Sourcemined
Elden Ring
BossLimgraveCapital OutskirtsChanged in 2 patchesVerified on build 25080141

Tree Sentinel

Fought in 4 places, from 2,889 HP to 24,593 HP at Scaduview · Hinterland Bridge: each place carries its own area scaling. It takes the most damage from Lightning and the least from Fire.

HP (NG)
2,889–24,593
HP in NG+7
37,149
Stance
80
Weakest to
Lightning 0%
Resists most
Fire 40%
Nearest grace
Hinterland Bridge

How Tree Sentinel fights

At Scaduview · Hinterland Bridge, its toughest placement: 24,593 HP.

Phases by HP verified

60%
  • Its script checks its HP at 60% when it chooses what to do.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Single hit (1)1 hit · first hit after 1.2 sYesYes1,147physical
Single hit (2)1 hit · first hit after 2.4 sYesYes1,339physical
2-hit strike combo2 hits · first hit after 1.9 sNoYes1,339strike
Strike (1)1 hit · first hit after 1.4 sNoYes1,339strike
Single hit (3)1 hit · first hit after 0.9 sYesYes1,147physical
Single hit (4)1 hit · first hit after 1.3 sYesYes956physical
Single hit (5)1 hit · first hit after 1.0 sYesYes956physical
Strike + projectile (1)2 hits · first hit after 2.2 sNoYes1,339strike
Strike + projectile (2)2 hits · first hit after 1.5 sNoYes1,339physical
Thrust (1)1 hit · first hit after 1.5 sYesYes1,339pierce
Thrust + projectile2 hits · first hit after 1.8 sHit 1Yes1,262pierce
Strike (2)1 hit · first hit after 0.9 sNoYes688strike
Single hit + projectile (1)2 hits · first hit after 1.8 sHit 1Yes1,339physical
Strike (3)1 hit · first hit after 2.0 sNoYes956strike
Single hit (6)1 hit · first hit after 1.0 sYesYes1,147physical
Single hit (7)1 hit · first hit after 1.3 sYesYes956physical
Single hit (8)1 hit · first hit after 1.8 sYesYes1,147physical
Single hit (9)1 hit · first hit after 1.3 sYesYes1,147physical
Single hit (10)1 hit · first hit after 2.2 sYesYes956physical
Single hit (11)1 hit · first hit after 3.0 sYesYes956physical
Single hit (12)1 hit · first hit after 1.1 sYesYes956physical
Single hit (13)1 hit · first hit after 0.8 sYesYes956physical
Single hit (14)1 hit · first hit after 2.2 sYesYes956physical
Single hit (15)1 hit · first hit after 1.1 sYesYes956physical
9 more attacks it chains after another one
AttackParryBlockDamage
Single hit (16)1 hit · first hit after 0.6 sYesYes1,147physical
Single hit (17)1 hit · first hit after 2.2 sYesYes956physical
Single hit + projectile (2)2 hits · first hit after 1.3 s · after Single hit (11) and Strike + projectile (2)Hit 1Yes1,339physical
Single hit + projectile (3)2 hits · first hit after 1.2 s · after Single hit (11) and Strike + projectile (2)Hit 1Yes1,339physical
Strike (4)1 hit · first hit after 1.2 s · after Strike + projectile (2)NoYes1,339strike
Thrust (2)1 hit · first hit after 3.1 sYesYes1,339pierce
Thrust (3)1 hit · first hit after 0.7 s · after Single hit (11) and Strike + projectile (2)YesYes956pierce
Single hit (18)1 hit · first hit after 1.0 sYesYes956physical
Single hit (19)1 hit · first hit after 2.2 s · after Single hit (11) and Strike + projectile (2)YesYes1,453physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 18 sets of tables by state; the main one is shown).

