Dragon Greatclaw
With its requirements met (Str 30 · Dex 14), Dragon Greatclaw reaches 650 attack rating at +10.
Reward: Draconic Tree Sentinel · Capital Outskirts
- Attack rating (+10)
- 650
- Scaling (+10)
- Str C · Dex C
- Class
- Colossal Weapon
- Weight
- 16
- Requires
- Str 30 · Dex 14
- Skill
- Endure · FP 9
- Upgrades with
- Somber Smithing Stones (+10)

Attack rating by affinity 1
At Str 30 · Dex 14 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 235 | 650 +10 | Physical 426Lightning 224 | Str CDex CInt –Fai –Arc – |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +10)
- Strength
- Dexterity
Show the numbers
| Stat level | Strength | Dexterity |
|---|---|---|
| 14 | – | 650 |
| 17 | – | 667 |
| 20 | – | 683 |
| 23 | – | 696 |
| 26 | – | 708 |
| 29 | – | 720 |
| 30 | 650 | – |
| 32 | – | 733 |
| 33 | 660 | – |
| 35 | – | 745 |
| 36 | 669 | – |
| 38 | – | 757 |
| 39 | 678 | – |
| 41 | – | 768 |
| 42 | 687 | – |
| 44 | – | 779 |
| 45 | 695 | – |
| 47 | – | 791 |
| 48 | 703 | – |
| 50 | – | 802 |
| 51 | 711 | – |
| 53 | – | 810 |
| 54 | 718 | – |
| 56 | – | 817 |
| 57 | 725 | – |
| 59 | – | 822 |
| 60 | 730 | – |
| 62 | – | 828 |
| 63 | 735 | – |
| 65 | – | 834 |
| 66 | 740 | – |
| 68 | – | 841 |
| 69 | 746 | – |
| 71 | – | 847 |
| 72 | 751 | – |
| 74 | – | 852 |
| 75 | 756 | – |
| 77 | – | 858 |
| 78 | 762 | – |
| 80 | – | 864 |
| 81 | 766 | – |
| 83 | – | 867 |
| 84 | 768 | – |
| 86 | – | 869 |
| 87 | 770 | – |
| 89 | – | 872 |
| 90 | 772 | – |
| 92 | – | 875 |
| 93 | 774 | – |
| 95 | – | 877 |
| 96 | 776 | – |
| 98 | – | 880 |
| 99 | 778 | 880 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Strength | 60, 80 | 30–60: +2.67 · 60–80: +1.75 · 80–99: +0.68 | 778 from 650 |
| Dexterity | 18, 60, 80 | 14–18: +5.75 · 18–60: +3.62 · 60–80: +1.95 · 80–99: +0.84 | 880 from 650 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade
Show the numbers
| Upgrade level | Attack rating |
|---|---|
| 0 | 235 |
| 1 | 272 |
| 2 | 310 |
| 3 | 350 |
| 4 | 390 |
| 5 | 431 |
| 6 | 473 |
| 7 | 516 |
| 8 | 559 |
| 9 | 604 |
| 10 | 650 |
#12 of 20 colossal weapon weapons by attack rating
Moveset from the game files
Damage with Standard +10 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed14can't be parried
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 100 | 650 | 14.4 | 18.6 | 0.77 s |
| R1 2Standard | 102 | 663 | 14.4 | 18.6 | 0.87 s |
| R1 3Standard | 108 | 702 | 14.4 | 18.6 | 0.93 s |
| R2Standard | 130 | 845 | 14.4 | 27.9 | — |
| Charged R2Standard | 173 | 1,125 | 36 | 37.2 | 1.90 s |
| R2 2Standard | 130 | 845 | 14.4 | 27.9 | — |
| Charged R2 2Standard | 173 | 1,125 | 36 | 37.2 | 1.60 s |
| Running R1Standard | 105 | 683 | 14.4 | 22.3 | 0.77 s |
| Running R2Standard | 120 | 780 | 14.4 | 27.9 | 0.73 s |
| Rolling R1Standard | 90 | 585 | 14.4 | 14.9 | 0.63 s |
| Backstep R1Standard | 95 | 618 | 14.4 | 14.9 | 0.77 s |
| Jumping R1Standard | 107 | 696 | 14.4 | 14.9 | 0.53 s |
| Jumping R2Standard | 130 | 845 | 24 | 27.9 | 0.63 s |
| Guard counterStandard | 125 | 813 | 36 | 27.9 | 0.93 s |
Two-handed14can't be parried
