 154 |
| 1 | 120 | 185 | 166 | 165 |
| 2 | 127 | 195 | 176 | 176 |
| 3 | 134 | 205 | 187 | 187 |
| 4 | 141 | 216 | 198 | 199 |
| 5 | 148 | 226 | 210 | 210 |
| 6 | 155 | 236 | 221 | 221 |
| 7 | 162 | 247 | 232 | 232 |
| 8 | 169 | 258 | 243 | 243 |
| 9 | 176 | 269 | 255 | 254 |
| 10 | 183 | 279 | 267 | 267 |
| 11 | 190 | 290 | 278 | 278 |
| 12 | 197 | 300 | 289 | 289 |
| 13 | 205 | 311 | 301 | 300 |
| 14 | 212 | 321 | 312 | 312 |
| 15 | 219 | 332 | 324 | 323 |
| 16 | 226 | 343 | 335 | 335 |
| 17 | 233 | 354 | 348 | 347 |
| 18 | 241 | 365 | 359 | 358 |
| 19 | 248 | 375 | 371 | 370 |
| 20 | 255 | 387 | 382 | 381 |
| 21 | 263 | 397 | 394 | 392 |
| 22 | 270 | 408 | 405 | 405 |
| 23 | 277 | 418 | 417 | 416 |
| 24 | 285 | 429 | 428 | 427 |
| 25 | 292 | 439 | 439 | 439 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Bloody · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Bloody · Blood loss |
|---|---|---|---|
| 0 | 66 | 66 | 57 |
| 1 | 67 | 67 | 58 |
| 2 | 69 | 68 | 59 |
| 3 | 70 | 69 | 60 |
| 4 | 72 | 70 | 61 |
| 5 | 73 | 71 | 62 |
| 6 | 75 | 73 | 63 |
| 7 | 77 | 75 | 64 |
| 8 | 78 | 76 | 65 |
| 9 | 80 | 77 | 66 |
| 10 | 81 | 78 | 67 |
| 11 | 83 | 80 | 69 |
| 12 | 85 | 81 | 70 |
| 13 | 86 | 82 | 71 |
| 14 | 88 | 83 | 72 |
| 15 | 89 | 84 | 73 |
| 16 | 91 | 86 | 74 |
| 17 | 92 | 87 | 75 |
| 18 | 94 | 88 | 76 |
| 19 | 96 | 89 | 77 |
| 20 | 97 | 90 | 78 |
| 21 | 99 | 91 | 79 |
| 22 | 100 | 93 | 80 |
| 23 | 102 | 94 | 81 |
| 24 | 104 | 95 | 82 |
| 25 | 105 | 96 | 83 |
#15 of 16 hammer weapons by attack rating
Moveset from the game files
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 100 | 292 | 6.5 | 11.5 | 0.53 s |
| R1 2Strike | 102 | 298 | 6.5 | 11.5 | 0.60 s |
| R1 3Strike | 104 | 304 | 6.5 | 11.5 | 0.53 s |
| R1 4Strike | 106 | 310 | 6.5 | 11.5 | 0.60 s |
| R1 5Strike | 110 | 322 | 13 | 11.5 | 0.70 s |
| R2Strike | 125 | 366 | 13 | 19.1 | — |
| Charged R2Strike | 160 | 468 | 36.4 | 28.7 | 1.17 s |
| R2 2Strike | 125 | 366 | 13 | 19.1 | — |
| Charged R2 2Strike | 160 | 468 | 36.4 | 28.7 | 1.23 s |
| Running R1Strike | 105 | 307 | 6.5 | 14.3 | 0.63 s |
| Running R2Strike | 120 | 351 | 13 | 19.1 | 0.77 s |
| Rolling R1Strike | 90 | 263 | 6.5 | 9.5 | 0.40 s |
| Backstep R1Strike | 90 | 263 | 6.5 | 9.5 | 0.53 s |
| Jumping R1Strike | 107 | 313 | 9.8 | 9.5 | 0.50 s |
| Jumping R2Strike | 127 | 371 | 24.1 | 19.1 | 0.50 s |
| Guard counterStrike | 125 | 366 | 36.4 | 19.1 | 0.63 s |
Two-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 103 | 330 | 8.5 | 14.3 | 0.53 s |
| R1 2Strike | 105 | 337 | 8.5 | 14.3 | 0.60 s |
| R1 3Strike | 107 | 343 | 8.5 | 14.3 | 0.53 s |
| R1 4Strike | 109 | 350 | 8.5 | 14.3 | 0.60 s |
| R1 5Strike | 115 | 369 | 16.9 | 14.3 | 0.70 s |
| R2Strike | 130 | 417 | 14.3 | 22.9 | — |
| Charged R2Strike | 165 | 530 | 39.7 | 34.4 | 1.20 s |
| R2 2Strike | 130 | 417 | 14.3 | 22.9 | — |
| Charged R2 2Strike | 165 | 530 | 39.7 | 34.4 | 1.23 s |
| Running R1Strike | 110 | 353 | 8.5 | 17.2 | 0.60 s |
| Running R2Strike | 125 | 401 | 14.3 | 22.9 | 0.77 s |
| Rolling R1Strike | 95 | 305 | 8.5 | 12.4 | 0.40 s |
| Backstep R1Strike | 95 | 305 | 8.5 | 12.4 | 0.50 s |
| Jumping R1Strike | 112 | 359 | 9.8 | 11.5 | 0.50 s |
