BossCaelidLiurnia of the LakesChanged in 2 patchesVerified on build 25080141
Omenkiller
Fought in 9 places, from 429 HP to 4,303 HP at Scadu Altus · Fort of Reprimand: each place carries its own area scaling. It takes the most damage from Standard and the least from Fire.
At Scadu Altus · Fort of Reprimand, its toughest placement: 4,303 HP.
Attacks from the game files
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
Attack
Parry
Block
Damage
2 projectiles2 hits · first hit after 1.0 s
No
Yes
566fire
Single hit (1)1 hit · first hit after 1.3 s
Yes
Yes
1,132physical
Single hit (2)1 hit · first hit after 1.2 s
Yes
Yes
830physical
Single hit (3)1 hit · first hit after 0.9 s
Yes
Yes
1,132physical
Single hit (4)1 hit · first hit after 1.0 s
Yes
Yes
905physical
Single hit (5)1 hit · first hit after 1.1 s
Yes
Yes
830physical
2-hit combo2 hits · first hit after 1.0 s
Yes
Yes
754physical
5 more attacks it chains after another one
Attack
Parry
Block
Damage
Single hit (6)1 hit · first hit after 1.7 s
Yes
Yes
1,207physical
Single hit (7)1 hit · first hit after 0.8 s · after Single hit (2) and Single hit (8)
Yes
Yes
830physical
Single hit (8)1 hit · first hit after 1.3 s · after Single hit (4) and Single hit (3)
Yes
Yes
830physical
3 projectiles3 hits · first hit after 1.0 s · after Single hit (4) and Single hit (3)
No
Yes
566fire
Single hit (9)1 hit · first hit after 0.7 s
Yes
Yes
1,132physical
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance from its battle script
How often it opens with each attack at each range, from its main weight tables.
under 2.5 m
2.5–6 m
6 m +
2 projectiles
Single hit (1)
Single hit (2)
Single hit (3)
Single hit (4)
Other attacks and moves
Show as a table
Distance
Most likely picks
under 2.5 m
Moving or other actions 29% · Single hit (2) 24% · Single hit (4) 18%
2.5–6 m
Moving or other actions 33% · Single hit (1) 21% · 2 projectiles 13%
6 m +
Moving or other actions 63% · Single hit (3) 19% · Single hit (1) 13%
Attacks
12
With a cooldown
6 3–20 s
Walk in before attacking
1 from up to 6 m
What hurts it most
Standard0%
Slash0% ±0
Strike0% ±0
Pierce0% ±0
Magic20% −20%
Lightning20% −20%
Holy20% −20%
Fire40% −40%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
Status
1st proc
HP per proc
Procs to kill
Bleed
295
745
64,156 buildup
Frost
295
460
108,884 buildup
Poison
663
901
55,846 buildup
Scarlet Rot
663
2,047
33,026 buildup
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.
Where you fight it 9
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
Place
HP
Stance
Scaling
Caelid · Deep Siofra Well ×3
429
75
×1
Liurnia of the Lakes · Ranni's Chamber
972
75
×2.266
Mt. Gelmir · Craftsman's Shack
1,153
75
×2.688
Leyndell, Royal Capital · Lower Capital Church
1,588
75
×3.703
Volcano Manor · Guest Hall
1,769
75
×4.125
Volcano Manor · Prison Town Church
1,769
75
×4.125
Altus Plateau · Perfumer's Grotto
2,306
75
×5.376
Moonlight Altar · Cathedral of Manus Celes
2,306
75
×5.376
Scadu Altus · Fort of Reprimand ×3
4,303
75
×10.031
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Standard0%
Slash0%
Strike0%
Pierce0%
Magic20%
Fire40%
Lightning20%
Holy20%
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
How many hits Omenkiller takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.