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 114 | 792 | 18.7 | 22.3 | 0.73 s |
| R1 2Standard | 117 | 813 | 18.7 | 22.3 | 0.83 s |
| R1 3Standard | 125 | 869 | 18.7 | 22.3 | 0.90 s |
| R2Standard | 145 | 1,008 | 18.7 | 33.5 | — |
| Charged R2Standard | 186 | 1,293 | 36 | 44.6 | 1.93 s |
| R2 2Standard | 145 | 1,008 | 18.7 | 33.5 | — |
| Charged R2 2Standard | 193 | 1,342 | 36 | 44.6 | 1.90 s |
| Running R1Standard | 124 | 862 | 18.7 | 26 | 0.73 s |
| Running R2Standard | 137 | 952 | 18.7 | 33.5 | 0.80 s |
| Rolling R1Standard | 112 | 779 | 18.7 | 18.6 | 0.63 s |
| Backstep R1Standard | 113 | 786 | 18.7 | 18.6 | 0.77 s |
| Jumping R1Standard | 112 | 779 | 18.7 | 18.6 | 0.53 s |
| Jumping R2Standard | 135 | 939 | 26.4 | 33.5 | 0.63 s |
| Guard counterStandard | 143 | 994 | 39.6 | 33.5 | 0.87 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabStandard · 2 hits | 52 + 168 | 1,431 | 0 | 23.3 | 0.53 s |
| RiposteStandard · 2 hits | 53 + 210 | 1,711 | 0 | 23.3 | 0.83 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Lightning | Cost |
|---|---|---|---|---|
| +0 | 235 | 150 | 85 | — |
| +1 | 272 | 174 | 98 | Somber Smithing Stone [1] × 1 |
| +2 | 310 | 199 | 111 | Somber Smithing Stone [2] × 1 |
| +3 | 350 | 225 | 125 | Somber Smithing Stone [3] × 1 |
| +4 | 390 | 252 | 138 | Somber Smithing Stone [4] × 1 |
| +5 | 431 | 279 | 152 | Somber Smithing Stone [5] × 1 |
| +6 | 473 | 307 | 166 | Somber Smithing Stone [6] × 1 |
| +7 | 516 | 336 | 180 | Somber Smithing Stone [7] × 1 |
| +8 | 559 | 365 | 194 | Somber Smithing Stone [8] × 1 |
| +9 | 604 | 395 | 209 | Somber Smithing Stone [9] × 1 |
| +10 | 650 | 426 | 224 | Somber Ancient Dragon Smithing Stone × 1 |
From +0 to +10: 1 Somber Smithing Stone [1], 1 Somber Smithing Stone [2], 1 Somber Smithing Stone [3], 1 Somber Smithing Stone [4], 1 Somber Smithing Stone [5], 1 Somber Smithing Stone [6], 1 Somber Smithing Stone [7], 1 Somber Smithing Stone [8], 1 Somber Smithing Stone [9], 1 Somber Ancient Dragon Smithing Stone.
Where to find Dragon Greatclaw
Rewards
- Drop: Draconic Tree Sentinel · Capital Outskirts
Attack rating, patch by patch
At max upgrade, Standard affinity, every stat at 40: 769 in 1.02.1 → 795 in 1.17.1, changed by 1 patch.
Rebuilt from the weapon's own patch history; upgrade and scaling-curve tables are taken as they are today.
Patch history 5
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.03.1from 1.02.1
- Guard boost40→38
- 1.04.1from 1.03.3
- Physical guard negation52→66
- Guard boost38→47
- 1.06from 1.05
Every changed value (2)
Value Before to After Change Damage 2 Attack Attribute [1] 1 3 +2+200% Attack Attribute [2] 1 3 +2+200% - 1.09from 1.08.1
- Dexterity scaling30→35
- 1.12.1from 1.10
- Stamina damage75→80
Every changed value (3)
Value Before to After Change Key changes 1 Stamina damage 75 80 +5+6.7% Damage 1 Damage Multiplier %: Type E 1 ×1.15 +0.15+15% Health, stamina and weight 1 Weapon Regain HP Amount 70 105 +35+50%
Other colossal weapons with similar AR
Overview
- Class
- Colossal Weapon
- Weight
- 16
- Requires
- Str 30 · Dex 14
- Affinities
- Standard
- Game ID
23060000