Duelist Greataxe
With its requirements met (Str 30 · Dex 10), Duelist Greataxe reaches 502 attack rating at +25; the strongest affinity at those stats is Fire at 729.
Drop: Grave Warden Duelist (4%) · Leyndell, Royal Capital, Altus Plateau
- Attack rating (+25)
- 502
- Scaling (+25)
- Str D · Dex C
- Class
- Colossal Weapon
- Weight
- 20
- Requires
- Str 30 · Dex 10
- Skill
- Endure · FP 9
- Upgrades with
- Smithing Stones (+25), takes Ashes of War
Attack rating by affinity 13
At Str 30 · Dex 10 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 193 | 502 +25 | Physical 502 | Str DDex CInt –Fai –Arc – |
| Heavy | 214 | 612 +25 | Physical 612 | Str BDex –Int –Fai –Arc – |
| Keen | 179 | 465 +25 | Physical 465 | Str EDex AInt –Fai –Arc – |
| Quality | 191 | 524 +25 | Physical 524 | Str BDex BInt –Fai –Arc – |
| Fire | 311 | 729 +25 | Physical 357Fire 372 | Str CDex EInt –Fai –Arc – |
| Flame Art | 289 | 717 +25 | Physical 351Fire 366 | Str EDex DInt –Fai CArc – |
| Lightning | 281 | 646 +25 | Physical 327Lightning 319 | Str EDex CInt –Fai –Arc – |
| Sacred | 256 | 717 +25 | Physical 351Holy 366 | Str EDex DInt –Fai CArc – |
| Magic | 255 | 716 +25 | Physical 345Magic 371 | Str EDex EInt CFai –Arc – |
| Cold | 265 | 607 +25 | Physical 364Magic 243 | Str DDex BInt DFai –Arc – |
| Poison | 162 | 458 +25 | Physical 458 | Str DDex BInt –Fai –Arc D |
| Blood | 162 | 458 +25 | Physical 458 | Str DDex BInt –Fai –Arc D |
| Occult | 168 | 462 +25 | Physical 462 | Str EDex DInt –Fai –Arc B |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
- Dexterity
- Strength
Show the numbers
| Stat level | Dexterity | Strength |
|---|---|---|
| 10 | 502 | – |
| 13 | 520 | – |
| 16 | 538 | – |
| 19 | 556 | – |
| 22 | 571 | – |
| 25 | 586 | – |
| 28 | 601 | – |
| 30 | – | 502 |
| 31 | 616 | – |
| 33 | – | 507 |
| 34 | 630 | – |
| 36 | – | 511 |
| 37 | 644 | – |
| 39 | – | 515 |
| 40 | 658 | – |
| 42 | – | 519 |
| 43 | 671 | – |
| 45 | – | 522 |
| 46 | 683 | – |
| 48 | – | 526 |
| 49 | 696 | – |
| 51 | – | 530 |
| 52 | 707 | – |
| 54 | – | 533 |
| 55 | 718 | – |
| 57 | – | 536 |
| 58 | 727 | – |
| 60 | – | 538 |
| 61 | 735 | – |
| 63 | – | 540 |
| 64 | 743 | – |
| 66 | – | 543 |
| 67 | 751 | – |
| 69 | – | 545 |
| 70 | 759 | – |
| 72 | – | 547 |
| 73 | 767 | – |
| 75 | – | 550 |
| 76 | 775 | – |
| 78 | – | 552 |
| 79 | 784 | – |
| 81 | – | 554 |
| 82 | 788 | – |
| 84 | – | 555 |
| 85 | 791 | – |
| 87 | – | 556 |
| 88 | 795 | – |
| 90 | – | 557 |
| 91 | 798 | – |
| 93 | – | 558 |
| 94 | 801 | – |
| 96 | – | 559 |
| 97 | 804 | – |
| 99 | 806 | 560 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Dexterity | 18, 60, 80 | 10–18: +6.13 · 18–60: +4.31 · 60–80: +2.7 · 80–99: +1.05 | 806 from 502 |
| Strength | 60, 80 | 30–60: +1.2 · 60–80: +0.8 · 80–99: +0.32 | 560 from 502 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Fire
- Flame Art
- Sacred
Show the numbers
| Upgrade level | Standard | Fire | Flame Art | Sacred |
|---|---|---|---|---|
| 0 | 193 | 311 | 289 | 256 |
| 1 | 205 | 327 | 306 | 274 |
| 2 | 217 | 343 | 323 | 292 |
| 3 | 228 | 358 | 340 | 310 |
| 4 | 240 | 374 | 356 | 329 |
| 5 | 252 | 391 | 373 | 346 |
| 6 | 264 | 407 | 390 | 364 |
| 7 | 276 | 424 | 407 | 383 |
| 8 | 288 | 440 | 424 | 401 |
| 9 | 300 | 458 | 441 | 420 |
| 10 | 313 | 474 | 459 | 438 |
| 11 | 325 | 491 | 476 | 457 |
| 12 | 337 | 507 | 493 | 475 |
| 13 | 350 | 524 | 510 | 494 |
| 14 | 362 | 541 | 527 | 512 |
