Sourcemined
Elden Ring
Verified on build 25080141Regulation 1.06from 1.05

Patch 1.06

Regulation 1.05 → 1.06: 32 numbers changed across 21 entries. Open any entry to see every value that moved, before and after, with the change and the percentage.

What the developer said

Below: what actually changed in the game's balance file, value by value. The developer's notes describe intent; the file shows every number.

In short

  • Added: 4 enemies
  • 62 player attacks changed (motion values, stance damage and similar)
  • Also changed: enemy attack behaviours, player attack behaviours, projectiles (spells, arrows, thrown items), starting classes and NPC loadouts, item pickups, enemy AI, status effects and buffs, weapon skills, grabs

Weapons 11

▲ 2▼ 5

Cross-NaginataSpear1 valueInternal values only (Type Display: Slash)
ValueBeforetoAfterChange
1 technical value (sorting, effects, display)
ValueBeforetoAfterChange
Type Display: Slash01changed

Cross-Naginata

Dragon GreatclawColossal Weapon2 values▲ 2Attack Attribute [1] 1 → 3
ValueBeforetoAfterChange
Damage 2
Attack Attribute [1]13+2+200%
Attack Attribute [2]13+2+200%

Dragon Greatclaw

Fallingstar Beast JawColossal Weapon3 values▲ 2Attack Attribute [1] 1 → 2
ValueBeforetoAfterChange
Damage 2
Attack Attribute [1]12+1+100%
Attack Attribute [2]12+1+100%
1 technical value (sorting, effects, display)
ValueBeforetoAfterChange
Type Display: Strike10changed

Fallingstar Beast Jaw

GlaiveHalberd3 values▼ 1Attack Attribute [1] 3 → 0
ValueBeforetoAfterChange
Damage 1
Attack Attribute [1]30−3−100%
2 technical values (sorting, effects, display)
ValueBeforetoAfterChange
Type Display: Normal10changed
Type Display: Slash01changed

Glaive

Jawbone AxeAxe2 valuesInternal values only (Type Display: Normal, Type Display: Strike)
ValueBeforetoAfterChange
2 technical values (sorting, effects, display)
ValueBeforetoAfterChange
Type Display: Normal10changed
Type Display: Strike01changed

Jawbone Axe

Loretta's War SickleHalberd3 values▼ 1Attack Attribute [1] 3 → 0
ValueBeforetoAfterChange
Damage 1
Attack Attribute [1]30−3−100%
2 technical values (sorting, effects, display)
ValueBeforetoAfterChange
Type Display: Normal10changed
Type Display: Slash01changed

Loretta's War Sickle

LucerneHalberd1 valueInternal values only (Type Display: Normal)
ValueBeforetoAfterChange
1 technical value (sorting, effects, display)
ValueBeforetoAfterChange
Type Display: Normal10changed

Lucerne

Nightrider GlaiveHalberd3 values▼ 1Attack Attribute [1] 3 → 0
ValueBeforetoAfterChange
Damage 1
Attack Attribute [1]30−3−100%
2 technical values (sorting, effects, display)
ValueBeforetoAfterChange
Type Display: Normal10changed
Type Display: Slash01changed

Nightrider Glaive

PartisanSpear1 valueInternal values only (Type Display: Slash)
ValueBeforetoAfterChange
1 technical value (sorting, effects, display)
ValueBeforetoAfterChange
Type Display: Slash01changed

Partisan

Pest's GlaiveHalberd3 values▼ 1Attack Attribute [1] 3 → 0
ValueBeforetoAfterChange
Damage 1
Attack Attribute [1]30−3−100%
2 technical values (sorting, effects, display)
ValueBeforetoAfterChange
Type Display: Normal10changed
Type Display: Slash01changed

Pest's Glaive

Spiked SpearSpear2 values▼ 1Attack Attribute [1] 3 → 1
ValueBeforetoAfterChange
Damage 1
Attack Attribute [1]31−2−67%
1 technical value (sorting, effects, display)
ValueBeforetoAfterChange
Type Display: Strike01changed

Spiked Spear

Enemies 5

▲ 0▼ 0

Magnus the Beast Claw3 valuesInternal values only (Name ID, Multiplayer Correction Param ID)
ValueBeforetoAfterChange
Linked data 3
Name ID0139,100changed
Multiplayer Correction Param ID-1200changed
SpEffect ID [23]-119,384changed

New in 1.06 4

  • Smithing Table
  • Smithing Table
  • Smithing Table
  • Magnus the Beast Claw

Spells 1

▲ 1▼ 0

Black Flame Ritual1 value▲ 1Consumption Type [2] 0 → 1
ValueBeforetoAfterChange
Costs and runes 1
Consumption Type [2]01+1

Effects 4

▲ 4▼ 0

GreathoodArmor effect1 value▲ 1Current HP independent Max HP 0 → 1
ValueBeforetoAfterChange
Health, stamina and weight 1
Current HP independent Max HP01+1

Lazuli Glintstone CrownArmor effect1 value▲ 1Current HP independent Max HP 0 → 1
ValueBeforetoAfterChange
Health, stamina and weight 1
Current HP independent Max HP01+1

Olivinus Glintstone CrownArmor effect1 value▲ 1Current HP independent Max HP 0 → 1
ValueBeforetoAfterChange
Health, stamina and weight 1
Current HP independent Max HP01+1

Twinsage Glintstone CrownArmor effect1 value▲ 1Current HP independent Max HP 0 → 1
ValueBeforetoAfterChange
Health, stamina and weight 1
Current HP independent Max HP01+1

Also changed

  • 62 player attacks (motion values, stance damage and similar)
  • Enemy attack behaviours
  • Player attack behaviours
  • Projectiles (spells, arrows, thrown items)
  • Starting classes and NPC loadouts
  • Item pickups
  • Enemy AI
  • Status effects and buffs
  • Weapon skills
  • Grabs
  • 11 technical tables (sound, visual effects, graphics)