Home Elden Ring Patch history 1.06 Verified on build 25080141 Regulation 1.06 from 1.05 Patch 1.06 Regulation 1.05 → 1.06: 32 numbers changed across 21 entries. Open any entry to see every value that moved, before and after, with the change and the percentage.
What the developer said Below: what actually changed in the game's balance file, value by value. The developer's notes describe intent; the file shows every number.
In short Added: 4 enemies 62 player attacks changed (motion values, stance damage and similar) Also changed: enemy attack behaviours, player attack behaviours, projectiles (spells, arrows, thrown items), starting classes and NPC loadouts, item pickups, enemy AI, status effects and buffs, weapon skills, grabs Cross-Naginata Spear 1 value Internal values only (Type Display: Slash) 1 technical value (sorting, effects, display) Value Before to After Change Type Display: Slash 0 → 1 changed
Cross-Naginata Copy link
Dragon Greatclaw Colossal Weapon 2 values ▲ 2 Attack Attribute [1] 1 → 3 Value Before to After Change Damage 2 Attack Attribute [1] 1 → 3 +2 +200% Attack Attribute [2] 1 → 3 +2 +200%
Dragon Greatclaw Copy link
Fallingstar Beast Jaw Colossal Weapon 3 values ▲ 2 Attack Attribute [1] 1 → 2 Value Before to After Change Damage 2 Attack Attribute [1] 1 → 2 +1 +100% Attack Attribute [2] 1 → 2 +1 +100%
1 technical value (sorting, effects, display) Value Before to After Change Type Display: Strike 1 → 0 changed
Fallingstar Beast Jaw Copy link
Glaive Halberd 3 values ▼ 1 Attack Attribute [1] 3 → 0 Value Before to After Change Damage 1 Attack Attribute [1] 3 → 0 −3 −100%
2 technical values (sorting, effects, display) Value Before to After Change Type Display: Normal 1 → 0 changed Type Display: Slash 0 → 1 changed
Glaive Copy link
Jawbone Axe Axe 2 values Internal values only (Type Display: Normal, Type Display: Strike) 2 technical values (sorting, effects, display) Value Before to After Change Type Display: Normal 1 → 0 changed Type Display: Strike 0 → 1 changed
Jawbone Axe Copy link
Loretta's War Sickle Halberd 3 values ▼ 1 Attack Attribute [1] 3 → 0 Value Before to After Change Damage 1 Attack Attribute [1] 3 → 0 −3 −100%
2 technical values (sorting, effects, display) Value Before to After Change Type Display: Normal 1 → 0 changed Type Display: Slash 0 → 1 changed
Loretta's War Sickle Copy link
Lucerne Halberd 1 value Internal values only (Type Display: Normal) 1 technical value (sorting, effects, display) Value Before to After Change Type Display: Normal 1 → 0 changed
Lucerne Copy link
Nightrider Glaive Halberd 3 values ▼ 1 Attack Attribute [1] 3 → 0 Value Before to After Change Damage 1 Attack Attribute [1] 3 → 0 −3 −100%
2 technical values (sorting, effects, display) Value Before to After Change Type Display: Normal 1 → 0 changed Type Display: Slash 0 → 1 changed
Nightrider Glaive Copy link
Partisan Spear 1 value Internal values only (Type Display: Slash) 1 technical value (sorting, effects, display) Value Before to After Change Type Display: Slash 0 → 1 changed
Partisan Copy link
Pest's Glaive Halberd 3 values ▼ 1 Attack Attribute [1] 3 → 0 Value Before to After Change Damage 1 Attack Attribute [1] 3 → 0 −3 −100%
2 technical values (sorting, effects, display) Value Before to After Change Type Display: Normal 1 → 0 changed Type Display: Slash 0 → 1 changed
Pest's Glaive Copy link
Spiked Spear Spear 2 values ▼ 1 Attack Attribute [1] 3 → 1 Value Before to After Change Damage 1 Attack Attribute [1] 3 → 1 −2 −67%
1 technical value (sorting, effects, display) Value Before to After Change Type Display: Strike 0 → 1 changed
Spiked Spear Copy link
Magnus the Beast Claw 3 values Internal values only (Name ID, Multiplayer Correction Param ID) Value Before to After Change Linked data 3 Name ID 0 → 139,100 changed Multiplayer Correction Param ID -1 → 200 changed SpEffect ID [23] -1 → 19,384 changed
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New in 1.06 4
Smithing Table Smithing Table Smithing Table Magnus the Beast Claw Black Flame Ritual 1 value ▲ 1 Consumption Type [2] 0 → 1 Value Before to After Change Costs and runes 1 Consumption Type [2] 0 → 1 +1
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Greathood Armor effect 1 value ▲ 1 Current HP independent Max HP 0 → 1 Value Before to After Change Health, stamina and weight 1 Current HP independent Max HP 0 → 1 +1
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Lazuli Glintstone Crown Armor effect 1 value ▲ 1 Current HP independent Max HP 0 → 1 Value Before to After Change Health, stamina and weight 1 Current HP independent Max HP 0 → 1 +1
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Olivinus Glintstone Crown Armor effect 1 value ▲ 1 Current HP independent Max HP 0 → 1 Value Before to After Change Health, stamina and weight 1 Current HP independent Max HP 0 → 1 +1
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Twinsage Glintstone Crown Armor effect 1 value ▲ 1 Current HP independent Max HP 0 → 1 Value Before to After Change Health, stamina and weight 1 Current HP independent Max HP 0 → 1 +1
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Also changed 62 player attacks (motion values, stance damage and similar)Enemy attack behaviours Player attack behaviours Projectiles (spells, arrows, thrown items) Starting classes and NPC loadouts Item pickups Enemy AI Status effects and buffs Weapon skills Grabs 11 technical tables (sound, visual effects, graphics)