Sourcemined
Elden Ring
HammerChanged in 4 patchesVerified on build 25080141
Club

Club

With its requirements met (Str 10), Club reaches 292 attack rating at +25; the strongest affinities at those stats are Flame Art, Sacred and Magic at 439.

Attack rating (+25)
292
Scaling (+25)
Str B
Class
Hammer
Weight
3.5
Requires
Str 10
Skill
Barbaric Roar · FP 16
Upgrades with
Smithing Stones (+25), takes Ashes of War

Attack rating by affinity 13

At Str 10 · Dex 10 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.

Affinity+0MaxDamage at maxScaling at max
Standard114292 +25Physical 292Str BDex –Int –Fai –Arc –
Heavy106282 +25Physical 282Str ADex –Int –Fai –Arc –
Keen106281 +25Physical 281Str EDex AInt –Fai –Arc –
Quality102263 +25Physical 263Str BDex BInt –Fai –Arc –
Fire169377 +25Physical 184Fire 193Str CDex EInt –Fai –Arc –
Flame Art174439 +25Physical 203Fire 236Str DDex –Int –Fai BArc –
Lightning169387 +25Physical 189Lightning 198Str EDex CInt –Fai –Arc –
Sacred155439 +25Physical 203Holy 236Str DDex –Int –Fai BArc –
Magic154439 +25Physical 204Magic 235Str DDex –Int BFai –Arc –
Cold159362 +25Physical 202Magic 160Str BDex –Int CFai –Arc –
Poison93254 +25Physical 254Str BDex –Int –Fai –Arc D
Bloody93254 +25Physical 254Str BDex –Int –Fai –Arc D
Occult103289 +25Physical 289Str BDex –Int –Fai –Arc B

Try your own stats, two-handing and any upgrade in the AR calculator.

Attack rating by stat (Standard, +25)

200300400500600102040608099Stat level206080
Each line raises one stat from the requirement to 99 with the others held at the requirement; dashed lines are Strength's soft caps.
Show the numbers
Stat levelAttack rating
10292
13309
16327
19345
22358
25368
28378
31388
34397
37406
40415
43424
46433
49441
52448
55455
58462
61467
64473
67480
70486
73492
76499
79505
82509
85511
88514
91516
94519
97521
99523
StatSoft capsAR per point, by stretchAt 99
Strength20, 60, 8010–20: +5.9 · 20–60: +2.85 · 60–80: +2.1 · 80–99: +0.84523 from 292

Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).

Attack rating by upgrade, by affinity

02004006000510152025Upgrade level
  • Standard
  • Flame Art
  • Sacred
  • Magic
At the weapon's requirements (Standard and the 3 strongest other affinities at those stats).
Show the numbers
Upgrade levelStandardFlame ArtSacredMagic
0114174155154
1120185166165
2127195176176
3134205187187
4141216198199
5148226210210
6155236221221
7162247232232
8169258243243
9176269255254
10183279267267
11190290278278
12197300289289
13205311301300
14212321312312
15219332324323
16226343335335
17233354348347
18241365359358
19248375371370
20255387382381
21263397394392
22270408405405
23277418417416
24285429428427
25292439439439

Status buildup by upgrade

4060801001200510152025Upgrade level
  • Cold · Frost
  • Poison · Poison
  • Bloody · Blood loss
Per hit at Arcane 10. Affinities not shown keep the same buildup at every level.
Show the numbers
Upgrade levelCold · FrostPoison · PoisonBloody · Blood loss
0666657
1676758
2696859
3706960
4727061
5737162
6757363
7777564
8787665
9807766
10817867
11838069
12858170
13868271
14888372
15898473
16918674
17928775
18948876
19968977
20979078
21999179
221009380
231029481
241049582
251059683

#15 of 16 hammer weapons by attack rating

  1. Monk's Flamemace369 +25
  2. Hammer366 +25
  3. Morning Star338 +25
  4. Mace333 +25
  5. Curved Club333 +25
  6. Spiked Club333 +25
  7. Warpick305 +25
  8. Club292 +25
  9. Varré's Bouquet189 +10
Standard affinity at max upgrade, each weapon at its own requirements. A full bar is the class's strongest (Marika's Hammer, 538).

Moveset from the game files

Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).

