Pickaxe
With its requirements met (Str 22 · Dex 10), Pickaxe reaches 457 attack rating at +25; the strongest affinities at those stats are Flame Art and Sacred at 623.
Farm: Stonedigger (2%) · Weeping Peninsula, Caelid, Altus Plateau, Capital Outskirts and 2 more regions
Also dropped by enemies placed all over (no markers): Drop: Stonedigger (2%) · Caelid, Altus Plateau, Weeping Peninsula and 3 more
- Attack rating (+25)
- 457
- Scaling (+25)
- Str C · Dex D
- Class
- Great Hammer
- Weight
- 10
- Requires
- Str 22 · Dex 10
- Skill
- Endure · FP 9
- Upgrades with
- Smithing Stones (+25), takes Ashes of War

Attack rating by affinity 13
At Str 22 · Dex 10 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 172 | 457 +25 | Physical 457 | Str CDex DInt –Fai –Arc – |
| Heavy | 171 | 475 +25 | Physical 475 | Str ADex –Int –Fai –Arc – |
| Keen | 149 | 405 +25 | Physical 405 | Str EDex BInt –Fai –Arc – |
| Quality | 155 | 414 +25 | Physical 414 | Str BDex BInt –Fai –Arc – |
| Fire | 258 | 598 +25 | Physical 290Fire 308 | Str CDex EInt –Fai –Arc – |
| Flame Art | 248 | 623 +25 | Physical 306Fire 317 | Str DDex EInt –Fai CArc – |
| Lightning | 238 | 543 +25 | Physical 269Lightning 274 | Str EDex CInt –Fai –Arc – |
| Sacred | 220 | 623 +25 | Physical 306Holy 317 | Str DDex EInt –Fai CArc – |
| Magic | 220 | 620 +25 | Physical 298Magic 322 | Str EDex EInt CFai –Arc – |
| Cold | 232 | 545 +25 | Physical 333Magic 212 | Str BDex DInt CFai –Arc – |
| Poison | 144 | 419 +25 | Physical 419 | Str BDex DInt –Fai –Arc D |
| Blood | 144 | 419 +25 | Physical 419 | Str BDex DInt –Fai –Arc D |
| Occult | 146 | 412 +25 | Physical 412 | Str DDex EInt –Fai –Arc B |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
- Strength
- Dexterity
Show the numbers
| Stat level | Strength | Dexterity |
|---|---|---|
| 10 | – | 457 |
| 13 | – | 463 |
| 16 | – | 470 |
| 19 | – | 476 |
| 22 | 457 | 482 |
| 25 | 469 | 488 |
| 28 | 481 | 493 |
| 31 | 493 | 498 |
| 34 | 504 | 504 |
| 37 | 515 | 509 |
| 40 | 526 | 514 |
| 43 | 537 | 518 |
| 46 | 547 | 523 |
| 49 | 557 | 528 |
| 52 | 566 | 532 |
| 55 | 575 | 536 |
| 58 | 582 | 539 |
| 61 | 588 | 542 |
| 64 | 595 | 545 |
| 67 | 601 | 548 |
| 70 | 608 | 551 |
| 73 | 614 | 554 |
| 76 | 621 | 557 |
| 79 | 627 | 560 |
| 82 | 631 | 561 |
| 85 | 634 | 562 |
| 88 | 636 | 564 |
| 91 | 639 | 565 |
| 94 | 641 | 566 |
| 97 | 644 | 567 |
| 99 | 645 | 568 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Strength | 60, 80 | 22–60: +3.39 · 60–80: +2.2 · 80–99: +0.79 | 645 from 457 |
| Dexterity | 18, 60, 80 | 10–18: +2.25 · 18–60: +1.57 · 60–80: +1 · 80–99: +0.37 | 568 from 457 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Flame Art
- Sacred
- Magic
Show the numbers
| Upgrade level | Standard | Flame Art | Sacred | Magic |
|---|---|---|---|---|
| 0 | 172 | 248 | 220 | 220 |
| 1 | 183 | 262 | 235 | 235 |
| 2 | 193 | 277 | 251 | 250 |
| 3 | 204 | 291 | 267 | 266 |
| 4 | 215 | 306 | 282 | 282 |
| 5 | 226 | 321 | 298 | 297 |
| 6 | 237 | 336 | 314 | 314 |
| 7 | 248 | 351 | 331 | 329 |
| 8 | 259 | 365 | 346 | 345 |
| 9 | 270 | 381 | 362 | 362 |
| 10 | 281 | 396 | 379 | 377 |
| 11 | 292 | 411 | 395 | 394 |
| 12 | 304 | 426 | 411 | 409 |
| 13 | 315 | 441 | 428 | 426 |
| 14 | 326 | 457 | 444 | 441 |
| 15 | 338 | 472 | 459 | 458 |