| 15 | 375 | 558 | 544 | 531 |
| 16 | 387 | 575 | 562 | 550 |
| 17 | 400 | 592 | 579 | 568 |
| 18 | 412 | 610 | 597 | 587 |
| 19 | 425 | 627 | 614 | 606 |
| 20 | 438 | 645 | 632 | 625 |
| 21 | 451 | 661 | 649 | 643 |
| 22 | 463 | 678 | 666 | 662 |
| 23 | 476 | 695 | 684 | 680 |
| 24 | 489 | 712 | 700 | 699 |
| 25 | 502 | 729 | 717 | 717 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Blood · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Blood · Blood loss |
|---|---|---|---|
| 0 | 96 | 97 | 83 |
| 1 | 98 | 98 | 84 |
| 2 | 100 | 100 | 86 |
| 3 | 102 | 102 | 88 |
| 4 | 105 | 103 | 89 |
| 5 | 107 | 105 | 91 |
| 6 | 109 | 107 | 92 |
| 7 | 111 | 108 | 94 |
| 8 | 114 | 110 | 95 |
| 9 | 116 | 112 | 97 |
| 10 | 118 | 113 | 98 |
| 11 | 121 | 115 | 100 |
| 12 | 123 | 117 | 101 |
| 13 | 125 | 118 | 103 |
| 14 | 127 | 120 | 104 |
| 15 | 130 | 122 | 106 |
| 16 | 132 | 123 | 107 |
| 17 | 134 | 125 | 109 |
| 18 | 137 | 127 | 110 |
| 19 | 139 | 128 | 112 |
| 20 | 141 | 131 | 113 |
| 21 | 143 | 133 | 115 |
| 22 | 146 | 134 | 116 |
| 23 | 148 | 136 | 118 |
| 24 | 150 | 138 | 119 |
| 25 | 153 | 140 | 121 |
#19 of 20 colossal weapon weapons by attack rating
Moveset from the game files
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed14can't be parried
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 100 | 502 | 14.4 | 20.6 | 0.77 s |
| R1 2Standard | 102 | 512 | 14.4 | 20.6 | 0.87 s |
| R1 3Standard | 108 | 543 | 14.4 | 20.6 | 0.93 s |
| R2Standard | 130 | 653 | 14.4 | 30.9 | — |
| Charged R2Standard | 178 | 895 | 36 | 41.2 | 1.90 s |
| R2 2Standard | 130 | 653 | 14.4 | 30.9 | — |
| Charged R2 2Standard | 178 | 895 | 36 | 41.2 | 1.60 s |
| Running R1Standard | 105 | 528 | 14.4 | 24.7 | 0.77 s |
| Running R2Standard | 120 | 603 | 14.4 | 30.9 | 0.73 s |
| Rolling R1Standard | 90 | 452 | 14.4 | 16.5 | 0.63 s |
| Backstep R1Standard | 95 | 477 | 14.4 | 16.5 | 0.77 s |
| Jumping R1Standard | 107 | 538 | 14.4 | 16.5 | 0.53 s |
| Jumping R2Standard | 130 | 653 | 24 | 30.9 | 0.63 s |
| Guard counterStandard | 125 | 628 | 36 | 30.9 | 0.93 s |
Two-handed14can't be parried
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 114 | 596 | 18.7 | 24.7 | 0.73 s |
| R1 2Standard | 117 | 611 | 18.7 | 24.7 | 0.83 s |
| R1 3Standard | 125 | 653 | 18.7 | 24.7 | 0.90 s |
| R2Standard | 145 | 758 | 18.7 | 37.1 | — |
| Charged R2Standard | 198 | 1,035 | 36 | 49.4 | 1.93 s |
| R2 2Standard | 145 | 758 | 18.7 | 37.1 | — |
| Charged R2 2Standard | 205 | 1,072 | 36 | 49.4 | 1.90 s |
| Running R1Standard | 124 | 648 | 18.7 | 28.8 | 0.73 s |
| Running R2Standard | 137 | 716 | 18.7 | 37.1 | 0.80 s |
| Rolling R1Standard | 112 | 585 | 18.7 | 20.6 | 0.63 s |
| Backstep R1Standard | 113 | 590 | 18.7 | 20.6 | 0.77 s |
| Jumping R1Standard | 112 | 585 | 18.7 | 20.6 | 0.53 s |
| Jumping R2Standard | 135 | 705 | 26.4 | 37.1 | 0.63 s |
| Guard counterStandard | 143 | 747 | 39.6 | 37.1 | 0.87 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabStandard · 2 hits | 52 + 168 | 1,106 | 0 | 25.8 | 0.53 s |
| RiposteStandard · 2 hits | 53 + 210 | 1,322 | 0 | 25.8 | 0.83 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 193 | 193 | — |
| +1 | 205 | 205 | Smithing Stone [1] × 2 |
| +2 | 217 | 217 | Smithing Stone [1] × 4 |
| +3 | 228 | 228 | Smithing Stone [1] × 6 |
| +4 | 240 | 240 | Smithing Stone [2] × 2 |
| +5 | 252 | 252 | Smithing Stone [2] × 4 |
| +6 | 264 | 264 | Smithing Stone [2] × 6 |