| Jumping R2Strike | 132 | 424 | 26 | 22.9 | 0.53 s |
| Guard counterStrike | 140 | 449 | 39.7 | 22.9 | 0.67 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabStrike · 2 hits | 55 + 192 | 723 | 0 | 16.2 | 0.53 s |
| RiposteStrike · 2 hits | 55 + 303 | 1,048 | 0 | 16.2 | 0.97 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 114 | 114 | — |
| +1 | 120 | 120 | Smithing Stone [1] × 2 |
| +2 | 127 | 127 | Smithing Stone [1] × 4 |
| +3 | 134 | 134 | Smithing Stone [1] × 6 |
| +4 | 141 | 141 | Smithing Stone [2] × 2 |
| +5 | 148 | 148 | Smithing Stone [2] × 4 |
| +6 | 155 | 155 | Smithing Stone [2] × 6 |
| +7 | 162 | 162 | Smithing Stone [3] × 2 |
| +8 | 169 | 169 | Smithing Stone [3] × 4 |
| +9 | 176 | 176 | Smithing Stone [3] × 6 |
| +10 | 183 | 183 | Smithing Stone [4] × 2 |
| +11 | 190 | 190 | Smithing Stone [4] × 4 |
| +12 | 197 | 197 | Smithing Stone [4] × 6 |
| +13 | 205 | 205 | Smithing Stone [5] × 2 |
| +14 | 212 | 212 | Smithing Stone [5] × 4 |
| +15 | 219 | 219 | Smithing Stone [5] × 6 |
| +16 | 226 | 226 | Smithing Stone [6] × 2 |
| +17 | 233 | 233 | Smithing Stone [6] × 4 |
| +18 | 241 | 241 | Smithing Stone [6] × 6 |
| +19 | 248 | 248 | Smithing Stone [7] × 2 |
| +20 | 255 | 255 | Smithing Stone [7] × 4 |
| +21 | 263 | 263 | Smithing Stone [7] × 6 |
| +22 | 270 | 270 | Smithing Stone [8] × 2 |
| +23 | 277 | 277 | Smithing Stone [8] × 4 |
| +24 | 285 | 285 | Smithing Stone [8] × 6 |
| +25 | 292 | 292 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Club
Dropped by 1
- Enemies the game gives no name, up to 2% per kill · Weeping Peninsula, Liurnia of the Lakes, Altus Plateau, Mt. Gelmir, Caelid, Mountaintops of the Giants, Gravesite Plain
At Discovery 100. "Once" drops stop after the first (the game sets a flag).
Sold by 1
- A merchant · 600 runes · stock 1
Attack rating, patch by patch
At max upgrade, Standard affinity, every stat at 40: 409 in 1.02.1 → 415 in 1.17.1, changed by 1 patch.
Rebuilt from the weapon's own patch history; upgrade and scaling-curve tables are taken as they are today.
Patch history 4
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.07from 1.06
- Stance damage6→6.5
- 1.08from 1.07.1
Every changed value (1)
Value Before to After Change Defence and poise 1 Poise ×0.018 ×0.052 +0.034+189% - 1.09from 1.08.1
- Strength scaling72→75Standard
- Strength scaling55→57Heavy
- Dexterity scaling50→52Keen
- Strength scaling59→61Quality
- Dexterity scaling59→61Quality
- Strength scaling39→41Fire
- Faith scaling46→48Flame ArtSacred
- Dexterity scaling39→41Lightning
- Strength scaling28→30Magic
- Intelligence scaling43→45Magic
- Strength scaling64→67Cold
- Intelligence scaling36→37Cold
- Strength scaling68→71PoisonBloody
- Strength scaling57→60Occult
- Arcane scaling68→71Occult
- 1.12.1from 1.10
Every changed value (1)
Value Before to After Change Health, stamina and weight 1 Weapon Regain HP Amount 40 60 +20+50%
Other hammers with similar AR
- Warpick 305
- Curved Club 333
- Mace 333
- Spiked Club 333
- Morning Star 338
- Hammer 366
- Monk's Flamemace 369
- Ringed Finger 375
Overview
- Class
- Hammer
- Weight
- 3.5
- Requires
- Str 10
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Bloody, Occult
- Game ID
11010000