Sourcemined
Elden Ring
BossLiurnia of the LakesCaelidChanged in 3 patchesVerified on build 25827938

Death Rite Bird

Fought in 5 places, from 6,577 HP to 28,905 HP at Cerulean Coast · Cerulean Coast: each place carries its own area scaling. It takes the most damage from Strike and the least from Lightning.

HP (NG)
6,577–28,905
HP in NG+7
50,277
Stance
120
Weakest to
Strike -40%
Resists most
Lightning 40%
Nearest grace
Cerulean Coast
Death Rite Bird, rendered from the game's 3D model
Rendered from the game's model

How Death Rite Bird fights

At Cerulean Coast · Cerulean Coast, its toughest placement: 28,905 HP.

Phases by HP verified

80%60%
  • Its script checks its HP at 80%, 60% when it chooses what to do.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
2 projectiles (1)2 hits · first hit after 4.2 sNoYes1,707magic
2 projectiles (2)2 hits · first hit after 2.6 sNoYes759magic
Single hit + projectile (1)2 hits · first hit after 1.2 sNoYes872physical
Single hit + 2 projectiles3 hits · first hit after 1.8 sNoYes872physical
12 projectiles12 hits · first hit after 1.9 sNoYes910magic
2-hit combo (1)2 hits · first hit after 4.5 sNoYes1,138835 physical · 303 magic
Single hit (1)1 hit · first hit after 1.1 sNoYes872physical
Single hit (2)1 hit · first hit after 1.4 sNoYes872physical
Projectile (1)1 hit · first hit after 0.8 sNoYes37holy
Single hit (3)1 hit · first hit after 0.7 sNoYes872physical
Single hit (4)1 hit · first hit after 2.4 sNoYes872physical
Single hit (5)1 hit · first hit after 2.4 sNoYes872physical
Single hit (6)1 hit · first hit after 2.3 sNoYes1,024759 physical · 265 magic
2 projectiles (3)2 hits · first hit after 1.4 sNoYes683physical
Projectile (2)1 hit · first hit after 1.0 sNoYes683physical
Single hit + projectile (2)2 hits · first hit after 1.1 sNoYes872physical
Single hit (7)1 hit · first hit after 3.1 sNoYes1,024759 physical · 265 magic
2-hit combo (2)2 hits · first hit after 2.0 sNoYes1,062physical
Single hit (8)1 hit · first hit after 1.0 sNoYes872physical
Single hit + projectile (3)2 hits · first hit after 2.3 sNoYes872physical
Grab2 hits · first hit after 1.3 sNoNo2,429physical, if it catches you
Single hit (9)1 hit · first hit after 2.0 sNoYes872physical
Strike + projectile2 hits · first hit after 1.4 sNoYes1,213948 strike · 265 magic
Single hit (10)1 hit · first hit after 1.7 sNoYes872physical
7 more attacks it chains after another one
AttackParryBlockDamage
Single hit + projectile (4)2 hits · first hit after 0.6 s · after Single hit + projectile (1)NoYes872physical
Single hit (11)1 hit · first hit after 1.1 s · after Single hit (9) and Single hit + projectile (4) or 2 moreNoYes872physical
2 projectiles (4)2 hits · first hit after 0.1 s · after Single hit (3) and Single hit (9) or 1 moreNoYes531physical
2-hit combo (3)2 hits · first hit after 1.0 s · after 2-hit combo (1)NoYes1,138835 physical · 303 magic
Projectile (3)1 hit · first hit after 0.8 s · after Projectile (1)NoYes37holy
2 projectiles (5)2 hits · first hit after 1.0 s · after Projectile (2)NoYes683physical
3-hit combo + projectile4 hits · first hit after 1.3 s · after Single hit (4) and Single hit (11)NoYes1,176physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 4 sets of tables by state; the main one is shown).

  • 2 projectiles (1)
  • 2 projectiles (2)
  • Single hit + projectile (1)
  • Single hit + 2 projectiles
  • 12 projectiles
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 1.8 m2 projectiles (1) 29% · 2 projectiles (2) 29% · 2 projectiles (3) 9%
1.8–5 m2 projectiles (1) 26% · 2 projectiles (2) 26% · Single hit (1) 7%
5–10 m2 projectiles (1) 22% · 2 projectiles (2) 22% · Single hit (1) 9%
10–15 mMoving or other actions 14% · Single hit + projectile (1) 14% · Single hit + 2 projectiles 14%
15 m +Single hit + projectile (1) 33% · Single hit + 2 projectiles 33% · 12 projectiles 17%
Attacks
31
With a cooldown
24 10–60 s
Walk in before attacking
11 from up to 25 m

What hurts it most

  1. Strike-40% +56%
  2. Holy-40% +56%
  3. Standard10%
  4. Slash10% ±0
  5. Magic20% −11%
  6. Fire20% −11%
  7. Pierce35% −28%
  8. Lightning40% −33%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
BleedImmune
FrostImmune
PoisonImmune
Scarlet Rot6896,03355,976 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Video: Death Rite Bird

