Standard affinity at max upgrade, each weapon at its own requirements. A full bar is the class's strongest (Golden Halberd, 708).
Moveset from the game files
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed15can't be parried
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Slash
100
454
9.3
17.4
0.63 s
R1 2Slash
101
458
9.3
17.4
0.67 s
R1 3Slash
102
463
9.3
17.4
0.67 s
R1 4Slash
110
499
10
17.4
0.87 s
R2Slash
125
567
10.3
29
—
Charged R2Slash
160
727
30.3
40.6
1.50 s
R2 2Slash
125
567
10.3
29
—
Charged R2 2Slash
160
727
30.3
40.6
1.57 s
Running R1Pierce
105
477
9.3
20.9
0.50 s
Running R2Slash
120
545
10
29
0.67 s
Rolling R1Slash
90
408
9.3
13.9
0.47 s
Backstep R1Pierce
90
408
9.3
13.9
0.53 s
Jumping R1Slash
107
486
9.3
13.9
0.50 s
Jumping R2Slash
130
590
20
29
0.57 s
Guard counterSlash
125
567
30
29
0.80 s
Two-handed15can't be parried
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Slash
103
533
12
20.9
0.63 s
R1 2Slash
104
538
12
20.9
0.63 s
R1 3Slash
105
544
12
20.9
0.57 s
R1 4Slash
115
595
13
20.9
0.77 s
R2Slash
130
673
11
34.8
—
Charged R2Slash
165
855
33
46.4
1.37 s
R2 2Slash
130
673
11
34.8
—
Charged R2 2Slash
165
855
33
46.4
1.33 s
Running R1Pierce
110
570
12
38.3
0.53 s
Running R2Slash
125
647
11
34.8
0.67 s
Rolling R1Slash
95
492
12
17.4
0.50 s
Backstep R1Pierce
95
492
12
17.4
0.50 s
Jumping R1Slash
110
570
12
17.4
0.53 s
Jumping R2Slash
135
699
22
34.8
0.53 s
Guard counterSlash
130
673
33
34.8
0.77 s
Criticals2
Move
MV
Damage
Stance
Stamina
1st hit
BackstabPierce
220
999
0
23.2
0.47 s
RipostePierce
308
1,399
0
23.2
0.80 s
Skill: Spinning Slash2move names inferred
Move
MV
Damage
Stance
Stamina
1st hit
SkillSlash
105
477
11.5
23.2
0.90 s
Skill follow-upSlash · 2 hits
60 + 110
772
15.3
40.6
0.40 s
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
Level
AR
Physical
Cost
+0
166
166
—
+1
177
177
Smithing Stone [1] × 2
+2
187
187
Smithing Stone [1] × 4
+3
198
198
Smithing Stone [1] × 6
+4
209
209
Smithing Stone [2] × 2
+5
219
219
Smithing Stone [2] × 4
+6
230
230
Smithing Stone [2] × 6
+7
241
241
Smithing Stone [3] × 2
+8
252
252
Smithing Stone [3] × 4
+9
263
263
Smithing Stone [3] × 6
+10
275
275
Smithing Stone [4] × 2
+11
286
286
Smithing Stone [4] × 4
+12
297
297
Smithing Stone [4] × 6
+13
309
309
Smithing Stone [5] × 2
+14
321
321
Smithing Stone [5] × 4
+15
332
332
Smithing Stone [5] × 6
+16
344
344
Smithing Stone [6] × 2
+17
356
356
Smithing Stone [6] × 4
+18
368
368
Smithing Stone [6] × 6
+19
380
380
Smithing Stone [7] × 2
+20
392
392
Smithing Stone [7] × 4
+21
404
404
Smithing Stone [7] × 6
+22
416
416
Smithing Stone [8] × 2
+23
429
429
Smithing Stone [8] × 4
+24
441
441
Smithing Stone [8] × 6
+25
454
454
Ancient Dragon Smithing Stone × 1
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.