| +7 | 276 | 276 | Smithing Stone [3] × 2 |
| +8 | 288 | 288 | Smithing Stone [3] × 4 |
| +9 | 300 | 300 | Smithing Stone [3] × 6 |
| +10 | 313 | 313 | Smithing Stone [4] × 2 |
| +11 | 325 | 325 | Smithing Stone [4] × 4 |
| +12 | 337 | 337 | Smithing Stone [4] × 6 |
| +13 | 350 | 350 | Smithing Stone [5] × 2 |
| +14 | 362 | 362 | Smithing Stone [5] × 4 |
| +15 | 375 | 375 | Smithing Stone [5] × 6 |
| +16 | 387 | 387 | Smithing Stone [6] × 2 |
| +17 | 400 | 400 | Smithing Stone [6] × 4 |
| +18 | 412 | 412 | Smithing Stone [6] × 6 |
| +19 | 425 | 425 | Smithing Stone [7] × 2 |
| +20 | 438 | 438 | Smithing Stone [7] × 4 |
| +21 | 451 | 451 | Smithing Stone [7] × 6 |
| +22 | 463 | 463 | Smithing Stone [8] × 2 |
| +23 | 476 | 476 | Smithing Stone [8] × 4 |
| +24 | 489 | 489 | Smithing Stone [8] × 6 |
| +25 | 502 | 502 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Duelist Greataxe
Dropped by 2
| Enemy | Where | Chance per kill | Kills for 90% |
|---|---|---|---|
| Grave Warden DuelistBoss | Altus Plateau · Sainted Hero's Grave | 4% | 57 |
| Grave Warden DuelistBoss | Leyndell, Royal Capital · Fortified Manor, First Floor | 4% | 57 |
At Discovery 100. "Once" drops stop after the first (the game sets a flag).
Attack rating, patch by patch
At max upgrade, Standard affinity, every stat at 40: 661 in 1.02.1 → 671 in 1.17.1, changed by 1 patch.
Rebuilt from the weapon's own patch history; upgrade and scaling-curve tables are taken as they are today.
Patch history 3
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.04.1from 1.03.3
- Physical guard negation63→78
- Guard boost42→52
- 1.09from 1.08.1
- Dexterity scaling55→58Standard
- Strength scaling43→45Heavy
- Strength scaling14→15KeenLightning
- Dexterity scaling54→56Keen
- Strength scaling49→51Quality
- Dexterity scaling49→51Quality
- Strength scaling28→30Fire
- Dexterity scaling14→15Fire
- Dexterity scaling16→17Flame ArtSacredMagic
- Faith scaling25→27Flame ArtSacred
- Dexterity scaling28→30Lightning
- Intelligence scaling28→30Magic
- Dexterity scaling49→52Cold
- Intelligence scaling25→26Cold
- Dexterity scaling52→55PoisonBlood
- Dexterity scaling22→23Occult
- Arcane scaling61→63Occult
Every changed value (18)
Value Before to After Change Key changes 17 Dexterity scaling 55 58 +3+5.5% Strength scaling 43 45 +2+4.7% Strength scaling 14 15 +1+7.1% Dexterity scaling 54 56 +2+3.7% Strength scaling 49 51 +2+4.1% Dexterity scaling 49 51 +2+4.1% Strength scaling 28 30 +2+7.1% Dexterity scaling 14 15 +1+7.1% Dexterity scaling 16 17 +1+6.3% Faith scaling 25 27 +2+8% Dexterity scaling 28 30 +2+7.1% Intelligence scaling 28 30 +2+7.1% Dexterity scaling 49 52 +3+6.1% Intelligence scaling 25 26 +1+4% Dexterity scaling 52 55 +3+5.8% Dexterity scaling 22 23 +1+4.5% Arcane scaling 61 63 +2+3.3% Linked data 1 Behavior Variation ID 2,300 2,312 changed - 1.12.1from 1.10
- Stamina damage78→84
Every changed value (2)
Value Before to After Change Key changes 1 Stamina damage 78 84 +6+7.7% Health, stamina and weight 1 Weapon Regain HP Amount 70 105 +35+50%
Other colossal weapons with similar AR
- Bloodfiend's Arm 517
- Rotten Greataxe 480
- Ghiza's Wheel 566
- Golem's Halberd 581
- Watchdog's Staff 593
- Rotten Staff 601
- Axe of Godfrey 638
- Dragon Greatclaw 650
Overview
- Class
- Colossal Weapon
- Weight
- 20
- Requires
- Str 30 · Dex 10
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
- Game ID
23040000