  • Single hit (1)
  • Single hit (2)
  • 2-hit strike combo
  • Strike (1)
  • Single hit (3)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 4 mSingle hit (4) 14% · Single hit (5) 14% · Strike + projectile (1) 14%
4–7.5 m2-hit strike combo 33% · Strike (1) 33% · Single hit (1) 10%
7.5–10 m2-hit strike combo 33% · Strike (1) 33% · Single hit (1) 13%
10–15 mSingle hit (2) 60% · Single hit (1) 30% · Single hit (3) 10%
15–20 mSingle hit (2) 60% · Single hit (1) 30% · Single hit (3) 10%
20 m +Single hit (1) 90% · Single hit (3) 10%
Attacks
33
With a cooldown
29 1–20 s

What hurts it most

  1. Lightning0% +11%
  2. Standard10%
  3. Strike10% ±0
  4. Pierce10% ±0
  5. Magic20% −11%
  6. Slash35% −28%
  7. Fire40% −33%
  8. Holy40% −33%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed7263,78979,107 buildup
Frost7262,4891013,526 buildup
Poison4442,1791213,419 buildup
Scarlet Rot4445,33454,396 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 4

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Limgrave · Church of Elleh2,88980×1.656
Capital Outskirts · Outer Wall Phantom Tree · one entry of this fight5,38480×3.703
Capital Outskirts · Outer Wall Phantom Tree · one entry of this fight6,46180×3.703
Scaduview · Hinterland20,49280×14.094
Scaduview · Hinterland Bridge24,59380×14.094

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard10%
Slash35%
Strike10%
Pierce10%
Magic20%
Fire40%
Lightning0%
Holy40%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Limgrave · Church of Elleh

Physical103
Magic103
Fire103
Lightning103
Holy103

Capital Outskirts · Outer Wall Phantom Tree

Physical113
Magic113
Fire113
Lightning113
Holy113

Scaduview · Hinterland, Scaduview · Hinterland Bridge

Physical124
Magic124
Fire124
Lightning124
Holy124

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Limgrave · Church of Elleh

Status1st proc2nd3rd4th
Poison3164147041,161
Scarlet Rot3164147041,161
Bleed5178071,2641,264
Frost5178071,2641,264
Sleep3164147041,161
MadnessImmune
Death BlightImmune

Capital Outskirts · Outer Wall Phantom Tree

Status1st proc2nd3rd4th
Poison3354337231,180
Scarlet Rot3354337231,180
Bleed5488381,2951,295
Frost5488381,2951,295
Sleep3354337231,180
MadnessImmune
Death BlightImmune

Scaduview · Hinterland, Scaduview · Hinterland Bridge

Status1st proc2nd3rd4th
Poison4445428321,289
Scarlet Rot4445428321,289
Bleed7261,0161,4731,473
Frost7261,0161,4731,473
Sleep4445428321,289
MadnessImmune
Death BlightImmune

HP in each journey

At Scaduview · Hinterland Bridge: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
24,59326,53529,18830,51531,84234,49535,82237,149

Kill-speed simulator New

How many hits Tree Sentinel takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Tree Sentinel

Patch history 2

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP1,164→1,745
    • Standard negation40%→10%
    • Slash negation40%→35%
    • Strike negation20%→10%
    • Pierce negation20%→10%
    • HP970→1,454
    Every changed value (9)
    ValueBeforetoAfterChange
    Key changes 6
    HP1,1641,745+581+50%
    Standard negation×2 variants40%10%−30 pts
    Slash negation×2 variants40%35%−5 pts
    Strike negation×2 variants20%10%−10 pts
    Pierce negation×2 variants20%10%−10 pts
    HP9701,454+484+50%
    Linked data 1
    SpEffect ID [31]×2 variants-14,301changed
    2 technical values (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display×2 variants48230changed
    Disable Init Dead01changed
  2. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %×3 variants0100+100
      Linked data 1
      DLC Completion SpEffect ID×3 variants0-1changed

    Other bosses in Limgrave