Sourcemined
Elden Ring
BossCaelidCapital OutskirtsChanged in 2 patchesVerified on build 25080141

Fallingstar Beast

Fought in 3 places, from 4,554 HP to 26,679 HP at Scaduview · Fingerstone Hill: each place carries its own area scaling. It takes the most damage from Magic and the least from Standard.

HP (NG)
4,554–26,679
HP in NG+7
40,300
Stance
100
Weakest to
Magic 20%
Resists most
Standard 35%
Nearest grace
Fingerstone Hill

How Fallingstar Beast fights

At Scaduview · Fingerstone Hill, its toughest placement: 26,679 HP.

Phases by HP verified

60%
  • At 60% HP or less: Grab (2) becomes available.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Strike (1)1 hit · first hit after 1.0 sNoYes511strike
Strike (feet) (1)1 hit · first hit after 1.2 sNoYes600strike
Mouth Rock Shower (1)4 hits · first hit after 1.9 sNoYes667strike
Full Body (1)1 hit · first hit after 2.5 sNoYes756strike
Strike + projectile (feet)2 hits · first hit after 1.3 sNoYes623strike
2-hit strike combo + projectile (tail) (1)3 hits · first hit after 1.2 sNoYes623strike
2-hit strike combo + projectile (tail) (2)3 hits · first hit after 1.4 sNoYes623strike
Feet and Body1 hit · first hit after 1.0 sNoYes689strike
Full Body (2)1 hit · first hit after 2.2 sNoYes667strike
Grab (1)1 hit · first hit after 2.0 sNoNo1,379physical, if it catches you
Grab (2)2 hits · first hit after 5.0 s · from 60% HPNoNo1,062568 physical · 494 magic, if it catches you
2 projectiles2 hits · first hit after 1.0 sNoSome hits689strike
Strike (tail) (1)1 hit · first hit after 2.2 sNoYes623strike
2-hit strike combo (feet) (1)2 hits · first hit after 1.3 sNoYes600strike
2-hit strike combo (1)2 hits · first hit after 1.1 sNoYes734strike
20 more attacks it chains after another one
AttackParryBlockDamage
2-hit strike combo (feet) (2)2 hits · first hit after 1.3 s · after 2-hit strike combo (feet) (1)NoYes600strike
Strike (feet) (2)1 hit · first hit after 1.5 s · after 2-hit strike combo (feet) (2) and 2-hit strike combo (feet) (1)NoYes667strike
Mouth Rock Shower (2)3 hits · first hit after 0.5 s · after Strike (feet) (2)NoYes712strike
Strike (2)1 hit · first hit after 0.8 s · after Strike (feet) (1)NoYes600strike
Full Body (3)1 hit · first hit after 0.0 s · after Full Body (4)NoYes667strike
Full Body + Head Pullup2 hits · first hit after 0.0 s · after Full Body (3) and Full Body (4)NoYes734strike
Projectile (1)1 hit · first hit after 1.9 s · after Full Body (4)NoYes989magic
Ground Pullup1 hit · first hit after 0.5 sNoYes311strike
Full Body (4)2 hits · first hit after 0.0 s · after Full Body (3)NoYes667strike
Double Mouth2 hits · first hit after 0.8 s · after 2-hit strike combo (feet) (2) and 2-hit strike combo (feet) (1)NoYes311strike
Strike (tail) (2)1 hit · first hit after 1.1 s · after Strike (2) and 2-hit strike combo + projectile (tail) (2) or 2 moreNoYes623strike
Strike (tail) (3)1 hit · first hit after 0.5 sNoYes623strike
3-hit strike combo + projectile4 hits · first hit after 0.7 s · after 2-hit strike combo (feet) (2) and 2-hit strike combo (2) or 1 moreNoYes667strike
Projectile (2)1 hit · first hit after 1.0 s · after 2 projectilesNoYes689strike
Strike (3)1 hit · first hit after 0.7 sNoYes511strike
Strike (4)1 hit · first hit after 0.7 sNoYes511strike
2-hit strike combo (2)2 hits · first hit after 0.8 s · after Strike + projectile (feet)NoYes600strike
Projectile (3)1 hit · first hit after 0.0 s · after Projectile (1)NoYes989magic
Projectile (4)1 hit · first hit after 0.0 s · after Projectile (3)NoYes989magic
Ground Pullup Large1 hit · first hit after 0.1 s · after Ground PullupNoYes689strike

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attacks
35
With a cooldown
16 4–60 s

What hurts it most

  1. Magic20% +23%
  2. Fire20% +23%
  3. Lightning20% +23%
  4. Holy20% +23%
  5. Standard35%
  6. Slash35% ±0
  7. Strike35% ±0
  8. Pierce35% ±0

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
BleedImmune
FrostImmune
Poison7262,3111216,472 buildup
Scarlet Rot7265,67256,161 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Video: Fallingstar Beast

Where to Find Fallingstar Beast in Scaduview (Hinterland) [Location Guide] · Meta Game Guides · Watch on YouTube

Where you fight it 3

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Caelid · Sellia Crystal Tunnel4,554100×2.406
Capital Outskirts · Outer Wall Phantom Tree7,009100×3.703
Scaduview · Fingerstone Hill26,679100×14.094

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard35%
Slash35%
Strike35%
Pierce35%
Magic20%
Fire20%
Lightning20%
Holy20%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Caelid · Sellia Crystal Tunnel

Physical109
Magic109
Fire109
Lightning109
Holy109

Capital Outskirts · Outer Wall Phantom Tree

Physical113
Magic113
Fire113
Lightning113
Holy113

Scaduview · Fingerstone Hill

Physical124
Magic124
Fire124
Lightning124
Holy124

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Caelid · Sellia Crystal Tunnel

Status1st proc2nd3rd4th
Poison5358251,2821,282
Scarlet Rot5358251,2821,282
BleedImmune
FrostImmune
SleepImmune
MadnessImmune
Death BlightImmune

Capital Outskirts · Outer Wall Phantom Tree

Status1st proc2nd3rd4th
Poison5488381,2951,295
Scarlet Rot5488381,2951,295
BleedImmune
FrostImmune
SleepImmune
MadnessImmune
Death BlightImmune

Scaduview · Fingerstone Hill

Status1st proc2nd3rd4th
Poison7261,0161,4731,473
Scarlet Rot7261,0161,4731,473
BleedImmune
FrostImmune
SleepImmune
MadnessImmune
Death BlightImmune

HP in each journey

At Scaduview · Fingerstone Hill: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
26,67928,78531,66433,10334,54237,42138,86040,300

Kill-speed simulator New

How many hits Fallingstar Beast takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Fallingstar Beast

Patch history 2

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP1,748→1,893
    • Standard negation40%→35%
    • Slash negation40%→35%
    • Strike negation40%→35%
    • Pierce negation40%→35%
    Every changed value (8)
    ValueBeforetoAfterChange
    Key changes 5
    HP1,7481,893+145+8.3%
    Standard negation40%35%−5 pts
    Slash negation40%35%−5 pts
    Strike negation40%35%−5 pts
    Pierce negation40%35%−5 pts
    Linked data 2
    SpEffect ID [17]4,801-1changed
    SpEffect ID [31]-14,301changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display1690changed
  2. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %×2 variants0100+100
      Linked data 1
      DLC Completion SpEffect ID×2 variants0-1changed

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