| 16 | 350 | 487 | 476 | 473 |
| 17 | 361 | 502 | 492 | 490 |
| 18 | 373 | 517 | 509 | 506 |
| 19 | 385 | 533 | 526 | 522 |
| 20 | 397 | 548 | 542 | 538 |
| 21 | 409 | 564 | 558 | 555 |
| 22 | 421 | 579 | 575 | 571 |
| 23 | 433 | 593 | 591 | 588 |
| 24 | 445 | 609 | 607 | 603 |
| 25 | 457 | 623 | 623 | 620 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Blood · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Blood · Blood loss |
|---|---|---|---|
| 0 | 80 | 80 | 69 |
| 1 | 81 | 81 | 70 |
| 2 | 83 | 82 | 71 |
| 3 | 85 | 85 | 72 |
| 4 | 87 | 86 | 73 |
| 5 | 89 | 88 | 75 |
| 6 | 91 | 89 | 77 |
| 7 | 93 | 90 | 78 |
| 8 | 95 | 92 | 79 |
| 9 | 96 | 93 | 81 |
| 10 | 98 | 95 | 82 |
| 11 | 100 | 96 | 83 |
| 12 | 102 | 97 | 84 |
| 13 | 104 | 99 | 86 |
| 14 | 106 | 100 | 87 |
| 15 | 108 | 102 | 88 |
| 16 | 110 | 103 | 89 |
| 17 | 111 | 104 | 91 |
| 18 | 113 | 106 | 92 |
| 19 | 115 | 107 | 93 |
| 20 | 117 | 109 | 94 |
| 21 | 119 | 110 | 96 |
| 22 | 121 | 111 | 97 |
| 23 | 123 | 113 | 98 |
| 24 | 125 | 114 | 99 |
| 25 | 127 | 116 | 101 |
#10 of 16 great hammer weapons by attack rating
Moveset from the game files
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed15some can be parried
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Pierce | 100 | 457 | 13 | 16.5 | 0.57 s |
| R1 2Pierce | 101 | 462 | 13 | 16.5 | 0.63 s |
| R1 3Pierce | 102 | 466 | 13 | 16.5 | 0.60 s |
| R1 4Pierce | 110 | 503 | 14 | 16.5 | 0.77 s |
| R2Pierce | 125 | 571 | 16.8 | 26.8 | — |
| Charged R2Pierce | 165 | 754 | 39.2 | 37.1 | 1.57 s |
| R2 2Pierce | 125 | 571 | 16.8 | 26.8 | — |
| Charged R2 2Pierce | 170 | 777 | 39.2 | 37.1 | 1.77 s |
| Running R1Pierce | 105 | 480 | 13 | 19.6 | 0.67 s |
| Running R2Pierce | 120 | 548 | 14 | 26.8 | 0.77 s |
| Rolling R1Pierce | 90 | 411 | 13 | 13.4 | 0.47 s |
| Backstep R1Pierce | 90 | 411 | 13 | 13.4 | 0.60 s |
| Jumping R1Pierce | 107 | 489 | 13 | 13.4 | 0.53 s |
| Jumping R2Pierce | 130 | 594 | 25.9 | 26.8 | 0.53 s |
| Guard counterPierce | 125 | 571 | 39.2 | 26.8 | 0.87 s |
Two-handed15some can be parried
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Pierce | 103 | 515 | 16.8 | 19.6 | 0.57 s |
| R1 2Pierce | 104 | 520 | 16.8 | 19.6 | 0.60 s |
| R1 3Pierce | 105 | 525 | 16.8 | 19.6 | 0.57 s |
| R1 4Pierce | 115 | 576 | 18.2 | 19.6 | 0.73 s |
| R2Pierce | 130 | 651 | 18.5 | 33 | — |
| Charged R2Pierce | 170 | 851 | 42.7 | 43.3 | 1.33 s |
| R2 2Pierce | 130 | 651 | 18.5 | 33 | — |
| Charged R2 2Pierce | 175 | 876 | 42.7 | 43.3 | 1.57 s |
| Running R1Pierce | 110 | 550 | 16.8 | 23.7 | 0.60 s |
| Running R2Pierce | 130 | 651 | 15.4 | 33 | 0.73 s |
| Rolling R1Pierce | 95 | 475 | 16.8 | 16.5 | 0.50 s |
| Backstep R1Pierce | 95 | 475 | 16.8 | 16.5 | 0.60 s |
| Jumping R1Pierce | 112 | 560 | 16.8 | 16.5 | 0.50 s |
| Jumping R2Pierce | 135 | 676 | 28.7 | 33 | 0.50 s |
| Guard counterPierce | 130 | 651 | 42.7 | 33 | 0.87 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabPierce · 2 hits | 55 + 176 | 1,056 | 0 | 20.6 | 0.53 s |
| RipostePierce · 2 hits | 55 + 220 | 1,257 | 0 | 20.6 | 0.83 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 172 | 172 | — |
| +1 | 183 | 183 | Smithing Stone [1] × 2 |
| +2 | 193 | 193 | Smithing Stone [1] × 4 |
| +3 | 204 | 204 | Smithing Stone [1] × 6 |
