Ancient Dragon-Man
Fought in 2 places, from 13,353 HP to 21,859 HP at Gravesite Plain · Dragon's Pit Terminus: each place carries its own area scaling. It takes the most damage from Lightning and the least from Standard.
- HP (NG)
- 13,353–21,859
- HP in NG+7
- 33,019
- Stance
- 100
- Weakest to
- Lightning -25%
- Resists most
- Standard 0%
- Nearest grace
- Dragon's Pit Terminus
How Ancient Dragon-Man fights
At Gravesite Plain · Dragon's Pit Terminus, its toughest placement: 21,859 HP.
What hurts it most
- Lightning-25% +25%
- Standard0%
- Slash0% ±0
- Strike0% ±0
- Pierce0% ±0
- Magic0% ±0
- Fire0% ±0
- Holy0% ±0
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 288 | 3,379 | 77,981 buildup |
| Frost | 288 | 2,216 | 1015,412 buildup |
| Poison | 288 | 2,007 | 1117,889 buildup |
| Scarlet Rot | 288 | 4,891 | 53,027 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
AI facts are read from the boss's own battle script: selection weights, HP checks, distances and cooldowns. Its attacks aren't traced in the files yet, so they aren't listed.
Where you fight it 2
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Gravesite Plain · Ellac River Downstream | 13,353 | 100 | ×8.609 |
| Gravesite Plain · Dragon's Pit Terminus | 21,859 | 100 | ×14.094 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Gravesite Plain · Ellac River Downstream
Gravesite Plain · Dragon's Pit Terminus
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Gravesite Plain · Ellac River Downstream
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 257 | 334 | 455 | 627 |
| Scarlet Rot | 257 | 334 | 455 | 627 |
| Bleed | 257 | 334 | 455 | 627 |
| Frost | 257 | 334 | 455 | 627 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
Gravesite Plain · Dragon's Pit Terminus
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 288 | 374 | 510 | 703 |
| Scarlet Rot | 288 | 374 | 510 | 703 |
| Bleed | 288 | 374 | 510 | 703 |
| Frost | 288 | 374 | 510 | 703 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Gravesite Plain · Dragon's Pit Terminus: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 21,859 | 23,585 | 25,943 | 27,122 | 28,302 | 30,660 | 31,839 | 33,019 |
Patch history 1
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.13.1from 1.12.4
Every changed value (1)
Value Before to After Change Linked data 1 Name ID 140,700 0 changed