Death Rite Bird
Fought in 5 places, from 6,577 HP to 28,905 HP at Cerulean Coast · Cerulean Coast: each place carries its own area scaling. It takes the most damage from Strike and the least from Lightning.
- HP (NG)
- 6,577–28,905
- HP in NG+7
- 50,277
- Stance
- 120
- Weakest to
- Strike -40%
- Resists most
- Lightning 40%
- Nearest grace
- Cerulean Coast

How Death Rite Bird fights
At Cerulean Coast · Cerulean Coast, its toughest placement: 28,905 HP.
Phases by HP verified
- Its script checks its HP at 80%, 60% when it chooses what to do.
Attacks from the game files
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| 2 projectiles (1)2 hits · first hit after 4.2 s | No | Yes | 1,707magic |
| 2 projectiles (2)2 hits · first hit after 2.6 s | No | Yes | 759magic |
| Single hit + projectile (1)2 hits · first hit after 1.2 s | No | Yes | 872physical |
| Single hit + 2 projectiles3 hits · first hit after 1.8 s | No | Yes | 872physical |
| 12 projectiles12 hits · first hit after 1.9 s | No | Yes | 910magic |
| 2-hit combo (1)2 hits · first hit after 4.5 s | No | Yes | 1,138835 physical · 303 magic |
| Single hit (1)1 hit · first hit after 1.1 s | No | Yes | 872physical |
| Single hit (2)1 hit · first hit after 1.4 s | No | Yes | 872physical |
| Projectile (1)1 hit · first hit after 0.8 s | No | Yes | 37holy |
| Single hit (3)1 hit · first hit after 0.7 s | No | Yes | 872physical |
| Single hit (4)1 hit · first hit after 2.4 s | No | Yes | 872physical |
| Single hit (5)1 hit · first hit after 2.4 s | No | Yes | 872physical |
| Single hit (6)1 hit · first hit after 2.3 s | No | Yes | 1,024759 physical · 265 magic |
| 2 projectiles (3)2 hits · first hit after 1.4 s | No | Yes | 683physical |
| Projectile (2)1 hit · first hit after 1.0 s | No | Yes | 683physical |
| Single hit + projectile (2)2 hits · first hit after 1.1 s | No | Yes | 872physical |
| Single hit (7)1 hit · first hit after 3.1 s | No | Yes | 1,024759 physical · 265 magic |
| 2-hit combo (2)2 hits · first hit after 2.0 s | No | Yes | 1,062physical |
| Single hit (8)1 hit · first hit after 1.0 s | No | Yes | 872physical |
| Single hit + projectile (3)2 hits · first hit after 2.3 s | No | Yes | 872physical |
| Grab2 hits · first hit after 1.3 s | No | No | 2,429physical, if it catches you |
| Single hit (9)1 hit · first hit after 2.0 s | No | Yes | 872physical |
| Strike + projectile2 hits · first hit after 1.4 s | No | Yes | 1,213948 strike · 265 magic |
| Single hit (10)1 hit · first hit after 1.7 s | No | Yes | 872physical |
7 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Single hit + projectile (4)2 hits · first hit after 0.6 s · after Single hit + projectile (1) | No | Yes | 872physical |
| Single hit (11)1 hit · first hit after 1.1 s · after Single hit (9) and Single hit + projectile (4) or 2 more | No | Yes | 872physical |
| 2 projectiles (4)2 hits · first hit after 0.1 s · after Single hit (3) and Single hit (9) or 1 more | No | Yes | 531physical |
| 2-hit combo (3)2 hits · first hit after 1.0 s · after 2-hit combo (1) | No | Yes | 1,138835 physical · 303 magic |
| Projectile (3)1 hit · first hit after 0.8 s · after Projectile (1) | No | Yes | 37holy |
| 2 projectiles (5)2 hits · first hit after 1.0 s · after Projectile (2) | No | Yes | 683physical |
| 3-hit combo + projectile4 hits · first hit after 1.3 s · after Single hit (4) and Single hit (11) | No | Yes | 1,176physical |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance from its battle script
How often it opens with each attack at each range, from its main weight tables (it switches between 4 sets of tables by state; the main one is shown).
