Sourcemined
Elden Ring
BossLimgraveWeeping PeninsulaChanged in 4 patchesVerified on build 25827938

Night's Cavalry

Fought in 8 places, from 1,665 HP to 7,089 HP at Greyoll's Dragonbarrow · Lenne's Rise: each place carries its own area scaling. It takes the most damage from Pierce and the least from Magic.

HP (NG)
1,665–7,089
HP in NG+7
9,934
Stance
80
Weakest to
Pierce 10%
Resists most
Magic 40%
Nearest grace
Lenne's Rise
Night's Cavalry, rendered from the game's 3D model
Rendered from the game's model

How Night's Cavalry fights

At Greyoll's Dragonbarrow · Lenne's Rise, its toughest placement: 7,089 HP.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Horse Summon Shockwave (1)11 hits · first hit after 1.6 sNoNo749physical
Slash (1)1 hit · first hit after 1.4 sYesYes674slash
Slash (2)1 hit · first hit after 1.1 sYesYes561slash
2-hit slash combo2 hits · first hit after 1.3 sYesYes861slash
Slash (3)1 hit · first hit after 1.0 sYesYes674slash
2-hit combo (1)2 hits · first hit after 1.6 sHit 1Yes936slash
Slash (4)1 hit · first hit after 1.1 sYesYes561slash
Slash (5)1 hit · first hit after 1.0 sYesYes674slash
Single hit (1)1 hit · first hit after 0.8 sYesYes1,048physical
2-hit combo (2)2 hits · first hit after 1.1 sHit 1Yes936physical
4 more attacks it chains after another one
AttackParryBlockDamage
Slash (6)1 hit · first hit after 1.4 s · after Slash (3) and Single hit (3)YesYes674slash
Single hit (2)1 hit · first hit after 2.2 sYesYes749physical
Single hit (3)1 hit · first hit after 0.6 sYesYes749physical
Horse Summon Shockwave (2)11 hits · first hit after 1.6 sNoNo749physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 11 sets of tables by state; the main one is shown).

  • Horse Summon Shockwave (1)
  • Slash (1)
  • Slash (2)
  • 2-hit slash combo
  • Slash (3)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
2–8 mSlash (1) 34% · Slash (2) 29% · 2-hit slash combo 20%
8 m +Horse Summon Shockwave (1) 96% · Moving or other actions 1% · Slash (1) 1%
Attacks
14
Walk in before attacking
12 from up to 30 m

What hurts it most

  1. Pierce10% +38%
  2. Lightning20% +23%
  3. Standard35%
  4. Slash35% ±0
  5. Strike35% ±0
  6. Magic40% −8%
  7. Fire40% −8%
  8. Holy40% −8%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed6271,16378,414 buildup
Frost6277391012,536 buildup
Poison3831,07776,547 buildup
Scarlet Rot3832,49831,635 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Videos: Night's Cavalry

Where to Find Ash of War: Bloodhound's Step (Night's Cavalry) [Location Guide & Boss Fight] · Meta Game Guides · Watch on YouTube
Where to Find Ash of War: Repeating Thrust Location (Night's Cavalry) [Location Guide] · Meta Game Guides · Watch on YouTube

Where you fight it 8

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Limgrave · Murkwater Cave1,66580×1.656
Weeping Peninsula · Castle Morne Rampart1,82380×1.813
Bellum Highway · Bellum Church2,70480×2.688
Liurnia of the Lakes · Gate Town Bridge2,70480×2.688
Caelid · Southern Aeonia Swamp Bank3,26980×3.25
Altus Plateau · Altus Highway Junction3,72580×3.703
Forbidden Lands · Forbidden Lands6,60280×6.563
Greyoll's Dragonbarrow · Lenne's Rise7,08980×7.047

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard35%
Slash35%
Strike35%
Pierce10%
Magic40%
Fire40%
Lightning20%
Holy40%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Limgrave · Murkwater Cave

Physical103
Magic103
Fire103
Lightning103
Holy103

Weeping Peninsula · Castle Morne Rampart

Physical105
Magic105
Fire105
Lightning105
Holy105

Bellum Highway · Bellum Church, Liurnia of the Lakes · Gate Town Bridge

Physical110
Magic110
Fire110
Lightning110
Holy110

Caelid · Southern Aeonia Swamp Bank

Physical111
Magic111
Fire111
Lightning111
Holy111

Altus Plateau · Altus Highway Junction

Physical113
Magic113
Fire113
Lightning113
Holy113

Forbidden Lands · Forbidden Lands

Physical118
Magic118
Fire118
Lightning118
Holy118

Greyoll's Dragonbarrow · Lenne's Rise

Physical121
Magic121
Fire121
Lightning121
Holy121

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Limgrave · Murkwater Cave

Status1st proc2nd3rd4th
Poison3164147041,161
Scarlet Rot3164147041,161
Bleed5178071,2641,264
Frost5178071,2641,264
SleepImmune
MadnessImmune
Death BlightImmune

Weeping Peninsula · Castle Morne Rampart

Status1st proc2nd3rd4th
Poison3194177071,164
Scarlet Rot3194177071,164
Bleed5228121,2691,269
Frost5228121,2691,269
SleepImmune
MadnessImmune
Death BlightImmune

