Death Knight
Fought in 2 places, from 19,285 HP to 24,080 HP at Rauh Base · Scorpion River Catacombs: each place carries its own area scaling. It takes the most damage from Holy and the least from Standard.
- HP (NG)
- 19,285–24,080
- HP in NG+7
- 46,073
- Stance
- 80
- Weakest to
- Holy 0%
- Resists most
- Standard 40%
- Nearest grace
- Scorpion River Catacombs
How Death Knight fights
At Rauh Base · Scorpion River Catacombs, its toughest placement: 24,080 HP.
Phases by HP verified
- At 70% HP or less: 2-hit slash combo + 2 projectiles becomes available.
Attacks from the game files
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| 2-hit slash combo (1)2 hits · first hit after 1.0 s | Yes | Yes | 620slash |
| 2-hit combo2 hits · first hit after 0.9 s | No | Yes | 752lightning |
| 2-hit slash combo (2)2 hits · first hit after 1.0 s | Yes | Yes | 601slash |
| 4-hit slash combo4 hits · first hit after 1.2 s | Hits 1 and 3 | Yes | 451slash |
| 2 projectiles2 hits · first hit after 1.1 s | No | Yes | 451physical |
| 2-hit slash combo + 2 projectiles4 hits · first hit after 2.8 s · from 70% HP | Hits 1 and 3 | Yes | 1,241790 slash · 451 lightning |
| 2-hit slash combo (3)2 hits · first hit after 1.2 s | Hit 1 | Yes | 1,3911,053 slash · 338 lightning |
| Grab2 hits · first hit after 0.4 s | No | No | 2,539physical, if it catches you |
6 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Slash (1)1 hit · first hit after 0.8 s · after 2-hit slash combo (1) and 2-hit slash combo (5) | Yes | Yes | 677slash |
| 2-hit slash combo (4)2 hits · first hit after 0.6 s · after 2-hit slash combo (2) | Yes | Yes | 601slash |
| Slash (2)1 hit · first hit after 0.9 s · after 4-hit slash combo and 2-hit slash combo (4) or 1 more | Yes | Yes | 677slash |
| 5-hit slash combo + projectile6 hits · first hit after 0.7 s · after 2-hit slash combo (3) | Hit 1 | Yes | 789451 slash · 338 lightning |
| Slash (3)1 hit · first hit after 0.8 s · after 2-hit combo | Yes | Yes | 677slash |
| 2-hit slash combo (5)2 hits · first hit after 1.0 s | Yes | Yes | 620slash |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance from its battle script
How often it opens with each attack at each range, from its main weight tables (it switches between 3 sets of tables by state; the main one is shown).
- 2-hit slash combo (1)
- 2-hit combo
- 2-hit slash combo (2)
- 4-hit slash combo
- 2 projectiles
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 1.5 m | 2-hit slash combo (2) 33% · 4-hit slash combo 22% · 2-hit slash combo (1) 22% |
| 1.5–4.5 m | 2-hit slash combo (1) 33% · Moving or other actions 17% · 2-hit combo 17% |
| 4.5–10 m | Moving or other actions 17% · 2-hit combo 17% · 2-hit slash combo (2) 17% |
| 10 m + | 2-hit combo 33% · 2-hit slash combo (1) 33% · 2 projectiles 33% |
- Attacks
- 14
- With a cooldown
- 9 10–50 s
- Walk in before attacking
- 5 from up to 10 m
What hurts it most
- Holy0% +67%
- Pierce20% +33%
- Fire20% +33%
- Standard40%
- Slash40% ±0
- Strike40% ±0
- Magic40% ±0
- Lightning40% ±0
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | Immune | ||
| Frost | 667 | 2,438 | 1012,936 buildup |
| Poison | 667 | 2,147 | 1215,764 buildup |
| Scarlet Rot | 667 | 5,251 | 55,866 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.
Where you fight it 2
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Gravesite Plain · Fog Rift Catacombs | 19,285 | 80 | ×17.219 |
| Rauh Base · Scorpion River Catacombs | 24,080 | 80 | ×21.5 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Gravesite Plain · Fog Rift Catacombs
Rauh Base · Scorpion River Catacombs
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Gravesite Plain · Fog Rift Catacombs
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 649 | 939 | 1,396 | 1,396 |
| Scarlet Rot | 649 | 939 | 1,396 | 1,396 |
| Bleed | Immune | |||
| Frost | 649 | 939 | 1,396 | 1,396 |
| Sleep | 649 | 939 | 1,396 | 1,396 |
| Madness | Immune | |||
| Death Blight | Immune | |||
Rauh Base · Scorpion River Catacombs
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 667 | 957 | 1,414 | 1,414 |
| Scarlet Rot | 667 | 957 | 1,414 | 1,414 |
| Bleed | Immune | |||
| Frost | 667 | 957 | 1,414 | 1,414 |
| Sleep | 667 | 957 | 1,414 | 1,414 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Rauh Base · Scorpion River Catacombs: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 24,080 | 32,909 | 36,200 | 37,845 | 39,491 | 42,782 | 44,427 | 46,073 |
Patch history 1
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.13.1from 1.12.4
Every changed value (1)
Value Before to After Change Linked data 1 SpEffect ID [15] 5,262 -1 changed