Sourcemined
Elden Ring
BossGravesite PlainRauh BaseChanged in 1 patchVerified on build 25827938

Death Knight

Fought in 2 places, from 19,285 HP to 24,080 HP at Rauh Base · Scorpion River Catacombs: each place carries its own area scaling. It takes the most damage from Holy and the least from Standard.

HP (NG)
19,285–24,080
HP in NG+7
46,073
Stance
80
Weakest to
Holy 0%
Resists most
Standard 40%
Nearest grace
Scorpion River Catacombs

How Death Knight fights

At Rauh Base · Scorpion River Catacombs, its toughest placement: 24,080 HP.

Phases by HP verified

80%70%
  • At 70% HP or less: 2-hit slash combo + 2 projectiles becomes available.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
2-hit slash combo (1)2 hits · first hit after 1.0 sYesYes620slash
2-hit combo2 hits · first hit after 0.9 sNoYes752lightning
2-hit slash combo (2)2 hits · first hit after 1.0 sYesYes601slash
4-hit slash combo4 hits · first hit after 1.2 sHits 1 and 3Yes451slash
2 projectiles2 hits · first hit after 1.1 sNoYes451physical
2-hit slash combo + 2 projectiles4 hits · first hit after 2.8 s · from 70% HPHits 1 and 3Yes1,241790 slash · 451 lightning
2-hit slash combo (3)2 hits · first hit after 1.2 sHit 1Yes1,3911,053 slash · 338 lightning
Grab2 hits · first hit after 0.4 sNoNo2,539physical, if it catches you
6 more attacks it chains after another one
AttackParryBlockDamage
Slash (1)1 hit · first hit after 0.8 s · after 2-hit slash combo (1) and 2-hit slash combo (5)YesYes677slash
2-hit slash combo (4)2 hits · first hit after 0.6 s · after 2-hit slash combo (2)YesYes601slash
Slash (2)1 hit · first hit after 0.9 s · after 4-hit slash combo and 2-hit slash combo (4) or 1 moreYesYes677slash
5-hit slash combo + projectile6 hits · first hit after 0.7 s · after 2-hit slash combo (3)Hit 1Yes789451 slash · 338 lightning
Slash (3)1 hit · first hit after 0.8 s · after 2-hit comboYesYes677slash
2-hit slash combo (5)2 hits · first hit after 1.0 sYesYes620slash

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 3 sets of tables by state; the main one is shown).

  • 2-hit slash combo (1)
  • 2-hit combo
  • 2-hit slash combo (2)
  • 4-hit slash combo
  • 2 projectiles
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 1.5 m2-hit slash combo (2) 33% · 4-hit slash combo 22% · 2-hit slash combo (1) 22%
1.5–4.5 m2-hit slash combo (1) 33% · Moving or other actions 17% · 2-hit combo 17%
4.5–10 mMoving or other actions 17% · 2-hit combo 17% · 2-hit slash combo (2) 17%
10 m +2-hit combo 33% · 2-hit slash combo (1) 33% · 2 projectiles 33%
Attacks
14
With a cooldown
9 10–50 s
Walk in before attacking
5 from up to 10 m

What hurts it most

  1. Holy0% +67%
  2. Pierce20% +33%
  3. Fire20% +33%
  4. Standard40%
  5. Slash40% ±0
  6. Strike40% ±0
  7. Magic40% ±0
  8. Lightning40% ±0

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
BleedImmune
Frost6672,4381012,936 buildup
Poison6672,1471215,764 buildup
Scarlet Rot6675,25155,866 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 2

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Gravesite Plain · Fog Rift Catacombs19,28580×17.219
Rauh Base · Scorpion River Catacombs24,08080×21.5

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard40%
Slash40%
Strike40%
Pierce20%
Magic40%
Fire20%
Lightning40%
Holy0%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Gravesite Plain · Fog Rift Catacombs

Physical122
Magic122
Fire122
Lightning122
Holy122

Rauh Base · Scorpion River Catacombs

Physical123
Magic123
Fire123
Lightning123
Holy123

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Gravesite Plain · Fog Rift Catacombs

Status1st proc2nd3rd4th
Poison6499391,3961,396
Scarlet Rot6499391,3961,396
BleedImmune
Frost6499391,3961,396
Sleep6499391,3961,396
MadnessImmune
Death BlightImmune

Rauh Base · Scorpion River Catacombs

Status1st proc2nd3rd4th
Poison6679571,4141,414
Scarlet Rot6679571,4141,414
BleedImmune
Frost6679571,4141,414
Sleep6679571,4141,414
MadnessImmune
Death BlightImmune

HP in each journey

At Rauh Base · Scorpion River Catacombs: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
24,08032,90936,20037,84539,49142,78244,42746,073

Kill-speed simulator New

How many hits Death Knight takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Death Knight

Patch history 1

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.13.1from 1.12.4
      Every changed value (1)
      ValueBeforetoAfterChange
      Linked data 1
      SpEffect ID [15]5,262-1changed

    Other bosses in Gravesite Plain