Where to Find Death Rite Bird in Shadow of the Erdtree and Get Ash of War: Ghostflame Call · Meta Game Guides · Watch on YouTube

Where you fight it 5

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Liurnia of the Lakes · Gate Town North6,577120×2.688
Caelid · Southern Aeonia Swamp Bank7,952120×3.25
Mountaintops of the Giants · Castle Sol Main Gate16,059120×6.563
Consecrated Snowfield · Apostate Derelict17,625120×7.203
Cerulean Coast · Cerulean Coast28,905120×11.813

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard10%
Slash10%
Strike-40%
Pierce35%
Magic20%
Fire20%
Lightning40%
Holy-40%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Liurnia of the Lakes · Gate Town North

Physical110
Magic110
Fire110
Lightning110
Holy110

Caelid · Southern Aeonia Swamp Bank

Physical111
Magic111
Fire111
Lightning111
Holy111

Mountaintops of the Giants · Castle Sol Main Gate

Physical118
Magic118
Fire118
Lightning118
Holy118

Consecrated Snowfield · Apostate Derelict

Physical122
Magic122
Fire122
Lightning122
Holy122

Cerulean Coast · Cerulean Coast

Physical123
Magic123
Fire123
Lightning123
Holy123

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Liurnia of the Lakes · Gate Town North

Status1st proc2nd3rd4th
PoisonImmune
Scarlet Rot5398291,2861,286
BleedImmune
FrostImmune
SleepImmune
MadnessImmune
Death BlightImmune

Caelid · Southern Aeonia Swamp Bank

Status1st proc2nd3rd4th
PoisonImmune
Scarlet Rot5448341,2911,291
BleedImmune
FrostImmune
SleepImmune
MadnessImmune
Death BlightImmune

Mountaintops of the Giants · Castle Sol Main Gate

Status1st proc2nd3rd4th
PoisonImmune
Scarlet Rot5668561,3131,313
BleedImmune
FrostImmune
SleepImmune
MadnessImmune
Death BlightImmune

Consecrated Snowfield · Apostate Derelict

Status1st proc2nd3rd4th
PoisonImmune
Scarlet Rot6549441,4011,401
BleedImmune
FrostImmune
SleepImmune
MadnessImmune
Death BlightImmune

Cerulean Coast · Cerulean Coast

Status1st proc2nd3rd4th
PoisonImmune
Scarlet Rot6899791,4361,436
BleedImmune
FrostImmune
SleepImmune
MadnessImmune
Death BlightImmune

HP in each journey

At Cerulean Coast · Cerulean Coast: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
28,90535,91239,50341,29943,09546,68648,48150,277

Kill-speed simulator New

How many hits Death Rite Bird takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Death Rite Bird

Patch history 3

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP3,103→2,447
    • Runes2,640→0
    • Standard negation20%→10%
    • Slash negation20%→10%
    • Strike negation-20%→-40%
    • Pierce negation40%→35%
    • Runes3,336→0
    • Runes8,736→0
    Every changed value (24)
    ValueBeforetoAfterChange
    Key changes 8
    HP×4 variants3,1032,447−656−21%
    Runes2,6400−2,640−100%
    Standard negation×4 variants20%10%−10 pts
    Slash negation×4 variants20%10%−10 pts
    Strike negation×4 variants-20%-40%−20 pts
    Pierce negation×4 variants40%35%−5 pts
    Runes3,3360−3,336−100%
    Runes8,7360−8,736−100%
    Other numbers 2
    Threat Level×3 variants124+23+2300%
    Exclude Group Reward Check×2 variants01+1
    Linked data 10
    SpEffect ID [3]7,0607,080changed
    SpEffect ID [5]×3 variants090,400changed
    Game Clear - SpEffect ID7,4607,480changed
    SpEffect ID [15]×3 variants5,262-1changed
    Multiplayer Correction Param ID×3 variants200400changed
    SpEffect ID [17]×4 variants-15,890changed
    SpEffect ID [3]7,0707,090changed
    Game Clear - SpEffect ID7,4707,490changed
    SpEffect ID [3]7,1607,180changed
    Game Clear - SpEffect ID7,5607,580changed
    4 technical values (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display×4 variants801,000changed
    Disable Init Dead×4 variants01changed
    Is Boss Soul Drop×3 variants01changed
    Is Synced with Host World×3 variants01changed
  2. 1.03.1from 1.02.1
      Every changed value (1)
      ValueBeforetoAfterChange
      Other numbers 1
      Exclude Group Reward Check×2 variants10−1−100%
    • 1.12.1from 1.10
        Every changed value (3)
        ValueBeforetoAfterChange
        Damage 1
        HP Burn Damage %×4 variants0100+100
        Linked data 1
        DLC Completion SpEffect ID×4 variants0-1changed
        1 technical value (sorting, effects, display)
        ValueBeforetoAfterChange
        Is Considered Undead×4 variants01changed

      Other bosses in Liurnia of the Lakes