Sourcemined
Elden Ring
BossLimgraveWeeping PeninsulaChanged in 2 patchesVerified on build 25827938

Runebear

Fought in 16 places, from 2,949 HP to 27,788 HP at Rauh Base · Ravine North: each place carries its own area scaling. It takes the most damage from Fire and the least from Standard.

HP (NG)
2,949–27,788
HP in NG+7
53,169
Stance
80
Weakest to
Fire -20%
Resists most
Standard 0%
Nearest grace
Ravine North
Runebear, rendered from the game's 3D model
Rendered from the game's model

How Runebear fights

At Rauh Base · Ravine North, its toughest placement: 27,788 HP.

Phases by HP verified

70%30%
  • Its script checks its HP at 70%, 30% when it chooses what to do.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Strike (1)1 hit · first hit after 0.7 sNoYes755strike
Slash (1)1 hit · first hit after 0.8 sNoYes755slash
2-hit strike combo2 hits · first hit after 2.1 sNoYes1,322strike
Strike (2)1 hit · first hit after 1.0 sNoYes1,322strike
Slash (2)1 hit · first hit after 0.9 sNoYes755slash
Slash (3)1 hit · first hit after 0.8 sNoYes528slash
Slash (4)1 hit · first hit after 0.8 sNoYes755slash
Grab (1)1 hit · first hit after 2.9 sNoNo1,510physical, if it catches you
Strike (3)1 hit · first hit after 1.0 sNoYes755strike
2-hit combo2 hits · first hit after 1.3 sNoYes755slash
Strike (4)1 hit · first hit after 1.3 sNoYes755strike
Slash (5)1 hit · first hit after 1.0 sNoYes755slash
Slash (6)1 hit · first hit after 1.1 sNoYes755slash
4-hit combo (1)4 hits · first hit after 1.2 sNoYes755slash
Slash (7)1 hit · first hit after 0.9 sNoYes755slash
10 more attacks it chains after another one
AttackParryBlockDamage
Slash (8)1 hit · first hit after 0.9 s · after Slash (1)NoYes755slash
Slash (9)1 hit · first hit after 0.7 s · after Slash (4) and Slash (2) or 4 moreNoYes755slash
Slash (10)1 hit · first hit after 0.9 s · after 2-hit strike combo and Slash (3) or 5 moreNoYes755slash
4-hit combo (2)4 hits · first hit after 1.7 s · after Slash (2) and Slash (8) or 3 moreNoYes755slash
Slash (11)1 hit · first hit after 0.5 s · after Slash (5) and Slash (2) or 3 moreNoYes868slash
Slash (12)1 hit · first hit after 0.5 s · after Slash (2) and Slash (8) or 3 moreNoYes755slash
4-hit combo (3)4 hits · first hit after 1.3 s · after 2-hit strike combo and Slash (3) or 4 moreNoYes755strike
Grab (2)1 hit · first hit after 2.1 s · after Grab (1)NoNo1,510physical, if it catches you
3-hit strike combo3 hits · first hit after 2.1 sNoYes1,322strike
Grab (3)1 hit · first hit after 1.1 s · after Grab (1)NoNo1,510physical, if it catches you

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 5 sets of tables by state; the main one is shown).

  • Strike (1)
  • Slash (1)
  • 2-hit strike combo
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 3 mMoving or other actions 40% · 2-hit strike combo 30% · Strike (1) 30%
3–8 mMoving or other actions 40% · Slash (1) 40% · Strike (1) 20%
Attacks
25
With a cooldown
15 10–20 s
Walk in before attacking
11 from up to 3033 m

What hurts it most

  1. Fire-20% +20%
  2. Slash-10% +10%
  3. Standard0%
  4. Strike0% ±0
  5. Pierce0% ±0
  6. Magic0% ±0
  7. Lightning0% ±0
  8. Holy0% ±0

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed6674,26878,694 buildup
Frost6672,8091012,936 buildup
Poison4082,3811212,987 buildup
Scarlet Rot4085,85254,216 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 16

