Sourcemined
Elden Ring
Great HammerChanged in 7 patchesVerified on build 25080141
Great Mace

Great Mace

With its requirements met (Str 28), Great Mace reaches 481 attack rating at +25; the strongest affinity at those stats is Fire at 609.

Attack rating (+25)
481
Scaling (+25)
Str B
Class
Great Hammer
Weight
11.5
Requires
Str 28
Skill
Endure · FP 9
Upgrades with
Smithing Stones (+25), takes Ashes of War
Great Mace, rendered from the game's 3D model
Rendered from the game's model

Attack rating by affinity 13

At Str 28 · Dex 10 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.

Affinity+0MaxDamage at maxScaling at max
Standard175481 +25Physical 481Str BDex –Int –Fai –Arc –
Heavy175509 +25Physical 509Str SDex –Int –Fai –Arc –
Keen142389 +25Physical 389Str EDex BInt –Fai –Arc –
Quality154430 +25Physical 430Str BDex BInt –Fai –Arc –
Fire256609 +25Physical 295Fire 314Str CDex EInt –Fai –Arc –
Flame Art234603 +25Physical 301Fire 302Str DDex –Int –Fai BArc –
Lightning224516 +25Physical 255Lightning 261Str EDex CInt –Fai –Arc –
Sacred209603 +25Physical 301Holy 302Str DDex –Int –Fai BArc –
Magic207597 +25Physical 289Magic 308Str DDex –Int BFai –Arc –
Cold228553 +25Physical 355Magic 198Str BDex –Int CFai –Arc –
Poison145447 +25Physical 447Str ADex –Int –Fai –Arc D
Blood145447 +25Physical 447Str ADex –Int –Fai –Arc D
Occult153464 +25Physical 464Str BDex –Int –Fai –Arc B

Try your own stats, two-handing and any upgrade in the AR calculator.

Attack rating by stat (Standard, +25)

4005006007008002840608099Stat level6080
Each line raises one stat from the requirement to 99 with the others held at the requirement; dashed lines are Strength's soft caps.
Show the numbers
Stat levelAttack rating
28481
31497
34512
37528
40542
43557
46571
49584
52596
55608
58618
61626
64635
67644
70653
73662
76671
79679
82685
85688
88691
91695
94698
97701
99704
StatSoft capsAR per point, by stretchAt 99
Strength60, 8028–60: +4.44 · 60–80: +2.95 · 80–99: +1.16704 from 481

Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).

Attack rating by upgrade, by affinity

02004006008000510152025Upgrade level
  • Standard
  • Fire
  • Flame Art
  • Sacred
At the weapon's requirements (Standard and the 3 strongest other affinities at those stats).
Show the numbers
Upgrade levelStandardFireFlame ArtSacred
0175256234209
1186268248224
2197281263239
3209295277254
4220308291269
5232322305285
6243336320301
7255350335315
8267364349331
9278378365347
10290393379364
11302407394379
12315421409394
13327435423410
14339449439426
15352464454443
16364478469459
17377493484475
18389508499491
19402522514508
20415537530524
21428551544540
22441566559556
23454580574572
24468595588588
25481609603603

Status buildup by upgrade

60801001201400510152025Upgrade level
  • Cold · Frost
  • Poison · Poison
  • Blood · Blood loss
Per hit at Arcane 10. Affinities not shown keep the same buildup at every level.
Show the numbers
Upgrade levelCold · FrostPoison · PoisonBlood · Blood loss
0808069
1818170
2838271
3858572
4878673
5898875
6918977
7939078
8959279
9969381
10989582
111009683
121029784
131049986
1410610087
1510810288
1611010389
1711110491
1811310692
1911510793
2011710994
2111911096
2212111197
2312311398
2412511499
25127116101

#7 of 16 great hammer weapons by attack rating

  1. Devourer's Scepter640 +10
  2. Beastclaw Greathammer587 +10
  3. Black Steel Greathammer579 +25
  4. Brick Hammer483 +25
  5. Great Mace481 +25
  6. Battle Hammer466 +25
  7. Curved Great Club464 +25
  8. Pickaxe457 +25
  9. Rotten Battle Hammer449 +25
Standard affinity at max upgrade, each weapon at its own requirements. A full bar is the class's strongest (Cranial Vessel Candlestand, 674).

Moveset from the game files

Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).