- 2 projectiles (1)
- 2 projectiles (2)
- Single hit + projectile (1)
- Single hit + 2 projectiles
- 12 projectiles
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 1.8 m | 2 projectiles (1) 29% · 2 projectiles (2) 29% · 2 projectiles (3) 9% |
| 1.8–5 m | 2 projectiles (1) 26% · 2 projectiles (2) 26% · Single hit (1) 7% |
| 5–10 m | 2 projectiles (1) 22% · 2 projectiles (2) 22% · Single hit (1) 9% |
| 10–15 m | Moving or other actions 14% · Single hit + projectile (1) 14% · Single hit + 2 projectiles 14% |
| 15 m + | Single hit + projectile (1) 33% · Single hit + 2 projectiles 33% · 12 projectiles 17% |
- Attacks
- 31
- With a cooldown
- 24 10–60 s
- Walk in before attacking
- 11 from up to 25 m
What hurts it most
- Strike-40% +56%
- Holy-40% +56%
- Standard10%
- Slash10% ±0
- Magic20% −11%
- Fire20% −11%
- Pierce35% −28%
- Lightning40% −33%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | Immune | ||
| Frost | Immune | ||
| Poison | Immune | ||
| Scarlet Rot | 689 | 6,033 | 55,976 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.
Video: Death Rite Bird
Where you fight it 5
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Liurnia of the Lakes · Gate Town North | 6,577 | 120 | ×2.688 |
| Caelid · Southern Aeonia Swamp Bank | 7,952 | 120 | ×3.25 |
| Mountaintops of the Giants · Castle Sol Main Gate | 16,059 | 120 | ×6.563 |
| Consecrated Snowfield · Apostate Derelict | 17,625 | 120 | ×7.203 |
| Cerulean Coast · Cerulean Coast | 28,905 | 120 | ×11.813 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Liurnia of the Lakes · Gate Town North
Caelid · Southern Aeonia Swamp Bank
Mountaintops of the Giants · Castle Sol Main Gate
Consecrated Snowfield · Apostate Derelict
Cerulean Coast · Cerulean Coast
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Liurnia of the Lakes · Gate Town North
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | Immune | |||
| Scarlet Rot | 539 | 829 | 1,286 | 1,286 |
| Bleed | Immune | |||
| Frost | Immune | |||
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
Caelid · Southern Aeonia Swamp Bank
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | Immune | |||
| Scarlet Rot | 544 | 834 | 1,291 | 1,291 |
| Bleed | Immune | |||
| Frost | Immune | |||
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
Mountaintops of the Giants · Castle Sol Main Gate
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | Immune | |||
| Scarlet Rot | 566 | 856 | 1,313 | 1,313 |
| Bleed | Immune | |||
| Frost | Immune | |||
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
Consecrated Snowfield · Apostate Derelict
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | Immune | |||
| Scarlet Rot | 654 | 944 | 1,401 | 1,401 |
| Bleed | Immune | |||
| Frost | Immune | |||
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
Cerulean Coast · Cerulean Coast
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | Immune | |||
| Scarlet Rot | 689 | 979 | 1,436 | 1,436 |
| Bleed | Immune | |||
| Frost | Immune | |||
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Cerulean Coast · Cerulean Coast: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 28,905 | 35,912 | 39,503 | 41,299 | 43,095 | 46,686 | 48,481 | 50,277 |
Patch history 3
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.02.1from 1.00
- HP3,103→2,447
- Runes2,640→0
- Standard negation20%→10%
- Slash negation20%→10%
- Strike negation-20%→-40%
- Pierce negation40%→35%
- Runes3,336→0
- Runes8,736→0
Every changed value (24)
Value Before to After Change Key changes 8 HP 3,103 2,447 −656−21% Runes 2,640 0 −2,640−100% Standard negation 20% 10% −10 pts Slash negation 20% 10% −10 pts Strike negation -20% -40% −20 pts Pierce negation 40% 35% −5 pts Runes 3,336 0 −3,336−100% Runes 8,736 0 −8,736−100% Other numbers 2 Threat Level 1 24 +23+2300% Exclude Group Reward Check 0 1 +1 Linked data 10 SpEffect ID [3] 7,060 7,080 changed SpEffect ID [5] 0 90,400 changed Game Clear - SpEffect ID 7,460 7,480 changed SpEffect ID [15] 5,262 -1 changed Multiplayer Correction Param ID 200 400 changed SpEffect ID [17] -1 5,890 changed SpEffect ID [3] 7,070 7,090 changed Game Clear - SpEffect ID 7,470 7,490 changed SpEffect ID [3] 7,160 7,180 changed Game Clear - SpEffect ID 7,560 7,580 changed 4 technical values (sorting, effects, display)
Value Before to After Change Network Warp Display 80 1,000 changed Disable Init Dead 0 1 changed Is Boss Soul Drop 0 1 changed Is Synced with Host World 0 1 changed - 1.03.1from 1.02.1
Every changed value (1)
Value Before to After Change Other numbers 1 Exclude Group Reward Check 1 0 −1−100% - 1.12.1from 1.10
Every changed value (3)
Value Before to After Change Damage 1 HP Burn Damage % 0 100 +100 Linked data 1 DLC Completion SpEffect ID 0 -1 changed 1 technical value (sorting, effects, display)
Value Before to After Change Is Considered Undead 0 1 changed