| +4 | 215 | 215 | Smithing Stone [2] × 2 |
| +5 | 226 | 226 | Smithing Stone [2] × 4 |
| +6 | 237 | 237 | Smithing Stone [2] × 6 |
| +7 | 248 | 248 | Smithing Stone [3] × 2 |
| +8 | 259 | 259 | Smithing Stone [3] × 4 |
| +9 | 270 | 270 | Smithing Stone [3] × 6 |
| +10 | 281 | 281 | Smithing Stone [4] × 2 |
| +11 | 292 | 292 | Smithing Stone [4] × 4 |
| +12 | 304 | 304 | Smithing Stone [4] × 6 |
| +13 | 315 | 315 | Smithing Stone [5] × 2 |
| +14 | 326 | 326 | Smithing Stone [5] × 4 |
| +15 | 338 | 338 | Smithing Stone [5] × 6 |
| +16 | 350 | 350 | Smithing Stone [6] × 2 |
| +17 | 361 | 361 | Smithing Stone [6] × 4 |
| +18 | 373 | 373 | Smithing Stone [6] × 6 |
| +19 | 385 | 385 | Smithing Stone [7] × 2 |
| +20 | 397 | 397 | Smithing Stone [7] × 4 |
| +21 | 409 | 409 | Smithing Stone [7] × 6 |
| +22 | 421 | 421 | Smithing Stone [8] × 2 |
| +23 | 433 | 433 | Smithing Stone [8] × 4 |
| +24 | 445 | 445 | Smithing Stone [8] × 6 |
| +25 | 457 | 457 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Pickaxe
Dropped by 1
- Enemies the game gives no name, up to 2% per kill · Caelid, Weeping Peninsula, Ruin-Strewn Precipice, Altus Plateau, Liurnia of the Lakes, Capital Outskirts
At Discovery 100. "Once" drops stop after the first (the game sets a flag).
Source not yet traced: the game files we read don't say yet how to get this item.
Attack rating, patch by patch
At max upgrade, Standard affinity, every stat at 40: 577 in 1.02.1 → 583 in 1.17.1, changed by 1 patch.
Rebuilt from the weapon's own patch history; upgrade and scaling-curve tables are taken as they are today.
Patch history 7
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.03.1from 1.02.1
Every changed value (1)
Value Before to After Change Linked data 1 Level Sync Correction ID 330 310 changed - 1.04.1from 1.03.3
- Physical guard negation52→68
- Guard boost36→44
- 1.07from 1.06
- Stance damage6.5→7.5
Every changed value (2)
Value Before to After Change Key changes 1 Stance damage 6.5 7.5 +1+15% Defence and poise 1 Poise ×0.062 ×0.072 +0.01+16% - 1.08from 1.07.1
- Stance damage7.5→7
- 1.09from 1.08.1
- Strength scaling53→55Standard
- Strength scaling56→57Heavy
- Strength scaling15→16KeenFlame ArtSacredMagic
- Dexterity scaling40→41Keen
- Strength scaling49→51Quality
- Dexterity scaling49→51Quality
- Strength scaling33→34Fire
- Dexterity scaling7→8Fire
- Faith scaling32→33Flame ArtSacred
- Strength scaling7→8Lightning
- Dexterity scaling33→34Lightning
- Intelligence scaling35→36MagicCold
- Strength scaling47→49Cold
- Strength scaling50→52PoisonBlood
- Strength scaling21→22Occult
- Arcane scaling66→68Occult
- 1.10from 1.09.1
Every changed value (1)
Value Before to After Change Defence and poise 1 Poise ×0.072 ×0.077 +0.005+6.9% - 1.12.1from 1.10
- Stamina damage95→100
Every changed value (2)
Value Before to After Change Key changes 1 Stamina damage 95 100 +5+5.3% Health, stamina and weight 1 Weapon Regain HP Amount 60 90 +30+50%
Other great hammers with similar AR
- Curved Great Club 464
- Rotten Battle Hammer 449
- Battle Hammer 466
- Smithscript Greathammer 447
- Great Stars 438
- Great Mace 481
- Greathorn Hammer 433
- Brick Hammer 483
Overview
- Class
- Great Hammer
- Weight
- 10
- Requires
- Str 22 · Dex 10
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
- Game ID
12140000