One-handed15can't be parried
MoveMVDamageStanceStamina1st hit
R1 1Strike10048113170.53 s
R1 2Strike10148613170.60 s
R1 3Strike10249113170.57 s
R1 4Strike11052914170.73 s
R2Strike12057716.827.6—
Charged R2Strike16077039.238.21.57 s
R2 2Strike12560216.827.6—
Charged R2 2Strike16579439.238.21.60 s
Running R1Strike1055051320.10.60 s
Running R2Strike1256021427.60.77 s
Rolling R1Strike904331313.80.53 s
Backstep R1Strike904331313.80.60 s
Jumping R1Strike1075151313.80.50 s
Jumping R2Strike13062625.927.60.53 s
Guard counterStrike1256024227.60.90 s
Two-handed15can't be parried
MoveMVDamageStanceStamina1st hit
R1 1Strike10356916.820.10.60 s
R1 2Strike10457416.820.10.63 s
R1 3Strike10558016.820.10.63 s
R1 4Strike11563518.220.10.77 s
R2Strike12569018.533.9—
Charged R2Strike16591142.744.51.57 s
R2 2Strike12569018.533.9—
Charged R2 2Strike16591142.744.51.60 s
Running R1Strike11060716.824.40.67 s
Running R2Strike13071815.433.90.77 s
Rolling R1Strike9552416.8170.37 s
Backstep R1Strike9552416.8170.63 s
Jumping R1Strike11261816.8170.50 s
Jumping R2Strike13574530.833.90.53 s
Guard counterStrike13071842.733.90.87 s
Criticals2
MoveMVDamageStanceStamina1st hit
BackstabStrike · 2 hits55 + 1761,112021.20.53 s
RiposteStrike · 2 hits55 + 2201,324021.20.83 s

From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.

By upgrade level (Standard)

LevelARPhysicalCost
+0175175—
+1186186Smithing Stone [1] × 2
+2197197Smithing Stone [1] × 4
+3209209Smithing Stone [1] × 6
+4220220Smithing Stone [2] × 2
+5232232Smithing Stone [2] × 4
+6243243Smithing Stone [2] × 6
+7255255Smithing Stone [3] × 2
+8267267Smithing Stone [3] × 4
+9278278Smithing Stone [3] × 6
+10290290Smithing Stone [4] × 2
+11302302Smithing Stone [4] × 4
+12315315Smithing Stone [4] × 6
+13327327Smithing Stone [5] × 2
+14339339Smithing Stone [5] × 4
+15352352Smithing Stone [5] × 6
+16364364Smithing Stone [6] × 2
+17377377Smithing Stone [6] × 4
+18389389Smithing Stone [6] × 6
+19402402Smithing Stone [7] × 2
+20415415Smithing Stone [7] × 4
+21428428Smithing Stone [7] × 6
+22441441Smithing Stone [8] × 2
+23454454Smithing Stone [8] × 4
+24468468Smithing Stone [8] × 6
+25481481Ancient Dragon Smithing Stone × 1

From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.

Where to find Great Mace

Placed in the world 1

  • Bellum Highway · Church of Inhibition

Attack rating, patch by patch

At max upgrade, Standard affinity, every stat at 40: 534 in 1.02.1 → 542 in 1.17.1, changed by 1 patch.

5425341.09: 542 AR1.02.11.17.1

Rebuilt from the weapon's own patch history; upgrade and scaling-curve tables are taken as they are today.

Patch history 7

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.03.1from 1.02.1
    • Guard boost35→38
    Every changed value (2)
    ValueBeforetoAfterChange
    Key changes 1
    Guard boost3538+3+8.6%
    Linked data 1
    Level Sync Correction ID330310changed
  2. 1.04.1from 1.03.3
    • Physical guard negation55→71
    • Guard boost38→46
  3. 1.07from 1.06
    • Stance damage6.5→7.5
    Every changed value (2)
    ValueBeforetoAfterChange
    Key changes 1
    Stance damage6.57.5+1+15%
    Defence and poise 1
    Poise×0.062×0.072+0.01+16%
  4. 1.08from 1.07.1
    • Stance damage7.5→7
  5. 1.09from 1.08.1
    • Strength scaling77→80Standard
    • Strength scaling66→69Heavy
    • Strength scaling15→16Keen
    • Dexterity scaling46→48Keen
    • Strength scaling57→60Quality
    • Dexterity scaling57→60Quality
    • Strength scaling40→41Fire
    • Dexterity scaling7→8Fire
    • Strength scaling23→24Flame ArtSacredMagic
    • Faith scaling38→40Flame ArtSacred
    • Strength scaling7→8Lightning
    • Dexterity scaling40→41Lightning
    • Intelligence scaling42→44Magic
    • Strength scaling69→72Cold
    • Intelligence scaling34→36Cold
    • Strength scaling73→76PoisonBlood
    • Strength scaling61→64Occult
    • Arcane scaling65→68Occult
  6. 1.10from 1.09.1
      Every changed value (1)
      ValueBeforetoAfterChange
      Defence and poise 1
      Poise×0.072×0.077+0.005+6.9%
    • 1.12.1from 1.10
      • Stamina damage100→105
      Every changed value (2)
      ValueBeforetoAfterChange
      Key changes 1
      Stamina damage100105+5+5%
      Health, stamina and weight 1
      Weapon Regain HP Amount6090+30+50%

    Other great hammers with similar AR

    Overview

    Class
    Great Hammer
    Weight
    11.5
    Requires
    Str 28
    Affinities
    Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
    Game ID
    12060000