Fallingstar Beast
Fought in 3 places, from 4,554 HP to 26,679 HP at Scaduview · Fingerstone Hill: each place carries its own area scaling. It takes the most damage from Magic and the least from Standard.
- HP (NG)
- 4,554–26,679
- HP in NG+7
- 40,300
- Stance
- 100
- Weakest to
- Magic 20%
- Resists most
- Standard 35%
- Nearest grace
- Fingerstone Hill
How Fallingstar Beast fights
At Scaduview · Fingerstone Hill, its toughest placement: 26,679 HP.
Phases by HP verified
- At 60% HP or less: Grab (2) becomes available.
Attacks from the game files
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Strike (1)1 hit · first hit after 1.0 s | No | Yes | 511strike |
| Strike (feet) (1)1 hit · first hit after 1.2 s | No | Yes | 600strike |
| Mouth Rock Shower (1)4 hits · first hit after 1.9 s | No | Yes | 667strike |
| Full Body (1)1 hit · first hit after 2.5 s | No | Yes | 756strike |
| Strike + projectile (feet)2 hits · first hit after 1.3 s | No | Yes | 623strike |
| 2-hit strike combo + projectile (tail) (1)3 hits · first hit after 1.2 s | No | Yes | 623strike |
| 2-hit strike combo + projectile (tail) (2)3 hits · first hit after 1.4 s | No | Yes | 623strike |
| Feet and Body1 hit · first hit after 1.0 s | No | Yes | 689strike |
| Full Body (2)1 hit · first hit after 2.2 s | No | Yes | 667strike |
| Grab (1)1 hit · first hit after 2.0 s | No | No | 1,379physical, if it catches you |
| Grab (2)2 hits · first hit after 5.0 s · from 60% HP | No | No | 1,062568 physical · 494 magic, if it catches you |
| 2 projectiles2 hits · first hit after 1.0 s | No | Some hits | 689strike |
| Strike (tail) (1)1 hit · first hit after 2.2 s | No | Yes | 623strike |
| 2-hit strike combo (feet) (1)2 hits · first hit after 1.3 s | No | Yes | 600strike |
| 2-hit strike combo (1)2 hits · first hit after 1.1 s | No | Yes | 734strike |
20 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| 2-hit strike combo (feet) (2)2 hits · first hit after 1.3 s · after 2-hit strike combo (feet) (1) | No | Yes | 600strike |
| Strike (feet) (2)1 hit · first hit after 1.5 s · after 2-hit strike combo (feet) (2) and 2-hit strike combo (feet) (1) | No | Yes | 667strike |
| Mouth Rock Shower (2)3 hits · first hit after 0.5 s · after Strike (feet) (2) | No | Yes | 712strike |
| Strike (2)1 hit · first hit after 0.8 s · after Strike (feet) (1) | No | Yes | 600strike |
| Full Body (3)1 hit · first hit after 0.0 s · after Full Body (4) | No | Yes | 667strike |
| Full Body + Head Pullup2 hits · first hit after 0.0 s · after Full Body (3) and Full Body (4) | No | Yes | 734strike |
| Projectile (1)1 hit · first hit after 1.9 s · after Full Body (4) | No | Yes | 989magic |
| Ground Pullup1 hit · first hit after 0.5 s | No | Yes | 311strike |
| Full Body (4)2 hits · first hit after 0.0 s · after Full Body (3) | No | Yes | 667strike |
| Double Mouth2 hits · first hit after 0.8 s · after 2-hit strike combo (feet) (2) and 2-hit strike combo (feet) (1) | No | Yes | 311strike |
| Strike (tail) (2)1 hit · first hit after 1.1 s · after Strike (2) and 2-hit strike combo + projectile (tail) (2) or 2 more | No | Yes | 623strike |
| Strike (tail) (3)1 hit · first hit after 0.5 s | No | Yes | 623strike |
| 3-hit strike combo + projectile4 hits · first hit after 0.7 s · after 2-hit strike combo (feet) (2) and 2-hit strike combo (2) or 1 more | No | Yes | 667strike |
| Projectile (2)1 hit · first hit after 1.0 s · after 2 projectiles | No | Yes | 689strike |
| Strike (3)1 hit · first hit after 0.7 s | No | Yes | 511strike |
| Strike (4)1 hit · first hit after 0.7 s | No | Yes | 511strike |
| 2-hit strike combo (2)2 hits · first hit after 0.8 s · after Strike + projectile (feet) | No | Yes | 600strike |
| Projectile (3)1 hit · first hit after 0.0 s · after Projectile (1) | No | Yes | 989magic |
| Projectile (4)1 hit · first hit after 0.0 s · after Projectile (3) | No | Yes | 989magic |
| Ground Pullup Large1 hit · first hit after 0.1 s · after Ground Pullup | No | Yes | 689strike |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
- Attacks
- 35
- With a cooldown
- 16 4–60 s
What hurts it most
- Magic20% +23%
- Fire20% +23%
- Lightning20% +23%
- Holy20% +23%
- Standard35%
- Slash35% ±0
- Strike35% ±0
- Pierce35% ±0
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | Immune | ||
| Frost | Immune | ||
| Poison | 726 | 2,311 | 1216,472 buildup |
| Scarlet Rot | 726 | 5,672 | 56,161 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.
Video: Fallingstar Beast
Where you fight it 3
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Caelid · Sellia Crystal Tunnel | 4,554 | 100 | ×2.406 |
| Capital Outskirts · Outer Wall Phantom Tree | 7,009 | 100 | ×3.703 |
| Scaduview · Fingerstone Hill | 26,679 | 100 | ×14.094 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Caelid · Sellia Crystal Tunnel
Capital Outskirts · Outer Wall Phantom Tree
Scaduview · Fingerstone Hill
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Caelid · Sellia Crystal Tunnel
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 535 | 825 | 1,282 | 1,282 |
| Scarlet Rot | 535 | 825 | 1,282 | 1,282 |
| Bleed | Immune | |||
| Frost | Immune | |||
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
Capital Outskirts · Outer Wall Phantom Tree
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 548 | 838 | 1,295 | 1,295 |
| Scarlet Rot | 548 | 838 | 1,295 | 1,295 |
| Bleed | Immune | |||
| Frost | Immune | |||
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
Scaduview · Fingerstone Hill
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 726 | 1,016 | 1,473 | 1,473 |
| Scarlet Rot | 726 | 1,016 | 1,473 | 1,473 |
| Bleed | Immune | |||
| Frost | Immune | |||
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Scaduview · Fingerstone Hill: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 26,679 | 28,785 | 31,664 | 33,103 | 34,542 | 37,421 | 38,860 | 40,300 |
Patch history 2
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.02.1from 1.00
- HP1,748→1,893
- Standard negation40%→35%
- Slash negation40%→35%
- Strike negation40%→35%
- Pierce negation40%→35%
Every changed value (8)
Value Before to After Change Key changes 5 HP 1,748 1,893 +145+8.3% Standard negation 40% 35% −5 pts Slash negation 40% 35% −5 pts Strike negation 40% 35% −5 pts Pierce negation 40% 35% −5 pts Linked data 2 SpEffect ID [17] 4,801 -1 changed SpEffect ID [31] -1 4,301 changed 1 technical value (sorting, effects, display)
Value Before to After Change Network Warp Display 16 90 changed - 1.12.1from 1.10
Every changed value (2)
Value Before to After Change Damage 1 HP Burn Damage % 0 100 +100 Linked data 1 DLC Completion SpEffect ID 0 -1 changed