One-handed16players can parry them
MoveMVDamageStanceStamina1st hit
R1 1Strike1002926.511.50.53 s
R1 2Strike1022986.511.50.60 s
R1 3Strike1043046.511.50.53 s
R1 4Strike1063106.511.50.60 s
R1 5Strike1103221311.50.70 s
R2Strike1253661319.1—
Charged R2Strike16046836.428.71.17 s
R2 2Strike1253661319.1—
Charged R2 2Strike16046836.428.71.23 s
Running R1Strike1053076.514.30.63 s
Running R2Strike1203511319.10.77 s
Rolling R1Strike902636.59.50.40 s
Backstep R1Strike902636.59.50.53 s
Jumping R1Strike1073139.89.50.50 s
Jumping R2Strike12737124.119.10.50 s
Guard counterStrike12536636.419.10.63 s
Two-handed16players can parry them
MoveMVDamageStanceStamina1st hit
R1 1Strike1033308.514.30.53 s
R1 2Strike1053378.514.30.60 s
R1 3Strike1073438.514.30.53 s
R1 4Strike1093508.514.30.60 s
R1 5Strike11536916.914.30.70 s
R2Strike13041714.322.9—
Charged R2Strike16553039.734.41.20 s
R2 2Strike13041714.322.9—
Charged R2 2Strike16553039.734.41.23 s
Running R1Strike1103538.517.20.60 s
Running R2Strike12540114.322.90.77 s
Rolling R1Strike953058.512.40.40 s
Backstep R1Strike953058.512.40.50 s
Jumping R1Strike1123599.811.50.50 s
Jumping R2Strike1324242622.90.53 s
Guard counterStrike14044939.722.90.67 s
Criticals2
MoveMVDamageStanceStamina1st hit
BackstabStrike · 2 hits55 + 192723016.20.53 s
RiposteStrike · 2 hits55 + 3031,048016.20.97 s

From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.

By upgrade level (Standard)

LevelARPhysicalCost
+0114114—
+1120120Smithing Stone [1] × 2
+2127127Smithing Stone [1] × 4
+3134134Smithing Stone [1] × 6
+4141141Smithing Stone [2] × 2
+5148148Smithing Stone [2] × 4
+6155155Smithing Stone [2] × 6
+7162162Smithing Stone [3] × 2
+8169169Smithing Stone [3] × 4
+9176176Smithing Stone [3] × 6
+10183183Smithing Stone [4] × 2
+11190190Smithing Stone [4] × 4
+12197197Smithing Stone [4] × 6
+13205205Smithing Stone [5] × 2
+14212212Smithing Stone [5] × 4
+15219219Smithing Stone [5] × 6
+16226226Smithing Stone [6] × 2
+17233233Smithing Stone [6] × 4
+18241241Smithing Stone [6] × 6
+19248248Smithing Stone [7] × 2
+20255255Smithing Stone [7] × 4
+21263263Smithing Stone [7] × 6
+22270270Smithing Stone [8] × 2
+23277277Smithing Stone [8] × 4
+24285285Smithing Stone [8] × 6
+25292292Ancient Dragon Smithing Stone × 1

From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.

Where to find Club

Dropped by 1

  • Enemies the game gives no name, up to 2% per kill · Weeping Peninsula, Liurnia of the Lakes, Altus Plateau, Mt. Gelmir, Caelid, Mountaintops of the Giants, Gravesite Plain

At Discovery 100. "Once" drops stop after the first (the game sets a flag).

Sold by 1

  • A merchant · 600 runes · stock 1

Attack rating, patch by patch

At max upgrade, Standard affinity, every stat at 40: 409 in 1.02.1 → 415 in 1.17.1, changed by 1 patch.

4154091.09: 415 AR1.02.11.17.1

Rebuilt from the weapon's own patch history; upgrade and scaling-curve tables are taken as they are today.

Patch history 4

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.07from 1.06
    • Stance damage6→6.5
  2. 1.08from 1.07.1
      Every changed value (1)
      ValueBeforetoAfterChange
      Defence and poise 1
      Poise×0.018×0.052+0.034+189%
    • 1.09from 1.08.1
      • Strength scaling72→75Standard
      • Strength scaling55→57Heavy
      • Dexterity scaling50→52Keen
      • Strength scaling59→61Quality
      • Dexterity scaling59→61Quality
      • Strength scaling39→41Fire
      • Faith scaling46→48Flame ArtSacred
      • Dexterity scaling39→41Lightning
      • Strength scaling28→30Magic
      • Intelligence scaling43→45Magic
      • Strength scaling64→67Cold
      • Intelligence scaling36→37Cold
      • Strength scaling68→71PoisonBloody
      • Strength scaling57→60Occult
      • Arcane scaling68→71Occult
    • 1.12.1from 1.10
        Every changed value (1)
        ValueBeforetoAfterChange
        Health, stamina and weight 1
        Weapon Regain HP Amount4060+20+50%

      Other hammers with similar AR

      Overview

      Class
      Hammer
      Weight
      3.5
      Requires
      Str 10
      Affinities
      Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Bloody, Occult
      Game ID
      11010000