Sourcemined
Elden Ring
BossWeeping PeninsulaLeyndell, Royal CapitalChanged in 2 patchesVerified on build 25827938

Leonine Misbegotten

Fought in 6 places, from 2,199 HP to 6,459 HP at Stone Coffin Fissure · Fissure Depths: each place carries its own area scaling. It takes the most damage from Slash and the least from Magic.

HP (NG)
2,199–6,459
HP in NG+7
11,586
Stance
80
Weakest to
Slash 0%
Resists most
Magic 20%
Nearest grace
Fissure Depths

How Leonine Misbegotten fights

At Stone Coffin Fissure · Fissure Depths, its toughest placement: 6,459 HP.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Roar1 hit · first hit after 0.9 sNoYes341holy
Holy AoE1 hit · first hit after 1.6 sNoYes1,062holy
Single hit (1)1 hit · first hit after 1.0 sYesYes759physical
Single hit (2)1 hit · first hit after 0.8 sYesYes759physical
Single hit (3)1 hit · first hit after 1.8 sNoYes759physical
Single hit (4)1 hit · first hit after 1.1 sNoYes1,328physical
2-hit combo (1)2 hits · first hit after 0.7 sNoYes455physical
Single hit (5)1 hit · first hit after 1.7 sYesYes948physical
Jump Shockwave2 hits · first hit after 1.3 sNoYes948physical
3-hit combo (feet)3 hits · first hit after 1.2 sHit 1Yes1,138physical
Stomp3 hits · first hit after 0.7 sHits 2 and 3Yes759physical
7 more attacks it chains after another one
AttackParryBlockDamage
Single hit (6)1 hit · first hit after 1.0 s · after Single hit (1)YesYes759physical
Single hit (7)1 hit · first hit after 0.8 s · after Single hit (1)NoYes455physical
2-hit combo (2)2 hits · first hit after 0.8 s · after Single hit (6) and Single hit (2)Hit 1Yes1,138physical
Single hit (8)1 hit · first hit after 1.0 s · after Single hit (6) and Single hit (2)NoYes1,138physical
2-hit combo (3)2 hits · first hit after 0.9 s · after Single hit (1)Hit 1Yes1,138physical
Single hit (9)1 hit · first hit after 1.1 s · after 2-hit combo (2) and Single hit (3)NoYes759physical
2-hit combo + projectile3 hits · first hit after 1.2 s · after Holy AoENoYes1,290759 physical · 531 holy

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables.

  • Roar
  • Holy AoE
  • Single hit (1)
  • Single hit (2)
  • Single hit (3)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 1.5 mRoar 24% · Holy AoE 24% · 2-hit combo (1) 17%
1.5–4 mRoar 27% · Holy AoE 27% · Single hit (1) 15%
4–7 mSingle hit (4) 25% · Single hit (1) 19% · Moving or other actions 13%
7–10 mMoving or other actions 20% · Single hit (5) 20% · Single hit (3) 20%
Attacks
18
With a cooldown
13 10–30 s
Walk in before attacking
5 from up to 10.5 m

What hurts it most

  1. Slash0% +11%
  2. Fire0% +11%
  3. Standard10%
  4. Strike10% ±0
  5. Pierce10% ±0
  6. Magic20% −11%
  7. Lightning20% −11%
  8. Holy20% −11%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed4171,06976,785 buildup
Frost4176761010,571 buildup
Poison4171,03776,785 buildup
Scarlet Rot4172,39631,737 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 6

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Weeping Peninsula · Morne Moangrave2,19980×3.312
Leyndell, Royal Capital · East Capital Rampart2,45880×3.703
Leyndell, Royal Capital · Queen's Bedchamber2,45880×3.703
Miquella's Haligtree · Haligtree Town4,78280×7.203
Miquella's Haligtree · Haligtree Town Plaza4,78280×7.203
Stone Coffin Fissure · Fissure Depths6,45980×11.453

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard10%
Slash0%
Strike10%
Pierce10%
Magic20%
Fire0%
Lightning20%
Holy20%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Weeping Peninsula · Morne Moangrave

Physical103
Magic103
Fire103
Lightning103
Holy103

Leyndell, Royal Capital · East Capital Rampart, Leyndell, Royal Capital · Queen's Bedchamber

Physical113
Magic113
Fire113
Lightning113
Holy113

Miquella's Haligtree · Haligtree Town, Miquella's Haligtree · Haligtree Town Plaza

Physical122
Magic122
Fire122
Lightning122
Holy122

Stone Coffin Fissure · Fissure Depths

Physical123
Magic123
Fire123
Lightning123
Holy123

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Weeping Peninsula · Morne Moangrave

Status1st proc2nd3rd4th
Poison3164147041,161
Scarlet Rot3164147041,161
Bleed3164147041,161
Frost3164147041,161
Sleep3164147041,161
MadnessImmune
Death BlightImmune

Leyndell, Royal Capital · East Capital Rampart, Leyndell, Royal Capital · Queen's Bedchamber

Status1st proc2nd3rd4th
Poison3354337231,180
Scarlet Rot3354337231,180
Bleed3354337231,180
Frost3354337231,180
Sleep3354337231,180
MadnessImmune
Death BlightImmune

Miquella's Haligtree · Haligtree Town, Miquella's Haligtree · Haligtree Town Plaza

Status1st proc2nd3rd4th
Poison4004987881,245
Scarlet Rot4004987881,245
Bleed4004987881,245
Frost4004987881,245
Sleep4004987881,245
MadnessImmune
Death BlightImmune

Stone Coffin Fissure · Fissure Depths

Status1st proc2nd3rd4th
Poison4175158051,262
Scarlet Rot4175158051,262
Bleed4175158051,262
Frost4175158051,262
Sleep4175158051,262
MadnessImmune
Death BlightImmune

HP in each journey

At Stone Coffin Fissure · Fissure Depths: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
6,4598,2769,1039,5179,93110,75911,17311,586

Drops

Chance per kill at 100 Discovery (Arcane and items raise it), and at higher Discovery for the drops it affects.

Leonine Misbegotten drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Iron Greatsword4%7.69%11.1%14.3%57
Old Fang2.5%4.88%7.14%9.3%91

This enemy rolls 2 drop tables on each kill (its own and the ones that follow it), each on its own.

Kill-speed simulator New

How many hits Leonine Misbegotten takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Leonine Misbegotten

Patch history 2

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP590→664
    • Runes1,336→1,613
    • Standard negation20%→10%
    • Slash negation20%→0%
    • Strike negation20%→10%
    • Pierce negation20%→10%
    • Runes5,274→6,810
    Every changed value (11)
    ValueBeforetoAfterChange
    Key changes 7
    HP×4 variants590664+74+13%
    Runes1,3361,613+277+21%
    Standard negation×4 variants20%10%−10 pts
    Slash negation×4 variants20%0%−20 pts
    Strike negation×4 variants20%10%−10 pts
    Pierce negation×4 variants20%10%−10 pts
    Runes×2 variants5,2746,810+1,536+29%
    Other numbers 2
    Capsule Radius0.80.6−0.2−25%
    Chr Capsule Radius0.80.6−0.2−25%
    Linked data 1
    SpEffect ID [31]-14,301changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display×4 variants1640changed
  2. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %×4 variants0100+100
      Linked data 1
      DLC Completion SpEffect ID×4 variants0-1changed

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