Bellum Highway · Bellum Church, Liurnia of the Lakes · Gate Town Bridge

Status1st proc2nd3rd4th
Poison3304287181,175
Scarlet Rot3304287181,175
Bleed5398291,2861,286
Frost5398291,2861,286
SleepImmune
MadnessImmune
Death BlightImmune

Caelid · Southern Aeonia Swamp Bank

Status1st proc2nd3rd4th
Poison3324307201,177
Scarlet Rot3324307201,177
Bleed5448341,2911,291
Frost5448341,2911,291
SleepImmune
MadnessImmune
Death BlightImmune

Altus Plateau · Altus Highway Junction

Status1st proc2nd3rd4th
Poison3354337231,180
Scarlet Rot3354337231,180
Bleed5488381,2951,295
Frost5488381,2951,295
SleepImmune
MadnessImmune
Death BlightImmune

Forbidden Lands · Forbidden Lands

Status1st proc2nd3rd4th
Poison3464447341,191
Scarlet Rot3464447341,191
Bleed5668561,3131,313
Frost5668561,3131,313
SleepImmune
MadnessImmune
Death BlightImmune

Greyoll's Dragonbarrow · Lenne's Rise

Status1st proc2nd3rd4th
Poison3834817711,228
Scarlet Rot3834817711,228
Bleed6279171,3741,374
Frost6279171,3741,374
SleepImmune
MadnessImmune
Death BlightImmune

HP in each journey

At Greyoll's Dragonbarrow · Lenne's Rise: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
7,0897,0967,8068,1608,5159,2259,5809,934

Kill-speed simulator New

How many hits Night's Cavalry takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Night's Cavalry

Patch history 4

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP929→1,006
    • Runes1,076→0
    • Standard negation40%→35%
    • Slash negation40%→35%
    • Strike negation40%→35%
    • Pierce negation20%→10%
    • Runes1,462→0
    • Runes4,409→0
    • Runes3,456→0
    • Runes1,139→0
    • Runes2,329→0
    • Runes1,936→0
    Every changed value (38)
    ValueBeforetoAfterChange
    Key changes 12
    HP×7 variants9291,006+77+8.3%
    Runes1,0760−1,076−100%
    Standard negation×7 variants40%35%−5 pts
    Slash negation×7 variants40%35%−5 pts
    Strike negation×7 variants40%35%−5 pts
    Pierce negation×7 variants20%10%−10 pts
    Runes1,4620−1,462−100%
    Runes4,4090−4,409−100%
    Runes3,4560−3,456−100%
    Runes1,1390−1,139−100%
    Runes2,3290−2,329−100%
    Runes1,9360−1,936−100%
    Other numbers 1
    Threat Level×7 variants110+9+900%
    Linked data 22
    SpEffect ID [3]7,0107,030changed
    SpEffect ID [5]×7 variants090,400changed
    Game Clear - SpEffect ID7,4107,430changed
    SpEffect ID [8]×7 variants095,000changed
    SpEffect ID [10]×7 variants095,010changed
    Multiplayer Correction Param ID×7 variants200400changed
    SpEffect ID [21]×7 variants-15,890changed
    SpEffect ID [22]×7 variants-15,890changed
    SpEffect ID [23]-15,481changed
    SpEffect ID [3]7,0607,080changed
    Game Clear - SpEffect ID7,4607,480changed
    SpEffect ID [15]×6 variants5,262-1changed
    SpEffect ID [3]7,1507,170changed
    Game Clear - SpEffect ID7,5507,570changed
    SpEffect ID [3]7,1207,140changed
    Game Clear - SpEffect ID7,5207,540changed
    SpEffect ID [3]7,0207,040changed
    Game Clear - SpEffect ID7,4207,440changed
    SpEffect ID [3]7,0807,100changed
    Game Clear - SpEffect ID7,4807,500changed
    SpEffect ID [3]7,0707,090changed
    Game Clear - SpEffect ID7,4707,490changed
    3 technical values (sorting, effects, display)
    ValueBeforetoAfterChange
    Disable Init Dead×7 variants01changed
    Is Boss Soul Drop×7 variants01changed
    Is Synced with Host World×7 variants01changed
  2. 1.03.1from 1.02.1
      Every changed value (5)
      ValueBeforetoAfterChange
      Linked data 5
      SpEffect ID [18]×7 variants-15,890changed
      SpEffect ID [21]5,8905,481changed
      SpEffect ID [22]×7 variants5,890-1changed
      SpEffect ID [23]5,481-1changed
      SpEffect ID [21]×6 variants5,890-1changed
    • 1.04.1from 1.03.3
        Every changed value (1)
        ValueBeforetoAfterChange
        Linked data 1
        SpEffect ID [21]-15,481changed
      • 1.12.1from 1.10
          Every changed value (2)
          ValueBeforetoAfterChange
          Damage 1
          HP Burn Damage %×7 variants0100+100
          Linked data 1
          DLC Completion SpEffect ID×7 variants0-1changed

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