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Limgrave · Agheel Lake South2,94980×1.141
Limgrave · Mistwood Outskirts ×52,94980×1.141
Limgrave · Summonwater Village Outskirts2,94980×1.141
Limgrave · Waypoint Ruins Cellar2,94980×1.141
Weeping Peninsula · Earthbore Cave3,31180×1.281
Liurnia of the Lakes · Gate Town Bridge5,85780×2.266
Liurnia of the Lakes · Raya Lucaria Crystal Tunnel5,85780×2.266
Liurnia of the Lakes · Ruined Labyrinth ×35,85780×2.266
Liurnia of the Lakes · South Raya Lucaria Gate5,85780×2.266
Capital Outskirts · Outer Wall Phantom Tree6,94880×2.688
Capital Outskirts · Capital Rampart8,40180×3.25
Mt. Gelmir · Craftsman's Shack8,40180×3.25
Deeproot Depths · Across the Roots10,66380×4.125
Deeproot Depths · The Nameless Eternal City10,66380×4.125
Greyoll's Dragonbarrow · Dragonbarrow Cave17,28880×6.688
Rauh Base · Ravine North ×427,78880×10.75

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Limgrave · Mistwood Outskirts, Limgrave · Summonwater Village Outskirts, Limgrave · Waypoint Ruins Cellar and 12 more

Standard0%
Slash-10%
Strike0%
Pierce0%
Magic0%
Fire-20%
Lightning0%
Holy0%

Weeping Peninsula · Earthbore Cave

Standard0%
Slash-10%
Strike0%
Pierce0%
Magic30%
Fire-20%
Lightning0%
Holy0%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Limgrave · Mistwood Outskirts, Limgrave · Summonwater Village Outskirts, Limgrave · Waypoint Ruins Cellar and 1 more

Physical101
Magic101
Fire101
Lightning101
Holy101

Weeping Peninsula · Earthbore Cave

Physical102
Magic102
Fire102
Lightning102
Holy102

Liurnia of the Lakes · Ruined Labyrinth, Liurnia of the Lakes · Gate Town Bridge, Liurnia of the Lakes · Raya Lucaria Crystal Tunnel and 1 more

Physical107
Magic107
Fire107
Lightning107
Holy107

Capital Outskirts · Outer Wall Phantom Tree

Physical110
Magic110
Fire110
Lightning110
Holy110

Mt. Gelmir · Craftsman's Shack, Capital Outskirts · Capital Rampart

Physical111
Magic111
Fire111
Lightning111
Holy111

Deeproot Depths · The Nameless Eternal City, Deeproot Depths · Across the Roots

Physical114
Magic114
Fire114
Lightning114
Holy114

Greyoll's Dragonbarrow · Dragonbarrow Cave

Physical120
Magic120
Fire120
Lightning120
Holy120

Rauh Base · Ravine North

Physical123
Magic123
Fire123
Lightning123
Holy123

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Limgrave · Mistwood Outskirts, Limgrave · Summonwater Village Outskirts, Limgrave · Waypoint Ruins Cellar and 1 more

Status1st proc2nd3rd4th
Poison3114096991,156
Scarlet Rot3114096991,156
Bleed5097991,2561,256
Frost5097991,2561,256
Sleep170198240338
MadnessImmune
Death BlightImmune

Weeping Peninsula · Earthbore Cave

Status1st proc2nd3rd4th
Poison3134117011,158
Scarlet Rot3134117011,158
Bleed5138031,2601,260
Frost5138031,2601,260
Sleep171199241339
MadnessImmune
Death BlightImmune

Liurnia of the Lakes · Ruined Labyrinth, Liurnia of the Lakes · Gate Town Bridge, Liurnia of the Lakes · Raya Lucaria Crystal Tunnel and 1 more

Status1st proc2nd3rd4th
Poison3244227121,169
Scarlet Rot3244227121,169
Bleed5308201,2771,277
Frost5308201,2771,277
Sleep177205247345
MadnessImmune
Death BlightImmune

Capital Outskirts · Outer Wall Phantom Tree

Status1st proc2nd3rd4th
Poison3304287181,175
Scarlet Rot3304287181,175
Bleed5398291,2861,286
Frost5398291,2861,286
Sleep180208250348
MadnessImmune
Death BlightImmune

Mt. Gelmir · Craftsman's Shack, Capital Outskirts · Capital Rampart

Status1st proc2nd3rd4th
Poison3324307201,177
Scarlet Rot3324307201,177
Bleed5448341,2911,291
Frost5448341,2911,291
Sleep181209251349
MadnessImmune
Death BlightImmune

Deeproot Depths · The Nameless Eternal City, Deeproot Depths · Across the Roots

Status1st proc2nd3rd4th
Poison3384367261,183
Scarlet Rot3384367261,183
Bleed5538431,3001,300
Frost5538431,3001,300
Sleep184212254352
MadnessImmune
Death BlightImmune

Greyoll's Dragonbarrow · Dragonbarrow Cave

Status1st proc2nd3rd4th
Poison3514497391,196
Scarlet Rot3514497391,196
Bleed5758651,3221,322
Frost5758651,3221,322
Sleep192220262360
MadnessImmune
Death BlightImmune

Rauh Base · Ravine North

Status1st proc2nd3rd4th
Poison4085067961,253
Scarlet Rot4085067961,253
Bleed6679571,4141,414
Frost6679571,4141,414
Sleep222250292390
MadnessImmune
Death BlightImmune

HP in each journey

At Rauh Base · Ravine North: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
27,78837,97741,77543,67445,57349,37151,27053,169

Drops

Chance per kill at 100 Discovery (Arcane and items raise it), and at higher Discovery for the drops it affects.

Greyoll's Dragonbarrow · Dragonbarrow Cave

Runebear drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Hefty Beast Bone50%66.7%75%80%4
Beast Blood100%100%100%100%1
Lump of Flesh25%40%50%57.1%9
Gold-Tinged Excrement25%40%50%57.1%9

This enemy rolls 4 drop tables on each kill (its own and the ones that follow it), each on its own.

Deeproot Depths · Across the Roots

Runebear drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Beast Blood100%100%100%100%1
Hefty Beast Bone50%66.7%75%80%4
Lump of Flesh25%40%50%57.1%9
Gold-Tinged Excrement25%40%50%57.1%9
Prince of Death's Cystonce100%100%100%100%—

This enemy rolls 5 drop tables on each kill (its own and the ones that follow it), each on its own.

Rauh Base · Ravine North

Runebear drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Beast Blood100%100%100%100%1
Hefty Beast Bone50%66.7%75%80%4
Lump of Flesh25%40%50%57.1%9
Horn-Strewn Excrement25%40%50%57.1%9

This enemy rolls 4 drop tables on each kill (its own and the ones that follow it), each on its own.

Kill-speed simulator New

How many hits Runebear takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Runebear

Patch history 2

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • Runes1,017→1,196
    • Slash negation-20%→-10%
    • Pierce negation-20%→0%
    • Runes1,381→1,579
    • Runes2,201→2,679
    • Runes2,338→2,846
    • Runes2,407→2,930
    • Runes2,727→3,636
    • Runes4,165→6,629
    Every changed value (19)
    ValueBeforetoAfterChange
    Key changes 9
    Runes×3 variants1,0171,196+179+18%
    Slash negation×10 variants-20%-10%+10 pts
    Pierce negation×10 variants-20%0%+20 pts
    Runes1,3811,579+198+14%
    Runes2,2012,679+478+22%
    Runes2,3382,846+508+22%
    Runes2,4072,930+523+22%
    Runes2,7273,636+909+33%
    Runes4,1656,629+2,464+59%
    Other numbers 5
    Capsule Height3.53−0.5−14%
    Capsule Radius2.32−0.3−13%
    Chr Hit Judgment53−2−40%
    Chr Capsule Height3.53−0.5−14%
    Chr Capsule Radius21.5−0.5−25%
    Linked data 3
    SpEffect ID [19]×10 variants-15,890changed
    SpEffect ID [22]×3 variants4,801-1changed
    SpEffect ID [31]-14,301changed
    2 technical values (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display×10 variants50105changed
    SFX Size×10 variants21changed
  2. 1.12.1from 1.10
      Every changed value (4)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %×11 variants0100+100
      Linked data 3
      SpEffect ID [20]×11 variants-1102,304changed
      SpEffect ID [21]×11 variants-1102,309changed
      DLC Completion SpEffect ID×11 variants0-1changed

    Other bosses in Limgrave